use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use super::s_debug_sample_subscription::RemoteDebugSampleType; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundDebugSample { pub sample: Vec, pub debug_sample_type: RemoteDebugSampleType, }