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* start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues
35 lines
1 KiB
Rust
35 lines
1 KiB
Rust
use azalea_protocol::packets::game::s_client_command::{self, ServerboundClientCommand};
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use bevy_app::{App, Plugin, Update};
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use bevy_ecs::prelude::*;
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use super::packet::game::handle_outgoing_packets;
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use crate::packet::game::SendPacketEvent;
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/// Tell the server that we're respawning.
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#[derive(Event, Debug, Clone)]
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pub struct PerformRespawnEvent {
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pub entity: Entity,
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}
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/// A plugin that makes [`PerformRespawnEvent`] send the packet to respawn.
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pub struct RespawnPlugin;
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impl Plugin for RespawnPlugin {
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fn build(&self, app: &mut App) {
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app.add_event::<PerformRespawnEvent>()
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.add_systems(Update, perform_respawn.before(handle_outgoing_packets));
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}
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}
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pub fn perform_respawn(
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mut events: EventReader<PerformRespawnEvent>,
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mut send_packets: EventWriter<SendPacketEvent>,
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) {
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for event in events.read() {
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send_packets.send(SendPacketEvent::new(
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event.entity,
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ServerboundClientCommand {
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action: s_client_command::Action::PerformRespawn,
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},
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));
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}
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}
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