use azalea_buf::AzBuf; use azalea_protocol_macros::ServerboundGamePacket; #[derive(Clone, Debug, AzBuf, ServerboundGamePacket)] pub struct ServerboundClientCommand { pub action: Action, } #[derive(AzBuf, Clone, Copy, Debug)] pub enum Action { PerformRespawn = 0, RequestStats = 1, }