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azalea/azalea-protocol/src/packets/game/c_disguised_chat.rs
2024-11-27 02:12:48 +00:00

42 lines
1.4 KiB
Rust

use azalea_buf::AzBuf;
use azalea_chat::{
translatable_component::{StringOrComponent, TranslatableComponent},
FormattedText,
};
use azalea_protocol_macros::ClientboundGamePacket;
use super::c_player_chat::ChatTypeBound;
// A disguised chat packet is basically the same as a normal
// [`ClientboundPlayerChat`], except that it doesn't have any of the chat
// signing things. Vanilla servers use this when messages are sent from the
// console.
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket, PartialEq)]
pub struct ClientboundDisguisedChat {
pub message: FormattedText,
pub chat_type: ChatTypeBound,
}
impl ClientboundDisguisedChat {
/// Get the full message, including the sender part.
#[must_use]
pub fn message(&self) -> FormattedText {
let sender = self.chat_type.name.clone();
let content = self.message.clone();
let target = self.chat_type.target_name.clone();
let translation_key = self.chat_type.chat_type.chat_translation_key();
let mut args = vec![
StringOrComponent::FormattedText(sender),
StringOrComponent::FormattedText(content),
];
if let Some(target) = target {
args.push(StringOrComponent::FormattedText(target));
}
let component = TranslatableComponent::new(translation_key.to_string(), args);
FormattedText::Translatable(component)
}
}