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19 commits

Author SHA1 Message Date
mat
5a8f50950a chore: Release 2022-11-19 15:25:55 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
ad8b1b7b24 ignore bad utf8 2022-11-09 18:59:03 +00:00
mat
44ab1ad6ef chore: Release 2022-10-30 14:04:11 -05:00
mat
889f742696 add "repository" field to all crates 2022-10-30 14:03:13 -05:00
924a4771d9 (cargo-release) version 0.2.0 2022-10-17 16:28:52 +00:00
46fbc4654c (cargo-release) version 0.2.0 2022-10-17 16:28:51 +00:00
mat
0085f8a565 make some stuff publishable on crates.io 2022-08-30 21:42:40 -05:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
mat
ac4d675d44
NBT decoder optimizations (#17)
* replace HashMap with AHashMap

* faster read_string by just doing read_exact

* re-enable all the benchmarks
2022-08-19 14:14:08 -05:00
mat
5ca49e680e azalea-buf 2022-06-23 15:12:17 -05:00
mat
567c6f4f2c Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
2022-05-01 21:54:03 -05:00
mat
248f752748 simplify error handling 2022-04-22 04:33:58 +00:00
mat
03d14e13f2 make benchmarks work again 2022-04-21 18:08:33 +00:00
mat
3beb58189b tokio features in az-nbt 2022-04-21 17:24:20 +00:00
mat
6ae94b96e6 start adding nbt to the protocol 2021-12-20 15:22:02 -06:00
mat
55c9f58219 nbt tests 2021-12-19 13:07:54 -06:00
mat
b030b9de93 nbt 2021-12-18 20:33:16 -06:00
mat
76e1985fc4 reading nbt 2021-12-18 17:02:23 -06:00