use azalea_buf::McBuf; use azalea_chat::Component; use azalea_protocol_macros::ClientboundGamePacket; /// Used to send a respawn screen. #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundPlayerCombatKillPacket { #[var] pub player_id: u32, pub killer_id: u32, pub message: Component, }