use azalea_client::test_simulation::*; use azalea_core::{position::ChunkPos, resource_location::ResourceLocation}; use azalea_entity::metadata::Cow; use azalea_protocol::packets::{ConnectionProtocol, game::ClientboundMoveEntityRot}; use azalea_registry::{DimensionType, EntityKind}; use azalea_world::MinecraftEntityId; use bevy_ecs::query::With; use bevy_log::tracing_subscriber; #[test] fn test_move_despawned_entity() { let _ = tracing_subscriber::fmt::try_init(); let mut simulation = Simulation::new(ConnectionProtocol::Game); simulation.receive_packet(make_basic_login_packet( DimensionType::new_raw(0), ResourceLocation::new("azalea:overworld"), )); simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16)); simulation.tick(); // spawn a cow simulation.receive_packet(make_basic_add_entity(EntityKind::Cow, 123, (0.5, 64., 0.5))); simulation.tick(); // make sure it's spawned let mut cow_query = simulation.app.world_mut().query_filtered::<(), With>(); let cow_iter = cow_query.iter(simulation.app.world()); assert_eq!(cow_iter.count(), 1, "cow should be despawned"); // despawn the cow by receiving a login packet simulation.receive_packet(make_basic_login_packet( DimensionType::new_raw(0), ResourceLocation::new("azalea:overworld"), )); simulation.tick(); // make sure it's despawned let mut cow_query = simulation.app.world_mut().query_filtered::<(), With>(); let cow_iter = cow_query.iter(simulation.app.world()); assert_eq!(cow_iter.count(), 0, "cow should be despawned"); // send a move_entity_rot simulation.receive_packet(ClientboundMoveEntityRot { entity_id: MinecraftEntityId(123), y_rot: 0, x_rot: 0, on_ground: false, }); simulation.tick(); }