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implement EntityHitResult
This commit is contained in:
parent
713dae7110
commit
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14 changed files with 485 additions and 189 deletions
15
CHANGELOG.md
15
CHANGELOG.md
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@ -6,6 +6,19 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/).
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Due to the complexity of Azalea and the fact that almost every Minecraft version
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is breaking anyways, semantic versioning is not followed.
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## [Unreleased]
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### Added
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- `HitResult` now contains the entity that's being looked at.
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### Changed
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- Renamed `azalea_entity::EntityKind` to `EntityKindComponent` to disambiguate with `azalea_registry::EntityKind`.
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- Moved functions and types related to hit results from `azalea::interact` to `azalea::interact::pick`.
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### Fixed
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## [0.13.0] - 2025-06-15
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### Added
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@ -44,7 +57,7 @@ is breaking anyways, semantic versioning is not followed.
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- Replace `wait_one_tick` and `wait_one_update` with `wait_ticks` and `wait_updates`.
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- Functions that took `&Vec3` or `&BlockPos` as arguments now only take them as owned types.
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- Rename `azalea_block::Block` to `BlockTrait` to disambiguate with `azalea_registry::Block`.
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- `GotoEvent` is now non-enhaustive, it should be constructed by calling its methods now.
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- `GotoEvent` is now non-enhaustive and should instead be constructed by calling its methods.
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### Fixed
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@ -23,7 +23,7 @@ _Currently supported Minecraft version: `1.21.5`._
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- [Breaking blocks](https://azalea.matdoes.dev/azalea/struct.Client.html#method.mine)
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- [Block interactions & building](https://azalea.matdoes.dev/azalea/struct.Client.html#method.block_interact) (this doesn't predict the block interactions/placement on the client yet, but it's usually fine)
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- [Inventories](https://azalea.matdoes.dev/azalea/struct.Client.html#impl-ContainerClientExt-for-Client)
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- [Attacking entities](https://azalea.matdoes.dev/azalea/struct.Client.html#method.attack) (but you can't get the entity at the crosshair yet)
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- [Attacking entities](https://azalea.matdoes.dev/azalea/struct.Client.html#method.attack)
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- [Plugins](#plugins)
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## Docs
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@ -1,3 +1,5 @@
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pub mod pick;
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use std::collections::HashMap;
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use azalea_block::BlockState;
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@ -9,27 +11,30 @@ use azalea_core::{
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tick::GameTick,
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};
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use azalea_entity::{
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Attributes, EyeHeight, LocalEntity, LookDirection, Position, clamp_look_direction, view_vector,
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Attributes, LocalEntity, LookDirection,
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attributes::{
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creative_block_interaction_range_modifier, creative_entity_interaction_range_modifier,
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},
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clamp_look_direction,
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};
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use azalea_inventory::{ItemStack, ItemStackData, components};
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use azalea_physics::{
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PhysicsSet,
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clip::{BlockShapeType, ClipContext, FluidPickType},
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};
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use azalea_physics::PhysicsSet;
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use azalea_protocol::packets::game::{
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ServerboundUseItem, s_interact::InteractionHand, s_swing::ServerboundSwing,
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ServerboundInteract, ServerboundUseItem,
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s_interact::{self, InteractionHand},
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s_swing::ServerboundSwing,
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s_use_item_on::ServerboundUseItemOn,
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};
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use azalea_world::{Instance, InstanceContainer, InstanceName};
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use azalea_world::{Instance, MinecraftEntityId};
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use bevy_app::{App, Plugin, Update};
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use bevy_ecs::prelude::*;
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use derive_more::{Deref, DerefMut};
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use tracing::warn;
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use super::mining::Mining;
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use crate::{
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Client,
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attack::handle_attack_event,
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interact::pick::{HitResultComponent, update_hit_result_component},
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inventory::{Inventory, InventorySet},
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local_player::{LocalGameMode, PermissionLevel, PlayerAbilities},
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movement::MoveEventsSet,
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@ -47,24 +52,29 @@ impl Plugin for InteractPlugin {
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Update,
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(
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(
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handle_start_use_item_event,
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update_hit_result_component.after(clamp_look_direction),
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handle_swing_arm_event,
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update_attributes_for_held_item,
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update_attributes_for_gamemode,
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)
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.after(InventorySet)
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.after(perform_respawn)
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.after(handle_attack_event)
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.in_set(UpdateAttributesSet)
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.chain(),
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update_modifiers_for_held_item
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.after(InventorySet)
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.after(MoveEventsSet),
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),
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handle_start_use_item_event,
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update_hit_result_component.after(clamp_look_direction),
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handle_swing_arm_event,
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)
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.after(InventorySet)
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.after(MoveEventsSet)
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.after(perform_respawn)
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.after(handle_attack_event)
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.chain(),
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)
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.add_systems(GameTick, handle_start_use_item_queued.before(PhysicsSet))
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.add_observer(handle_swing_arm_trigger);
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}
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}
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#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
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pub struct UpdateAttributesSet;
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impl Client {
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/// Right-click a block.
