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25 commits

Author SHA1 Message Date
mat
7d901e39bc
1.19.3 (#34)
* start updating to 22w42a

* work a bit more on 22w42a

* player chat packet

* serverbound hello packet

* Update mod.rs

* add more stuff to clientbound player chat packet

* ClientboundPlayerInfoUpdatePacket

* features enabled and container closed

* serverbound chat packets

* make it compile

* 22w43a

* ServerboundChatSessionUpdatePacket

* profile_public_key isn't Option anymore

* Update bitset.rs

* joining a server works

* fix entitydatavalue

* backtraces + fix clientbound chat message

* fix some warnings and add more ecomments

* 22w44a

* generate en_us.json

* add updating guide to codegen/readme

* fix some markdown

* update list of generated things

* metadata stuff

* Replace PJS generator mod with PixLyzer (#38)

* pixlizer extractor

* start working on shape extraction

* fix generating language

* fix pixlyzer shape generation

* use empty_shape

* generate blocks and shapes

* update pixlyzer dir

* Revert "update pixlyzer dir"

This reverts commit ee9a0e7a49.

* fix

* fix

* Revert "fix"

This reverts commit ad12ddcb00.

* fix

* detect pixlyzer fail

* fix pixlyzer

* 22w45a

* gen entities

* add async-trait dep

* update codegen/readme.md

* explain when rust_log should be used

* remove some unused code

* start fixing pixlyzer issues

* fix a thing in codegen

* almost fixed

* more progress towards 1.19.3

* 1.19.3-pre2

* fixes

* revert some hardcoded property names

* Delete clientbound_player_info_packet.rs

* handle 1.19.3 player info packets

* handle playerinforemove

* start updating to 1.19.3-rc1

* optional registries work

* fix some issues with 1.19.3

chat doesn't work yet

* aaaaaaaaaaaaaaaaa

* oh

* ignore unused shapes

* uncomment generate_blocks

* fix migrate

* 1.19.3-rc2

* fix clippy warnings

* 1.19.3-rc3

* split the azalea-buf macro into separate modules

* improve Recipe in protocol

* 1.19.3
2022-12-07 21:09:58 -06:00
EightFactorial
9f5e5c092b
Complete ClientboundCommand{Suggestion}sPacket, Serde support for NBT Tags (#49)
* Serializing ClientboundStatusResponsePacket

Enable serialization of ClientboundStatusResponsePacket

* Update clientbound_status_response_packet.rs

Add options previewsChat and enforcesSecureChat

* Serialize Style and TextColor

* Serialize BaseComponent

* Serialize TextComponent

* Fix Style

* Serialize Component

* Fix multiple formats per message, fix reset tag

* Fix Style, again

* Use FlatMapSerializer

* Forgot italics

* Count struct fields, reorganize logic

* Serialize TranslatableComponent

* Rewrite TextComponent Serializer

* Fix using TextColor::Parse

* Code Cleanup

* Add default attribute, just in case

* Clippy

* use serde derive feature + preferred formatting choices

* McBufWritable for BrigadierNodeStub

* Thanks Clippy...

* Implement suggestions in azalea-brigadier

* Serde support for NBT Tags

* Serde options

* Forgot Options

* Oops, that's McBufWritable for BrigadierParser

* Fix McBufWritable for SlotData

* Complete ClientboundUpdateRecipesPacket

* fix some issues

* better impl McBufReadable for Suggestions

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: mat <github@matdoes.dev>
2022-12-06 20:48:48 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
bc3aa9467a
Replace impl Read with Cursor<&[u8]> (#26)
* Start getting rid of Cursor

* try to make the tests pass and fail

* make the tests pass

* remove unused uses

* fix clippy warnings

* fix potential OOM exploits

* fix OOM in az-nbt

* fix nbt benchmark

* fix a test

* start replacing it with Cursor<Vec<u8>>

* wip

* fix all the issues

* fix all tests

* fix nbt benchmark

* fix warnings
2022-10-07 20:12:36 -05:00
mat
fcb5bdf042 use az-registry in az-protocol 2022-09-05 11:44:48 -05:00
mat
e9f88ce546 Publish everything* to crates.io
Except azalea-client since it's not ready yet
2022-09-05 10:36:48 -05:00
mat
cfb190d00c
get rid of Readable & Writable (#21) 2022-09-02 12:11:14 -05:00
cbc0a13d9b fix a couple more possible panics 2022-08-31 18:50:59 +00:00
mat
5a9fca0ca9
Better errors (#14)
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile
2022-08-06 02:22:19 -05:00
mat
4ee4687053 Split clientbound and serverbound packets 2022-07-29 02:59:40 -05:00
mat
cd9a05e5a6 read_into -> read_from
yeah
2022-06-25 02:33:28 -05:00
mat
37c6618c16 Fix everything so azalea-buf works 2022-06-23 19:17:04 -05:00
mat
f0792f25bb add derive McBuf to every packet 2022-05-14 20:03:24 -05:00
mat
93730a550a start adding ClientboundLevelParticlesPacket 2022-05-14 19:55:33 -05:00
mat
ac392542ce Merge branch 'main' into chunk-decoding 2022-05-08 18:55:49 -05:00
mat
b9c31efc01 Initialize worldborder packet
Also add varlong and replace #[varint] with #[var]
2022-05-07 11:58:00 -05:00
mat
c987812927 clippy 2022-05-03 18:20:24 +00:00
mat
dedcd0de8f impl Write instead of Vec<u8> for consistency 2022-05-01 23:38:55 -05:00
mat
a24d00d998 impl Write instead of Vec<u8> for consistency 2022-05-01 23:35:30 -05:00
mat
567c6f4f2c Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
2022-05-01 21:54:03 -05:00
mat
9c69d7d5f2 finish update recipes packet implementation 2022-04-26 19:38:07 -05:00
mat
dd24110019 add derive mcbufreadable/writable 2022-04-26 22:58:18 +00:00
mat
e5fcfa1193 default implementation for read and write Vec<T> 2022-04-26 15:33:41 +00:00
mat
f9528a9f9a work on adding more stuff for recipes 2022-04-26 15:13:47 +00:00
mat
e4e8cae0e3 start adding update recipes packet 2022-04-24 23:02:21 -05:00