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10 commits

Author SHA1 Message Date
mat
5a9fca0ca9
Better errors (#14)
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile
2022-08-06 02:22:19 -05:00
mat
4ee4687053 Split clientbound and serverbound packets 2022-07-29 02:59:40 -05:00
mat
cd9a05e5a6 read_into -> read_from
yeah
2022-06-25 02:33:28 -05:00
mat
37c6618c16 Fix everything so azalea-buf works 2022-06-23 19:17:04 -05:00
mat
f0792f25bb add derive McBuf to every packet 2022-05-14 20:03:24 -05:00
mat
93730a550a start adding ClientboundLevelParticlesPacket 2022-05-14 19:55:33 -05:00
mat
b9c31efc01 Initialize worldborder packet
Also add varlong and replace #[varint] with #[var]
2022-05-07 11:58:00 -05:00
mat
dedcd0de8f impl Write instead of Vec<u8> for consistency 2022-05-01 23:38:55 -05:00
mat
567c6f4f2c Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
2022-05-01 21:54:03 -05:00
mat
388b0fc0f2 ClientboundUpdateAttributesPacket & ClientboundEntityVelocityPacket 2022-05-01 15:19:51 -05:00