mirror of
https://github.com/mat-1/azalea.git
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* use packet handlers code for login custom_query * initial broken implementation for ecs-only login * fixes * run Update schedule 60 times per second and delete code related to run_schedule_sender * fix tests * fix online-mode * reply to query packets in a separate system and make it easier for plugins to disable individual replies * remove unused imports
267 lines
9.6 KiB
Rust
267 lines
9.6 KiB
Rust
//! Connect to Minecraft servers.
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use std::sync::Arc;
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use azalea_auth::AccessTokenResponse;
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use azalea_auth::certs::{Certificates, FetchCertificatesError};
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use bevy_ecs::component::Component;
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use parking_lot::Mutex;
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use thiserror::Error;
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use tracing::trace;
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use uuid::Uuid;
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/// Something that can join Minecraft servers.
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///
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/// To join a server using this account, use [`Client::join`] or
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/// [`azalea::ClientBuilder`].
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///
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/// This is also an ECS component that is present on our client entities.
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///
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/// # Examples
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///
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/// ```rust,no_run
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/// use azalea_client::Account;
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///
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/// # #[tokio::main]
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/// # async fn main() {
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/// let account = Account::microsoft("example@example.com").await;
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/// // or Account::offline("example");
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/// # }
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/// ```
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///
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/// [`Client::join`]: crate::Client::join
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/// [`azalea::ClientBuilder`]: https://docs.rs/azalea/latest/azalea/struct.ClientBuilder.html
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#[derive(Clone, Debug, Component)]
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pub struct Account {
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/// The Minecraft username of the account.
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pub username: String,
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/// The access token for authentication. You can obtain one of these
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/// manually from azalea-auth.
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///
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/// This is an `Arc<Mutex>` so it can be modified by [`Self::refresh`].
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pub access_token: Option<Arc<Mutex<String>>>,
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/// Only required for online-mode accounts.
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pub uuid: Option<Uuid>,
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/// The parameters (i.e. email) that were passed for creating this
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/// [`Account`]. This is used for automatic reauthentication when we get
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/// "Invalid Session" errors. If you don't need that feature (like in
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/// offline mode), then you can set this to `AuthOpts::default()`.
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pub account_opts: AccountOpts,
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/// The certificates used for chat signing.
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///
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/// This is set when you call [`Self::request_certs`], but you only
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/// need to if the servers you're joining require it.
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pub certs: Option<Certificates>,
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}
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/// The parameters that were passed for creating the associated [`Account`].
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#[derive(Clone, Debug)]
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pub enum AccountOpts {
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Offline {
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username: String,
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},
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Microsoft {
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email: String,
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},
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MicrosoftWithAccessToken {
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msa: Arc<Mutex<azalea_auth::cache::ExpiringValue<AccessTokenResponse>>>,
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},
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}
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impl Account {
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/// An offline account does not authenticate with Microsoft's servers, and
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/// as such can only join offline mode servers. This is useful for testing
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/// in LAN worlds.
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pub fn offline(username: &str) -> Self {
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Self {
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username: username.to_string(),
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access_token: None,
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uuid: None,
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account_opts: AccountOpts::Offline {
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username: username.to_string(),
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},
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certs: None,
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}
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}
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/// This will create an online-mode account by authenticating with
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/// Microsoft's servers. Note that the email given is actually only used as
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/// a key for the cache, but it's recommended to use the real email to
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/// avoid confusion.
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pub async fn microsoft(email: &str) -> Result<Self, azalea_auth::AuthError> {
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Self::microsoft_with_custom_client_id_and_scope(email, None, None).await
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}
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/// Similar to [`Account::microsoft`] but you can use your
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/// own `client_id` and `scope`.
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///
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/// Pass `None` if you want to use default ones.
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pub async fn microsoft_with_custom_client_id_and_scope(
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email: &str,
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client_id: Option<&str>,
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scope: Option<&str>,
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) -> Result<Self, azalea_auth::AuthError> {
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let minecraft_dir = minecraft_folder_path::minecraft_dir().unwrap_or_else(|| {
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panic!(
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"No {} environment variable found",
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minecraft_folder_path::home_env_var()
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)
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});
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let auth_result = azalea_auth::auth(
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email,
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azalea_auth::AuthOpts {
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cache_file: Some(minecraft_dir.join("azalea-auth.json")),
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client_id,
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scope,
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..Default::default()
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},
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)
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.await?;
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Ok(Self {
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username: auth_result.profile.name,
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access_token: Some(Arc::new(Mutex::new(auth_result.access_token))),
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uuid: Some(auth_result.profile.id),
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account_opts: AccountOpts::Microsoft {
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email: email.to_string(),
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},
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// we don't do chat signing by default unless the user asks for it
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certs: None,
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})
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}
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/// This will create an online-mode account through
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/// [`azalea_auth::get_minecraft_token`] so you can have more control over
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/// the authentication process (like doing your own caching or
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/// displaying the Microsoft user code to the user in a different way).
