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121 lines
3.7 KiB
Rust
121 lines
3.7 KiB
Rust
//! See <https://minecraft.wiki/w/Attribute>.
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use std::collections::{HashMap, hash_map};
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use azalea_buf::AzBuf;
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use azalea_core::resource_location::ResourceLocation;
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use bevy_ecs::component::Component;
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use thiserror::Error;
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#[derive(Clone, Debug, Component)]
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pub struct Attributes {
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pub speed: AttributeInstance,
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pub sneaking_speed: AttributeInstance,
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pub attack_speed: AttributeInstance,
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pub water_movement_efficiency: AttributeInstance,
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pub block_interaction_range: AttributeInstance,
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pub entity_interaction_range: AttributeInstance,
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}
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#[derive(Clone, Debug)]
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pub struct AttributeInstance {
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pub base: f64,
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modifiers_by_id: HashMap<ResourceLocation, AttributeModifier>,
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}
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#[derive(Clone, Debug, Error)]
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#[error("A modifier with this UUID is already present.")]
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pub struct AlreadyPresentError;
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impl AttributeInstance {
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pub fn new(base: f64) -> Self {
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Self {
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base,
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modifiers_by_id: HashMap::new(),
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}
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}
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pub fn calculate(&self) -> f64 {
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let mut total = self.base;
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for modifier in self.modifiers_by_id.values() {
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match modifier.operation {
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AttributeModifierOperation::Addition => total += modifier.amount,
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AttributeModifierOperation::MultiplyBase => total += self.base * modifier.amount,
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_ => {}
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}
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if let AttributeModifierOperation::MultiplyTotal = modifier.operation {
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total *= 1.0 + modifier.amount;
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}
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}
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total
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}
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/// Add a new modifier to this attribute and return the previous value, if
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/// present.
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pub fn insert(&mut self, modifier: AttributeModifier) -> Option<AttributeModifier> {
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self.modifiers_by_id.insert(modifier.id.clone(), modifier)
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}
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/// Insert the given modifier if it's not already present, otherwise returns
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/// [`AlreadyPresentError`].
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pub fn try_insert(&mut self, modifier: AttributeModifier) -> Result<(), AlreadyPresentError> {
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match self.modifiers_by_id.entry(modifier.id.clone()) {
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hash_map::Entry::Occupied(_) => Err(AlreadyPresentError),
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hash_map::Entry::Vacant(entry) => {
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entry.insert(modifier);
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Ok(())
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}
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}
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}
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/// Remove the modifier with the given ID from this attribute, returning
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/// the previous modifier is present.
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pub fn remove(&mut self, id: &ResourceLocation) -> Option<AttributeModifier> {
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self.modifiers_by_id.remove(id)
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}
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}
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#[derive(Clone, Debug, AzBuf)]
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pub struct AttributeModifier {
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pub id: ResourceLocation,
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pub amount: f64,
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pub operation: AttributeModifierOperation,
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}
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#[derive(Clone, Debug, Copy, AzBuf)]
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pub enum AttributeModifierOperation {
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Addition,
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MultiplyBase,
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MultiplyTotal,
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}
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pub fn sprinting_modifier() -> AttributeModifier {
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AttributeModifier {
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id: ResourceLocation::new("sprinting"),
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amount: 0.3f32 as f64,
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operation: AttributeModifierOperation::MultiplyTotal,
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}
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}
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pub fn base_attack_speed_modifier(amount: f64) -> AttributeModifier {
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AttributeModifier {
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id: ResourceLocation::new("base_attack_speed"),
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amount,
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operation: AttributeModifierOperation::Addition,
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}
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}
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pub fn creative_block_interaction_range_modifier() -> AttributeModifier {
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AttributeModifier {
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id: ResourceLocation::new("creative_mode_block_range"),
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amount: 0.5,
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operation: AttributeModifierOperation::Addition,
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}
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}
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pub fn creative_entity_interaction_range_modifier() -> AttributeModifier {
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AttributeModifier {
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id: ResourceLocation::new("creative_mode_entity_range"),
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amount: 2.0,
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operation: AttributeModifierOperation::Addition,
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}
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}
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