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azalea/azalea-protocol/src/packets/game/c_hurt_animation.rs

10 lines
266 B
Rust

use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::MinecraftEntityId;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundHurtAnimation {
#[var]
pub id: MinecraftEntityId,
pub yaw: f32,
}