use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use crate::common::movements::{PositionMoveRotation, RelativeMovements}; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundPlayerPosition { #[var] pub id: u32, pub change: PositionMoveRotation, pub relative: RelativeMovements, }