use azalea_buf::McBuf; use azalea_core::PositionDelta8; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundMoveEntityPosPacket { #[var] pub entity_id: u32, pub delta: PositionDelta8, pub on_ground: bool, }