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///
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@ -190,12 +200,6 @@ impl BlockStatePredictionHandler {
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}
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}
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/// A component that contains the block or entity that the player is currently
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/// looking at.
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#[doc(alias("looking at", "looking at block", "crosshair"))]
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#[derive(Component, Clone, Debug, Deref, DerefMut)]
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pub struct HitResultComponent(HitResult);
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/// An event that makes one of our clients simulate a right-click.
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///
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/// This event just inserts the [`StartUseItemQueued`] component on the given
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@ -248,6 +252,7 @@ pub fn handle_start_use_item_queued(
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&LookDirection,
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Option<&Mining>,
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)>,
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entity_id_query: Query<&MinecraftEntityId>,
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) {
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for (entity, start_use_item, mut prediction_handler, hit_result, look_direction, mining) in
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query
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@ -261,7 +266,7 @@ pub fn handle_start_use_item_queued(
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// TODO: this also skips if LocalPlayer.handsBusy is true, which is used when
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// rowing a boat
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let mut hit_result = hit_result.0.clone();
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let mut hit_result = (**hit_result).clone();
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if let Some(force_block) = start_use_item.force_block {
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let hit_result_matches = if let HitResult::Block(block_hit_result) = &hit_result {
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@ -284,9 +289,9 @@ pub fn handle_start_use_item_queued(
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}
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match &hit_result {
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HitResult::Block(block_hit_result) => {
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HitResult::Block(r) => {
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let seq = prediction_handler.start_predicting();
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if block_hit_result.miss {
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if r.miss {
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commands.trigger(SendPacketEvent::new(
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entity,
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ServerboundUseItem {
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@ -301,124 +306,41 @@ pub fn handle_start_use_item_queued(
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entity,
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ServerboundUseItemOn {
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hand: start_use_item.hand,
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block_hit: block_hit_result.into(),
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block_hit: r.into(),
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seq,
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},
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));
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// TODO: depending on the result of useItemOn, this might
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// also need to send a SwingArmEvent.
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// basically, this TODO is for
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// simulating block interactions/placements on the
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// client-side.
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// basically, this TODO is for simulating block
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// interactions/placements on the client-side.
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}
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}
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HitResult::Entity => {
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// TODO: implement HitResult::Entity
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HitResult::Entity(r) => {
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// TODO: worldborder check
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// commands.trigger(SendPacketEvent::new(
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// entity,
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// ServerboundInteract {
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// entity_id: todo!(),
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// action: todo!(),
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// using_secondary_action: todo!(),
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// },
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// ));
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let Ok(entity_id) = entity_id_query.get(r.entity).copied() else {
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warn!("tried to interact with an entity that doesn't have MinecraftEntityId");
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continue;
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};
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commands.trigger(SendPacketEvent::new(
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entity,
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ServerboundInteract {
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entity_id,
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action: s_interact::ActionType::InteractAt {
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location: r.location,
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hand: InteractionHand::MainHand,
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},
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// TODO: sneaking
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using_secondary_action: false,
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},
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));
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}
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}
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}
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}
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#[allow(clippy::type_complexity)]
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pub fn update_hit_result_component(
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mut commands: Commands,
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mut query: Query<(
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Entity,
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Option<&mut HitResultComponent>,
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&LocalGameMode,
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&Position,
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&EyeHeight,
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&LookDirection,
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&InstanceName,
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)>,
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instance_container: Res<InstanceContainer>,
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) {
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for (entity, hit_result_ref, game_mode, position, eye_height, look_direction, world_name) in
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&mut query
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{
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let pick_range = if game_mode.current == GameMode::Creative {
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6.
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} else {
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4.5
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};
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let eye_position = Vec3 {
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x: position.x,
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y: position.y + **eye_height as f64,
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z: position.z,
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};
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let Some(instance_lock) = instance_container.get(world_name) else {
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continue;
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};
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let instance = instance_lock.read();
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let hit_result = pick(*look_direction, eye_position, &instance.chunks, pick_range);
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if let Some(mut hit_result_ref) = hit_result_ref {
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**hit_result_ref = hit_result;
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} else {
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commands
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.entity(entity)
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.insert(HitResultComponent(hit_result));
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}
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}
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}
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/// Get the block or entity that a player would be looking at if their eyes were
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/// at the given direction and position.
