use std::collections::HashMap; use azalea_buf::AzBuf; use azalea_core::resource_location::ResourceLocation; use azalea_protocol_macros::ClientboundGamePacket; use crate::common::recipe::{Ingredient, SlotDisplayData}; #[derive(Clone, Debug, PartialEq, AzBuf, ClientboundGamePacket)] pub struct ClientboundUpdateRecipes { pub item_sets: HashMap, pub stonecutter_recipes: Vec, } #[derive(Clone, Debug, PartialEq, AzBuf)] pub struct SingleInputEntry { pub input: Ingredient, pub recipe: SelectableRecipe, } #[derive(Clone, Debug, PartialEq, AzBuf)] pub struct SelectableRecipe { pub option_display: SlotDisplayData, } #[derive(Clone, Debug, PartialEq, AzBuf)] pub struct RecipePropertySet { pub items: Vec, }