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16 commits

Author SHA1 Message Date
45a48f264f (cargo-release) version 0.2.0 2022-10-17 16:28:54 +00:00
2b5d972ae9 disable release on more things 2022-10-17 16:27:42 +00:00
8c01957458 disable bot release 2022-10-17 14:38:58 +00:00
mat
ba4cfaafae
Bot API (#27)
Basically make the `azalea` crate have stuff
2022-10-07 19:57:42 -05:00
mat
e63f605c82 add shutdown function 2022-09-19 23:05:05 -05:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
mat
ca7067e173
Merge branch 'main' into azalea-entity 2022-06-25 05:08:22 +00:00
mat
3fcbfc794e Upgrade crates and remove num_* deps 2022-06-24 03:50:19 -05:00
mat
efd8749573 add gametick event and find_one_entity 2022-06-20 01:19:59 -05:00
mat
438d633b83 Bump tokio 2022-06-19 22:12:19 -05:00
mat
e023986565 random polish 2022-05-05 23:33:08 -05:00
mat
248f752748 simplify error handling 2022-04-22 04:33:58 +00:00
mat
9642558f8f azalea 2021-12-15 23:10:55 -06:00
mat
a51524d457 add more comprehensive test (fails rn) 2021-12-09 18:14:18 +00:00
mat
c4e7873a50 lower rust edition 2021-12-06 16:05:46 +00:00
mat
5029a09963 Initial commit 2021-12-06 00:28:40 -06:00