use azalea_buf::AzBuf; use azalea_core::position::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; use simdnbt::owned::Nbt; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundBlockEntityData { pub pos: BlockPos, pub block_entity_type: azalea_registry::BlockEntityKind, pub tag: Nbt, }