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10 lines
266 B
Rust
10 lines
266 B
Rust
use azalea_buf::AzBuf;
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use azalea_protocol_macros::ClientboundGamePacket;
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use azalea_world::MinecraftEntityId;
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#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
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pub struct ClientboundHurtAnimation {
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#[var]
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pub id: MinecraftEntityId,
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pub yaw: f32,
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}
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