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///
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/// If you need to get the block/entity the player is looking at right now, use
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/// [`HitResultComponent`].
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///
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/// Also see [`pick_block`].
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///
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/// TODO: does not currently check for entities
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pub fn pick(
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look_direction: LookDirection,
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eye_position: Vec3,
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chunks: &azalea_world::ChunkStorage,
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pick_range: f64,
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) -> HitResult {
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// TODO
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// let entity_hit_result = ;
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HitResult::Block(pick_block(look_direction, eye_position, chunks, pick_range))
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}
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/// Get the block that a player would be looking at if their eyes were at the
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/// given direction and position.
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///
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/// Also see [`pick`].
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pub fn pick_block(
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look_direction: LookDirection,
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eye_position: Vec3,
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chunks: &azalea_world::ChunkStorage,
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pick_range: f64,
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) -> BlockHitResult {
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let view_vector = view_vector(look_direction);
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let end_position = eye_position + (view_vector * pick_range);
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azalea_physics::clip::clip(
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chunks,
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ClipContext {
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from: eye_position,
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to: end_position,
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block_shape_type: BlockShapeType::Outline,
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fluid_pick_type: FluidPickType::None,
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},
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)
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}
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/// Whether we can't interact with the block, based on your gamemode. If
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/// this is false, then we can interact with the block.
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///
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@ -504,7 +426,7 @@ pub fn handle_swing_arm_event(mut events: EventReader<SwingArmEvent>, mut comman
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}
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#[allow(clippy::type_complexity)]
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fn update_modifiers_for_held_item(
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fn update_attributes_for_held_item(
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mut query: Query<(&mut Attributes, &Inventory), (With<LocalEntity>, Changed<Inventory>)>,
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) {
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for (mut attributes, inventory) in &mut query {
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@ -558,3 +480,25 @@ fn update_modifiers_for_held_item(
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));
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}
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}
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fn update_attributes_for_gamemode(
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query: Query<(&mut Attributes, &LocalGameMode), (With<LocalEntity>, Changed<LocalGameMode>)>,
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) {
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for (mut attributes, game_mode) in query {
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if game_mode.current == GameMode::Creative {
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attributes
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.block_interaction_range
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.insert(creative_block_interaction_range_modifier());
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attributes
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.entity_interaction_range
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.insert(creative_entity_interaction_range_modifier());
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} else {
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attributes
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.block_interaction_range
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.remove(&creative_block_interaction_range_modifier().id);
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attributes
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.entity_interaction_range
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.remove(&creative_entity_interaction_range_modifier().id);
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}
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}
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}
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268
azalea-client/src/plugins/interact/pick.rs
Normal file
268
azalea-client/src/plugins/interact/pick.rs
Normal file
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@ -0,0 +1,268 @@
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use azalea_core::{
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aabb::AABB,
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direction::Direction,
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hit_result::{BlockHitResult, EntityHitResult, HitResult},
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position::Vec3,
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};
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use azalea_entity::{
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Attributes, Dead, EyeHeight, LocalEntity, LookDirection, Physics, Position,
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metadata::{ArmorStandMarker, Marker},
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view_vector,
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};
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use azalea_physics::{
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clip::{BlockShapeType, ClipContext, FluidPickType},
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collision::entity_collisions::{PhysicsQuery, get_entities},
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};
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use azalea_world::{Instance, InstanceContainer, InstanceName};
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use bevy_ecs::prelude::*;
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use derive_more::{Deref, DerefMut};
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/// A component that contains the block or entity that the player is currently
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/// looking at.
