use azalea_buf::McBuf; use packet_macros::GamePacket; #[derive(Clone, Debug, McBuf, GamePacket)] pub struct ClientboundInitializeBorderPacket { pub new_center_x: f64, pub new_center_z: f64, pub old_size: f64, pub new_size: f64, #[var] pub lerp_time: u64, #[var] pub new_absolute_max_size: u32, #[var] pub warning_blocks: u32, #[var] pub warning_time: u32, }