use azalea_buf::McBuf; use azalea_core::Slot; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundContainerSetSlotPacket { pub container_id: u8, #[var] pub state_id: u32, pub slot: u16, pub item_stack: Slot, }