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azalea/azalea-protocol/src/packets/game/clientbound_player_position_packet.rs
mat 6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00

63 lines
1.6 KiB
Rust
Executable file

use azalea_buf::{BufReadError, McBuf};
use azalea_buf::{McBufReadable, McBufWritable};
use azalea_protocol_macros::ClientboundGamePacket;
use std::io::{Cursor, Write};
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerPositionPacket {
pub x: f64,
pub y: f64,
pub z: f64,
pub y_rot: f32,
pub x_rot: f32,
pub relative_arguments: RelativeArguments,
/// Client should confirm this packet with Teleport Confirm containing the
/// same Teleport ID.
#[var]
pub id: u32,
pub dismount_vehicle: bool,
}
#[derive(Debug, Clone)]
pub struct RelativeArguments {
pub x: bool,
pub y: bool,
pub z: bool,
pub y_rot: bool,
pub x_rot: bool,
}
impl McBufReadable for RelativeArguments {
fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let byte = u8::read_from(buf)?;
Ok(RelativeArguments {
x: byte & 0b1 != 0,
y: byte & 0b10 != 0,
z: byte & 0b100 != 0,
y_rot: byte & 0b1000 != 0,
x_rot: byte & 0b10000 != 0,
})
}
}
impl McBufWritable for RelativeArguments {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
let mut byte = 0;
if self.x {
byte |= 0b1;
}
if self.y {
byte |= 0b10;
}
if self.z {
byte |= 0b100;
}
if self.y_rot {
byte |= 0b1000;
}
if self.x_rot {
byte |= 0b10000;
}
u8::write_into(&byte, buf)
}
}