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Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
18 lines
513 B
Rust
Executable file
18 lines
513 B
Rust
Executable file
use azalea_buf::McBuf;
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use azalea_core::ResourceLocation;
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use azalea_protocol_macros::ClientboundGamePacket;
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use azalea_world::entity::attributes::AttributeModifier;
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#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
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pub struct ClientboundUpdateAttributesPacket {
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#[var]
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pub entity_id: u32,
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pub attributes: Vec<AttributeSnapshot>,
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}
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#[derive(Clone, Debug, McBuf)]
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pub struct AttributeSnapshot {
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pub attribute: ResourceLocation,
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pub base: f64,
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pub modifiers: Vec<AttributeModifier>,
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}
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