1
2
Fork 0
mirror of https://github.com/mat-1/azalea.git synced 2025-08-02 14:26:04 +00:00
Commit graph

25 commits

Author SHA1 Message Date
mat
6b0fe5bf63 group imports with rustfmt 2024-10-26 05:29:26 +00:00
mat
e485cf5501 fix incorrect comment in with_microsoft_access_token docs 2024-08-15 23:33:23 +00:00
Aditya Kumar
13afc1d6a4
Auth Customization Options (#159)
* Added Support for Custom Auth using `client_id` and `scope`

* fix: `Account::microsoft` and added lifetime to `Account::microsoft_with_custom_client_id`

* Added function `with_microsoft_access_token_and_custom_client_id`

* Removed Custom Scope.

* I got carried away, and made scope also customizable, later realized no customization is needed.

* Better Documentation and Minor fixes

* Added Custom Scope

* Added RpsTicket format for custom `client_id`

* Moved to non-static str

* fix example

Co-authored-by: mat <27899617+mat-1@users.noreply.github.com>

* fix doc grammer

* changed function signature

* fmt

* fixed example

* removed dead code

* Removed `d=` insertion in `client_id`

* removed unnecessary `mut`

---------

Co-authored-by: mat <27899617+mat-1@users.noreply.github.com>
2024-08-11 16:54:45 -05:00
1zuna
38bb98707e
fix: GameOwnershipResponse key_id format (#138) 2024-03-21 13:36:15 -05:00
mat
5ea1271145 add doc comment about d= 2024-01-06 18:16:11 -06:00
veronoicc
cacb04718d
Make check_ownership pub (#126) 2023-12-28 15:50:55 -06:00
mat
a069ffe982 fix non-u8 gamemodes
love you wynncraft
2023-12-16 14:29:49 -06:00
mat
92d33ad0a3 force user to reauth when refresh fails 2023-12-16 13:54:57 -06:00
mat
4355e7f74b clippy 2023-12-03 20:31:36 -06:00
mat
f114c78dba fix typo in auth docs 2023-11-29 19:53:14 -06:00
mat
9633508a3a replace log with tracing 2023-11-18 00:58:47 -06:00
Adam Reisenauer
5e46996882
Add functions auth_with_link_code, get_ms_link_code, and get_ms_auth_token. (#88)
* Add option for grabbing authentication code for Microsoft seperately. Created two new functions, one that outputs the DeviceCodeResponse and one that uses this response to authenticate an actual account.

* Added documentation and cleaned up function names. Still wondering about code repeition

* reduce code duplication, more docs, cleanup

* clippy

---------

Co-authored-by: mat <git@matdoes.dev>
2023-06-24 17:09:43 -05:00
mat
c652bbc609 clippy 2023-01-21 22:25:22 -06:00
EightFactorial
9ee5e71bb1
Server functions and proxy example (#59)
* A couple useful things for servers

* Add proxy example

* Use Uuid's serde feature

* Add const options to proxy example

* Example crates go in dev-dependencies

* Warn instead of error

* Log address on login

* Requested changes

* add a test for deserializing game profile + random small changes

Co-authored-by: mat <github@matdoes.dev>
2023-01-21 22:14:23 -06:00
mat
1a2178959d tell the user what email they're using in auth 2022-11-27 16:29:30 -06:00
mat
631ed63dbd
Swarm (#36)
* make azalea-pathfinder dir

* start writing d* lite impl

* more work on d* lite

* work more on implementing d* lite

* full d* lite impl

* updated edges

* add next() function

* add NoPathError

* why does dstar lite not work

* fix d* lite implementation

* make the test actually check the coords

* replace while loop with if statement

* fix clippy complaints

* make W only have to be PartialOrd

* fix PartialOrd issues

* implement mtd* lite

* add a test to mtd* lite

* remove normal d* lite

* make heuristic only take in one arg

* add `success` function

* Update README.md

* evil black magic to make .entity not need dimension

* start adding moves

* slightly improve the vec3/position situation

new macro that implements all the useful functions

* moves stuff

* make it compile

* update deps in az-pathfinder

* make it compile again

* more pathfinding stuff

* add Bot::look_at

* replace EntityMut and EntityRef with just Entity

* block pos pathfinding stuff

* rename movedirection to walkdirection

* execute path every tick

* advance path

* change az-pf version

* make azalea_client keep plugin state

* fix Plugins::get

* why does it think there is air

* start debugging incorrect air

* update some From methods to use rem_euclid

* start adding swarm

* fix deadlock

i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock

* make lookat actually work probably

* fix going too fast

* Update main.rs

* make a thing immutable

* direction_looking_at

* fix rotations

* import swarm in an example

* fix stuff from merge

* remove azalea_pathfinder import

* delete azalea-pathfinder crate

already in azalea::pathfinder module

* swarms

* start working on shared dimensions

* Shared worlds work

* start adding Swarm::add_account

* add_account works

* change "client" to "bot" in some places

* Fix issues from merge

* Update world.rs

* add SwarmEvent::Disconnect(Account)

* almost add SwarmEvent::Chat and new plugin system

it panics rn

* make plugins have to provide the State associated type

* improve comments

* make fn build slightly cleaner

* fix SwarmEvent::Chat

* change a println in bot/main.rs

* Client::shutdown -> disconnect

* polish

fix clippy warnings + improve some docs a bit

* fix shared worlds*

*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot

* i am being trolled by rust

for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane

* make world an RwLock again

* remove debug messages

* fix skipping event ticks

unfortunately now sending events is `.send().await?` instead of just `.send()`

* fix deadlock + warnings

* turns out my floor_mod impl was wrong

and i32::rem_euclid has the correct behavior LOL

* still errors with lots of bots

* make swarm iter & fix new chunks not loading

* improve docs

* start fixing tests

* fix all the tests

except the examples i don't know how to exclude them from the tests

* improve docs some more
2022-11-27 16:25:07 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
7d140e5f0c ClientboundContainerClosePacket 2022-10-29 14:33:53 -05:00
mat
9de6c03dfb use variables directly in format strings
thanks clippy we love you
2022-10-27 21:22:47 -05:00
mat
65da123631
Add Client::set_client_information (#33)
* start adding options

* add default options

* send options packet by default

* mention set_options in Client::join doc

* make TranslatableComponent::read return TextComponent

* change set_options to set_client_information

* clean up some code

* Add `Initialize` event

* fix some clippy warnings

* change `Client::options` to `client_information`
2022-10-23 19:00:24 -05:00
mat
a9ff79a105 write more documentation 2022-10-23 14:46:06 -05:00
mat
8d0cad7784 Remove let chains 2022-10-20 22:16:34 -05:00
c0338cac35 Create cache file directory if it doesn't exist 2022-10-18 19:31:27 +00:00
4c9de35cc2 fix rustc panic 2022-10-18 18:53:05 +00:00
mat
4cef62e8e4
Microsoft Authentication (#29)
* a

* try to do more work on auth signing (untested)

* well auth works when i remove the d= so

* auth stuff

* sessionserver stuff

* add auth in azalea-protocol/client

* caching*

refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it

* how did i not notice that i had the code duplicated

* fix cache

* add refreshing msa token

* replace some printlns with log::trace

* auth works!

* Update main.rs

* fix clippy warnings
2022-10-16 22:54:54 -05:00