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azalea/azalea-client/tests/move_despawned_entity.rs
mat ef357fdf36
1.21.5 (#198)
* 25w02a

* move item_components codegen to a different module

* remove outdated test

* 25w03a

* start updating to 24w09b

* 1.21.5-pre2

* fix broken packets

* 1.21.5-rc2

* merge main

* delete unused acket_handling

* 1.21.5
2025-03-25 11:17:39 -05:00

51 lines
1.8 KiB
Rust

use azalea_client::test_simulation::*;
use azalea_core::{position::ChunkPos, resource_location::ResourceLocation};
use azalea_entity::metadata::Cow;
use azalea_protocol::packets::{ConnectionProtocol, game::ClientboundMoveEntityRot};
use azalea_registry::{DataRegistry, DimensionType, EntityKind};
use azalea_world::MinecraftEntityId;
use bevy_ecs::query::With;
use bevy_log::tracing_subscriber;
#[test]
fn test_move_despawned_entity() {
let _ = tracing_subscriber::fmt::try_init();
let mut simulation = Simulation::new(ConnectionProtocol::Game);
simulation.receive_packet(make_basic_login_packet(
DimensionType::new_raw(0),
ResourceLocation::new("azalea:overworld"),
));
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
simulation.tick();
// spawn a cow
simulation.receive_packet(make_basic_add_entity(EntityKind::Cow, 123, (0.5, 64., 0.5)));
simulation.tick();
// make sure it's spawned
let mut cow_query = simulation.app.world_mut().query_filtered::<(), With<Cow>>();
let cow_iter = cow_query.iter(simulation.app.world());
assert_eq!(cow_iter.count(), 1, "cow should be despawned");
// despawn the cow by receiving a login packet
simulation.receive_packet(make_basic_login_packet(
DimensionType::new_raw(0),
ResourceLocation::new("azalea:overworld"),
));
simulation.tick();
// make sure it's despawned
let mut cow_query = simulation.app.world_mut().query_filtered::<(), With<Cow>>();
let cow_iter = cow_query.iter(simulation.app.world());
assert_eq!(cow_iter.count(), 0, "cow should be despawned");
// send a move_entity_rot
simulation.receive_packet(ClientboundMoveEntityRot {
entity_id: MinecraftEntityId(123),
y_rot: 0,
x_rot: 0,
on_ground: false,
});
simulation.tick();
}