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///
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/// This will refresh the given token if it's expired.
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///
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/// ```
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/// # use azalea_client::Account;
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/// # async fn example() -> Result<(), Box<dyn std::error::Error>> {
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/// let client = reqwest::Client::new();
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///
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/// let res = azalea_auth::get_ms_link_code(&client, None, None).await?;
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/// // Or, `azalea_auth::get_ms_link_code(&client, Some(client_id), None).await?`
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/// // if you want to use your own client_id
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/// println!(
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/// "Go to {} and enter the code {}",
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/// res.verification_uri, res.user_code
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/// );
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/// let msa = azalea_auth::get_ms_auth_token(&client, res, None).await?;
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/// Account::with_microsoft_access_token(msa).await?;
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/// # Ok(())
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/// # }
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/// ```
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pub async fn with_microsoft_access_token(
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msa: azalea_auth::cache::ExpiringValue<AccessTokenResponse>,
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) -> Result<Self, azalea_auth::AuthError> {
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Self::with_microsoft_access_token_and_custom_client_id_and_scope(msa, None, None).await
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}
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/// Similar to [`Account::with_microsoft_access_token`] but you can use
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/// custom `client_id` and `scope`.
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pub async fn with_microsoft_access_token_and_custom_client_id_and_scope(
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mut msa: azalea_auth::cache::ExpiringValue<AccessTokenResponse>,
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client_id: Option<&str>,
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scope: Option<&str>,
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) -> Result<Self, azalea_auth::AuthError> {
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let client = reqwest::Client::new();
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if msa.is_expired() {
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trace!("refreshing Microsoft auth token");
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msa = azalea_auth::refresh_ms_auth_token(
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&client,
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&msa.data.refresh_token,
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client_id,
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scope,
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)
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.await?;
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}
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let msa_token = &msa.data.access_token;
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let res = azalea_auth::get_minecraft_token(&client, msa_token).await?;
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let profile = azalea_auth::get_profile(&client, &res.minecraft_access_token).await?;
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Ok(Self {
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username: profile.name,
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access_token: Some(Arc::new(Mutex::new(res.minecraft_access_token))),
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uuid: Some(profile.id),
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account_opts: AccountOpts::MicrosoftWithAccessToken {
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msa: Arc::new(Mutex::new(msa)),
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},
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certs: None,
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})
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}
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/// Refresh the access_token for this account to be valid again.
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///
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/// This requires the `auth_opts` field to be set correctly (which is done
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/// by default if you used the constructor functions). Note that if the
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/// Account is offline-mode then this function won't do anything.
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pub async fn refresh(&self) -> Result<(), azalea_auth::AuthError> {
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match &self.account_opts {
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// offline mode doesn't need to refresh so just don't do anything lol
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AccountOpts::Offline { .. } => Ok(()),
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AccountOpts::Microsoft { email } => {
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let new_account = Account::microsoft(email).await?;
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let access_token_mutex = self.access_token.as_ref().unwrap();
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let new_access_token = new_account.access_token.unwrap().lock().clone();
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*access_token_mutex.lock() = new_access_token;
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Ok(())
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}
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AccountOpts::MicrosoftWithAccessToken { msa } => {
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let msa_value = msa.lock().clone();
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let new_account = Account::with_microsoft_access_token(msa_value).await?;
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let access_token_mutex = self.access_token.as_ref().unwrap();
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let new_access_token = new_account.access_token.unwrap().lock().clone();
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*access_token_mutex.lock() = new_access_token;
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let AccountOpts::MicrosoftWithAccessToken { msa: new_msa } =
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new_account.account_opts
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else {
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unreachable!()
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};
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*msa.lock() = new_msa.lock().clone();
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Ok(())
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}
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}
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}
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/// Get the UUID of this account. This will generate an offline-mode UUID
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/// by making a hash with the username if the `uuid` field is None.
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pub fn uuid_or_offline(&self) -> Uuid {
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self.uuid
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.unwrap_or_else(|| azalea_auth::offline::generate_uuid(&self.username))
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}
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}
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#[derive(Error, Debug)]
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pub enum RequestCertError {
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#[error("Failed to fetch certificates")]
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FetchCertificates(#[from] FetchCertificatesError),
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#[error("You can't request certificates for an offline account")]
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NoAccessToken,
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}
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impl Account {
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/// Request the certificates used for chat signing and set it in
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/// [`Self::certs`].
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pub async fn request_certs(&mut self) -> Result<(), RequestCertError> {
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let access_token = self
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.access_token
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.as_ref()
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.ok_or(RequestCertError::NoAccessToken)?
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.lock()
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.clone();
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let certs = azalea_auth::certs::fetch_certificates(&access_token).await?;
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self.certs = Some(certs);
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Ok(())
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}
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}
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