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azalea/azalea-protocol/src/packets/game/c_custom_sound.rs
2024-11-27 02:12:48 +00:00

28 lines
598 B
Rust

use azalea_buf::AzBuf;
use azalea_core::resource_location::ResourceLocation;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundCustomSound {
pub name: ResourceLocation,
pub source: SoundSource,
pub x: i32,
pub y: i32,
pub z: i32,
pub volume: f32,
pub pitch: f32,
}
#[derive(AzBuf, Clone, Copy, Debug)]
pub enum SoundSource {
Master = 0,
Music = 1,
Records = 2,
Weather = 3,
Blocks = 4,
Hostile = 5,
Neutral = 6,
Players = 7,
Ambient = 8,
Voice = 9,
}