use super::clientbound_sound_packet::SoundSource; use azalea_buf::McBuf; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundSoundEntityPacket { pub sound: azalea_registry::SoundEvent, pub source: SoundSource, #[var] pub id: u32, pub volume: f32, pub pitch: f32, pub seed: u64, }