use azalea_client::{InConfigState, test_simulation::*}; use azalea_core::resource_location::ResourceLocation; use azalea_entity::metadata::Health; use azalea_protocol::packets::{ ConnectionProtocol, config::{ClientboundFinishConfiguration, ClientboundRegistryData}, game::ClientboundSetHealth, }; use bevy_log::tracing_subscriber; use simdnbt::owned::{NbtCompound, NbtTag}; #[test] fn test_fast_login() { let _ = tracing_subscriber::fmt::try_init(); let mut simulation = Simulation::new(ConnectionProtocol::Configuration); assert!(simulation.has_component::()); simulation.receive_packet(ClientboundRegistryData { registry_id: ResourceLocation::new("minecraft:dimension_type"), entries: vec![( ResourceLocation::new("minecraft:overworld"), Some(NbtCompound::from_values(vec![ ("height".into(), NbtTag::Int(384)), ("min_y".into(), NbtTag::Int(-64)), ])), )] .into_iter() .collect(), }); simulation.receive_packet(ClientboundFinishConfiguration); // note that there's no simulation tick here simulation.receive_packet(ClientboundSetHealth { health: 15., food: 20, saturation: 20., }); simulation.tick(); // we need a second tick to handle the state switch properly simulation.tick(); assert_eq!(*simulation.component::(), 15.); }