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16 commits

Author SHA1 Message Date
mat
08958c2278
Refactor azalea-protocol (#190)
* start updating to 1.21.4

* fix block codegen and stop using block data from burger

* rename packet related modules and structs to be simpler

* ItemSlot -> ItemStack for more consistency with mojmap

* .get() -> .into_packet()

* simplify declare_state_packets by removing packet ids

* rename read_from and write_into to azalea_read and azalea_write

* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite

* McBuf -> AzBuf

* remove most uses of into_variant

* update codegen and use resourcelocation names for packets

* implement #[limit(i)] attribute for AzBuf derive macro

* fixes for 1.21.4

* fix examples

* update some physics code and fix ChatType

* remove unused imports in codegen

* re-add some things to migrate.py and update +mc version numbers automatically

* downgrade to 1.21.3 lol
2024-11-27 19:31:40 -06:00
mat
7405427199
Mining (#95)
* more mining stuff

* initialize azalea-tags crate

* more mining stuff 2

* mining in ecs

* well technically mining works but

no codegen for how long it takes to mine each block yet

* rename downloads to __cache__

it was bothering me since it's not *just* downloads

* codegen block behavior

* fix not sending packet to finish breaking block

* mining animation 🎉

* clippy

* cleanup, move Client::mine into a client extension

* add azalea/src/mining.rs

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-14 22:20:40 -05:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
d112856ff6
Entity metadata (#37)
* add example generated metadata.rs

* metadata.rs codegen

* add the files

* add comment to top of metadata.rs

* avoid clone

* metadata

* defaults

* defaults

* fix metadata readers and writers

* fix bad bitmasks and ignore some clippy warnings in generated code

* add set_index function to entity metadatas

* applying metadata
2022-11-06 14:05:01 -06:00
mat
e9f88ce546 Publish everything* to crates.io
Except azalea-client since it's not ready yet
2022-09-05 10:36:48 -05:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
mat
dbb2092ac0
Implement ALL packets (#16)
* add a couple more packets and improve codegen

* enums in packet codegen

* fix enums and MORE PACKETS

* make unsigned numbers the default

* codegen can make hashmaps

* UnsizedByteArray in codegen

* Vec and Option

* enum codgen works in more situations

* ServerboundInteractPacket

* Fix error with new error system

* More packets

* more packets

* more packets

* guess what was added

* yeah it's more packets

* add more packets

* packets

* start adding ClientboundBossEventPacket

* finish boss event packet

* improve codegen for linux

* start on command suggestions packet

* rename declare_commands to commands

* más paquetes

* fix generating custom payload packet

* more packets

* mehr Pakete

* improve codegen for movement packets

* rename move packets to have "packet" at the end

* fix some unused variable warns

* addere plus facis

* pli da pakoj

* plus de paquets

* più pacchetti

* make ChatFormatting a macro in azalea-chat

* change a match to matches! macro

* update SetPlayerTeam to use ChatFormatting

* ClientboundSetScorePacket & fix clippy warnings

* finish game state 🎉

* add remaining packets for other states

* fix error in ping.rs
2022-08-20 15:17:07 -05:00
mat
4ee4687053 Split clientbound and serverbound packets 2022-07-29 02:59:40 -05:00
mat
1640dfe457 fix EntityDataValue 2022-06-24 00:02:03 -05:00
mat
37c6618c16 Fix everything so azalea-buf works 2022-06-23 19:17:04 -05:00
mat
f0792f25bb add derive McBuf to every packet 2022-05-14 20:03:24 -05:00
mat
9f496a89b5 basic code generator 2022-05-07 16:54:02 -05:00
mat
b9c31efc01 Initialize worldborder packet
Also add varlong and replace #[varint] with #[var]
2022-05-07 11:58:00 -05:00
mat
dedcd0de8f impl Write instead of Vec<u8> for consistency 2022-05-01 23:38:55 -05:00
mat
567c6f4f2c Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
2022-05-01 21:54:03 -05:00
mat
9dacd90abc clientbound_add_entity_packet & clientbound_set_entity_data_packet 2022-05-01 13:51:59 -05:00