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40 lines
1.2 KiB
Rust
Executable file
40 lines
1.2 KiB
Rust
Executable file
use azalea_auth::game_profile::GameProfile;
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use azalea_chat::FormattedText;
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use azalea_core::GameType;
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use azalea_ecs::{
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event::EventReader,
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system::{Commands, Res},
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};
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use azalea_world::entity::EntityInfos;
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use uuid::Uuid;
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use crate::{packet_handling::AddPlayerEvent, GameProfileComponent};
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/// A player in the tab list.
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#[derive(Debug, Clone)]
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pub struct PlayerInfo {
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pub profile: GameProfile,
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/// The player's UUID.
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pub uuid: Uuid,
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pub gamemode: GameType,
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pub latency: i32,
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/// The player's display name in the tab list.
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pub display_name: Option<FormattedText>,
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}
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/// Add a [`GameProfileComponent`] when an [`AddPlayerEvent`] is received.
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/// Usually the `GameProfileComponent` will be added from the
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/// `ClientboundGamePacket::AddPlayer` handler though.
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pub fn retroactively_add_game_profile_component(
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mut commands: Commands,
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mut events: EventReader<AddPlayerEvent>,
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entity_infos: Res<EntityInfos>,
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) {
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for event in events.iter() {
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if let Some(entity) = entity_infos.get_entity_by_uuid(&event.info.uuid) {
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commands
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.entity(entity)
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.insert(GameProfileComponent(event.info.profile.clone()));
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}
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}
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}
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