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17 commits

Author SHA1 Message Date
mat
befa33a879 organize azalea_core and re-export it from azalea 2023-10-01 15:19:13 -05:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
bc3aa9467a
Replace impl Read with Cursor<&[u8]> (#26)
* Start getting rid of Cursor

* try to make the tests pass and fail

* make the tests pass

* remove unused uses

* fix clippy warnings

* fix potential OOM exploits

* fix OOM in az-nbt

* fix nbt benchmark

* fix a test

* start replacing it with Cursor<Vec<u8>>

* wip

* fix all the issues

* fix all tests

* fix nbt benchmark

* fix warnings
2022-10-07 20:12:36 -05:00
mat
c9b4dccd7e
All block shapes & collisions (#22)
* start adding shapes

* add more collision stuff

* DiscreteCubeMerger

* more mergers

* start adding BitSetDiscreteVoxelShape::join

* i love rust 😃 😃 😃

* r

* IT COMPILES????

* fix warning

* fix error

* fix more clippy issues

* add box_shape

* more shape stuff

* make DiscreteVoxelShape an enum

* Update shape.rs

* also make VoxelShape an enum

* implement BitSet::clear

* add more missing things

* it compiles

W

* start block shape codegen

* optimize shape codegen

* make az-block/blocks.rs look better (broken)

* almost new block macro

* make the codegen not generate 'type'

* try to fix

* work more on the blocks macro

* wait it compiles

* fix clippy issues

* shapes codegen works

* well it's almost working

* simplify some shape codegen

* enum type names are correct

* W it compiles

* cargo check no longer warns

* fix some clippy issues

* start making it so the shape impl is on BlockStates

* insane code

* new impl compiles

* fix wrong find_bits + TESTS PASS!

* add a test for slab collision

* fix clippy issues

* ok rust

* fix error that happens when on stairs

* add test for top slabs

* start adding join_is_not_empty

* add more to join_is_not_empty

* top slabs still don't work!!

* x..=0 doesn't work in rust 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃

* remove comment since i added more useful names

* remove some printlns

* fix walls in some configurations erroring

* fix some warnings

* change comment to \`\`\`ignore instead of \`\`\`no_run

* players are .6 wide not .8

* fix clippy's complaints

* i missed one clippy warning
2022-10-02 12:29:47 -05:00
mat
e9f88ce546 Publish everything* to crates.io
Except azalea-client since it's not ready yet
2022-09-05 10:36:48 -05:00
mat
4f00ddace0 remove some debug stuff and fix recipe packet 2022-09-04 23:01:15 -05:00
efb1f3f2d5 fix panics 2022-08-31 18:48:51 +00:00
mat
5a9fca0ca9
Better errors (#14)
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile
2022-08-06 02:22:19 -05:00
mat
4ee4687053 Split clientbound and serverbound packets 2022-07-29 02:59:40 -05:00
mat
cd9a05e5a6 read_into -> read_from
yeah
2022-06-25 02:33:28 -05:00
mat
37c6618c16 Fix everything so azalea-buf works 2022-06-23 19:17:04 -05:00
mat
f0792f25bb add derive McBuf to every packet 2022-05-14 20:03:24 -05:00
mat
93730a550a start adding ClientboundLevelParticlesPacket 2022-05-14 19:55:33 -05:00
mat
c987812927 clippy 2022-05-03 18:20:24 +00:00
mat
a24d00d998 impl Write instead of Vec<u8> for consistency 2022-05-01 23:35:30 -05:00
mat
567c6f4f2c Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
2022-05-01 21:54:03 -05:00
mat
4f9f2468f0 add recipe packet 2022-04-26 22:53:47 -05:00