use azalea_buf::McBuf; use azalea_buf::UnsizedByteArray; use azalea_core::ResourceLocation; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundCustomPayloadPacket { pub identifier: ResourceLocation, pub data: UnsizedByteArray, }