use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundTakeItemEntity { #[var] pub item_id: u32, #[var] pub player_id: MinecraftEntityId, #[var] pub amount: u32, }