use azalea_buf::AzBuf; use azalea_core::position::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; use azalea_registry::Block; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundBlockEvent { pub pos: BlockPos, pub action_id: u8, pub action_parameter: u8, pub block: Block, }