use std::collections::HashMap; use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundCustomReportDetails { // azalea doesn't implement max lengths yet // max length = 32 // key string is limited to 128 bytes // value string is limited to 4096 bytes pub details: HashMap, }