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41 lines
1.4 KiB
Rust
41 lines
1.4 KiB
Rust
use super::clientbound_player_chat_packet::ChatTypeBound;
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use azalea_buf::McBuf;
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use azalea_chat::{
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translatable_component::{StringOrComponent, TranslatableComponent},
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FormattedText,
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};
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use azalea_protocol_macros::ClientboundGamePacket;
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// A disguised chat packet is basically the same as a normal
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// [`ClientboundPlayerChatPacket`], except that it doesn't have any of the chat
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// signing things. Vanilla servers use this when messages are sent from the
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// console.
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#[derive(Clone, Debug, McBuf, ClientboundGamePacket, PartialEq)]
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pub struct ClientboundDisguisedChatPacket {
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pub message: FormattedText,
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pub chat_type: ChatTypeBound,
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}
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impl ClientboundDisguisedChatPacket {
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/// Get the full message, including the sender part.
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#[must_use]
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pub fn message(&self) -> FormattedText {
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let sender = self.chat_type.name.clone();
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let content = self.message.clone();
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let target = self.chat_type.target_name.clone();
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let translation_key = self.chat_type.chat_type.chat_translation_key();
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let mut args = vec![
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StringOrComponent::FormattedText(sender),
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StringOrComponent::FormattedText(content),
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];
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if let Some(target) = target {
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args.push(StringOrComponent::FormattedText(target));
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}
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let component = TranslatableComponent::new(translation_key.to_string(), args);
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FormattedText::Translatable(component)
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}
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}
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