use azalea_buf::AzBuf; use azalea_protocol_macros::ServerboundGamePacket; use crate::packets::game::s_interact::InteractionHand; #[derive(Clone, Debug, AzBuf, ServerboundGamePacket)] pub struct ServerboundUseItem { pub hand: InteractionHand, #[var] pub sequence: u32, pub yaw: f32, pub pitch: f32, }