use azalea_buf::AzBuf; use azalea_core::bitset::BitSet; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundLightUpdate { #[var] pub x: i32, #[var] pub z: i32, pub light_data: ClientboundLightUpdatePacketData, } #[derive(Clone, Debug, AzBuf, Default)] pub struct ClientboundLightUpdatePacketData { pub sky_y_mask: BitSet, pub block_y_mask: BitSet, pub empty_sky_y_mask: BitSet, pub empty_block_y_mask: BitSet, pub sky_updates: Vec>, pub block_updates: Vec>, }