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https://github.com/mat-1/azalea.git
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* start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues
36 lines
1.3 KiB
Rust
Executable file
36 lines
1.3 KiB
Rust
Executable file
use azalea_buf::AzBuf;
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use azalea_core::{delta::PositionDelta8, position::Vec3, resource_location::ResourceLocation};
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use azalea_entity::{metadata::apply_default_metadata, EntityBundle};
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use azalea_protocol_macros::ClientboundGamePacket;
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use azalea_world::MinecraftEntityId;
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use uuid::Uuid;
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#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
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pub struct ClientboundAddEntity {
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/// The numeric ID of the entity being added to the world.
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#[var]
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pub id: MinecraftEntityId,
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pub uuid: Uuid,
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pub entity_type: azalea_registry::EntityKind,
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pub position: Vec3,
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pub x_rot: i8,
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pub y_rot: i8,
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pub y_head_rot: i8,
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#[var]
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pub data: u32,
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pub velocity: PositionDelta8,
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}
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impl ClientboundAddEntity {
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/// Make the entity into a bundle that can be inserted into the ECS. You
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/// must apply the metadata after inserting the bundle with
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/// [`Self::apply_metadata`].
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pub fn as_entity_bundle(&self, world_name: ResourceLocation) -> EntityBundle {
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EntityBundle::new(self.uuid, self.position, self.entity_type, world_name)
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}
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/// Apply the default metadata for the given entity.
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pub fn apply_metadata(&self, entity: &mut bevy_ecs::system::EntityCommands) {
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apply_default_metadata(entity, self.entity_type);
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}
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}
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