from typing import Optional from lib.utils import to_snake_case, upper_first_letter, get_dir_location, to_camel_case from ..mappings import Mappings import re BLOCKS_RS_DIR = get_dir_location('../azalea-block/src/blocks.rs') # Terminology: # - Property: A property of a block, like "direction" # - Variant: A potential state of a property, like "up" # - State: A possible state of a block, a combination of variants # - Block: Has properties and states. def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: list[str], mappings: Mappings): with open(BLOCKS_RS_DIR, 'r') as f: existing_code = f.read().splitlines() new_make_block_states_macro_code = [] new_make_block_states_macro_code.append('make_block_states! {') def get_property_struct_name(property: Optional[dict], block_data_burger: dict, property_variants: list[str]) -> str: # these are hardcoded because otherwise they cause conflicts # some names inspired by https://github.com/feather-rs/feather/blob/main/feather/blocks/src/generated/table.rs if property_variants == ['north', 'east', 'south', 'west', 'up', 'down']: return 'FacingCubic' if property_variants == ['north', 'south', 'west', 'east']: return 'FacingCardinal' if property_variants == ['top', 'bottom']: return 'TopBottom' if property_variants == ['north_south', 'east_west', 'ascending_east', 'ascending_west', 'ascending_north', 'ascending_south']: return 'RailShape' if property_variants == ['straight', 'inner_left', 'inner_right', 'outer_left', 'outer_right']: return 'StairShape' if property_variants == ['normal', 'sticky']: return 'PistonType' if property_variants == ['x', 'z']: return 'AxisXZ' if property_variants == ['single', 'left', 'right']: return 'ChestType' if property_variants == ['compare', 'subtract']: return 'ComparatorType' if property is None: return ''.join(map(to_camel_case, property_variants)) property_name = None for class_name in [block_data_burger['class']] + block_data_burger['super']: property_name = mappings.get_field( class_name, property['field_name']) if property_name: break assert property_name property_name = to_camel_case(property_name.lower()) if property['type'] == 'int': property_name = to_camel_case( block_data_burger['text_id']) + property_name # if property_variants == ['none', 'low', 'tall']: if property_variants == ['up', 'side', 'none']: property_name = 'Wire' + to_camel_case(property_name) return property_name # Find properties properties = {} # This dict looks like { 'FloweringAzaleaLeavesDistance': 'distance' } property_struct_names_to_names = {} for block_id in ordered_blocks: block_data_burger = blocks_burger[block_id] block_data_report = blocks_report[f'minecraft:{block_id}'] block_properties = {} for property_name in list(block_data_report.get('properties', {}).keys()): property_burger = None for property in block_data_burger.get('states', []): if property['name'] == property_name: property_burger = property break property_variants = block_data_report['properties'][property_name] if property_burger is None: print( 'Warning: The reports have states for a block, but Burger doesn\'t!', block_data_burger) property_struct_name = get_property_struct_name( property_burger, block_data_burger, property_variants) if property_struct_name in properties: if not properties[property_struct_name] == property_variants: raise Exception( 'There are multiple enums with the same name! ' f'Name: {property_struct_name}, variants: {property_variants}/{properties[property_struct_name]}. ' 'This can be fixed by hardcoding a name in the get_property_struct_name function.' ) block_properties[property_struct_name] = property_variants # if the name ends with _, remove that part ending = property_name.split('_')[-1] if ending.isdigit(): property_name = property_name[:-(len(ending) + 1)] # `type` is a reserved keyword, so we use kind instead ¯\_(ツ)_/¯ if property_name == 'type': property_name = 'kind' property_struct_names_to_names[property_struct_name] = property_name properties.update(block_properties) # Property codegen new_make_block_states_macro_code.append(' Properties => {') for property_struct_name, property_variants in properties.items(): # "face" => Face { # Floor, # Wall, # Ceiling, # }, property_name = property_struct_names_to_names[property_struct_name] new_make_block_states_macro_code.append( f' "{property_name}" => {property_struct_name} {{') for variant in property_variants: new_make_block_states_macro_code.append( f' {to_camel_case(variant)},') new_make_block_states_macro_code.append( f' }},') new_make_block_states_macro_code.append(' },') # Block codegen new_make_block_states_macro_code.append(' Blocks => {') for block_id in ordered_blocks: block_data_burger = blocks_burger[block_id] block_data_report = blocks_report['minecraft:' + block_id] block_properties = block_data_burger.get('states', []) block_properties_burger = block_data_burger.get('states', []) default_property_variants: dict[str, str] = {} for state in block_data_report['states']: if state.get('default'): default_property_variants = state.get('properties', {}) # TODO: use burger to generate the blockbehavior new_make_block_states_macro_code.append( f' {block_id} => BlockBehavior::default(), {{') for property_name in list(block_data_report.get('properties', {}).keys()): property_burger = None for property in block_data_burger.get('states', []): if property['name'] == property_name: property_burger = property break property_default = default_property_variants.get(property_name) property_variants = block_data_report['properties'][property_name] property_struct_name = get_property_struct_name( property_burger, block_data_burger, property_variants) assert property_default is not None new_make_block_states_macro_code.append( f' {property_struct_name}={to_camel_case(property_default)},') new_make_block_states_macro_code.append(' },') new_make_block_states_macro_code.append(' }') new_make_block_states_macro_code.append('}') new_code = [] in_macro = False for line in existing_code: if line == 'make_block_states! {': in_macro = True elif line == '}': if in_macro: in_macro = False new_code.extend(new_make_block_states_macro_code) continue if in_macro: continue new_code.append(line) # empty line at the end new_code.append('') with open(BLOCKS_RS_DIR, 'w') as f: f.write('\n'.join(new_code))