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#[doc(alias("looking at", "looking at block", "crosshair"))]
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#[derive(Component, Clone, Debug, Deref, DerefMut)]
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pub struct HitResultComponent(HitResult);
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#[allow(clippy::type_complexity)]
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pub fn update_hit_result_component(
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mut commands: Commands,
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mut query: Query<
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(
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Entity,
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Option<&mut HitResultComponent>,
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&Position,
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&EyeHeight,
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&LookDirection,
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&InstanceName,
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&Physics,
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&Attributes,
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),
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With<LocalEntity>,
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>,
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instance_container: Res<InstanceContainer>,
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physics_query: PhysicsQuery,
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pickable_query: PickableEntityQuery,
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) {
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for (
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entity,
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hit_result_ref,
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position,
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eye_height,
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look_direction,
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world_name,
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physics,
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attributes,
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) in &mut query
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{
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let block_pick_range = attributes.block_interaction_range.calculate();
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let entity_pick_range = attributes.entity_interaction_range.calculate();
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let eye_position = position.up(eye_height.into());
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let Some(world_lock) = instance_container.get(world_name) else {
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continue;
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};
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let world = world_lock.read();
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let aabb = &physics.bounding_box;
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let hit_result = pick(
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entity,
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*look_direction,
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eye_position,
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aabb,
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&world,
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entity_pick_range,
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block_pick_range,
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&physics_query,
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&pickable_query,
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);
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if let Some(mut hit_result_ref) = hit_result_ref {
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**hit_result_ref = hit_result;
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} else {
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commands
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.entity(entity)
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.insert(HitResultComponent(hit_result));
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}
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}
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}
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pub type PickableEntityQuery<'world, 'state, 'a> = Query<
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'world,
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'state,
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Option<&'a ArmorStandMarker>,
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(Without<Dead>, Without<Marker>, Without<LocalEntity>),
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>;
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/// Get the block or entity that a player would be looking at if their eyes were
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/// at the given direction and position.
|
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///
|
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/// If you need to get the block/entity the player is looking at right now, use
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/// [`HitResultComponent`].
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///
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/// Also see [`pick_block`].
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///
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/// TODO: does not currently check for entities
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pub fn pick(
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source_entity: Entity,
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look_direction: LookDirection,
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eye_position: Vec3,
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aabb: &AABB,
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world: &Instance,
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entity_pick_range: f64,
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block_pick_range: f64,
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physics_query: &PhysicsQuery,
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pickable_query: &PickableEntityQuery,
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) -> HitResult {
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// vanilla does extra math here to calculate the pick result in between ticks by
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// interpolating, but since clients can still only interact on exact ticks, that
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// isn't relevant for us.
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let mut max_range = entity_pick_range.max(block_pick_range);
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let mut max_range_squared = max_range.powi(2);
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|
||||
let block_hit_result = pick_block(look_direction, eye_position, &world.chunks, max_range);
|
||||
let block_hit_result_dist_squared = block_hit_result.location.distance_squared_to(eye_position);
|
||||
if !block_hit_result.miss {
|
||||
max_range_squared = block_hit_result_dist_squared;
|
||||
max_range = block_hit_result_dist_squared.sqrt();
|
||||
}
|
||||
|
||||
let view_vector = view_vector(look_direction);
|
||||
let end_position = eye_position + (view_vector * max_range);
|
||||
let inflate_by = 1.;
|
||||
let pick_aabb = aabb
|
||||
.expand_towards(view_vector * max_range)
|
||||
.inflate_all(inflate_by);
|
||||
|
||||
let is_pickable = |entity: Entity| {
|
||||
// TODO: ender dragon and projectiles have extra logic here. also, we shouldn't
|
||||
// be able to pick spectators.
|
||||
if let Ok(armor_stand_marker) = pickable_query.get(entity) {
|
||||
if let Some(armor_stand_marker) = armor_stand_marker
|
||||
&& armor_stand_marker.0
|
||||
{
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
} else {
|
||||
true
|
||||
}
|
||||
};
|
||||
let entity_hit_result = pick_entity(
|
||||
source_entity,
|
||||
eye_position,
|
||||
end_position,
|
||||
world,
|
||||
max_range_squared,
|
||||
&is_pickable,
|
||||
&pick_aabb,
|
||||
physics_query,
|
||||
);
|
||||
|
||||
// TODO
|
||||
if let Some(entity_hit_result) = entity_hit_result
|
||||
&& entity_hit_result.location.distance_squared_to(eye_position)
|
||||
< block_hit_result_dist_squared
|
||||
{
|
||||
filter_hit_result(
|
||||
HitResult::Entity(entity_hit_result),
|
||||
eye_position,
|
||||
entity_pick_range,
|
||||
)
|
||||
} else {
|
||||
filter_hit_result(
|
||||
HitResult::Block(block_hit_result),
|
||||
eye_position,
|
||||
block_pick_range,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fn filter_hit_result(hit_result: HitResult, eye_position: Vec3, range: f64) -> HitResult {
|
||||
let location = hit_result.location();
|
||||
if !location.closer_than(eye_position, range) {
|
||||
let direction = Direction::nearest(location - eye_position);
|
||||
HitResult::new_miss(location, direction, location.into())
|
||||
} else {
|
||||
hit_result
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the block that a player would be looking at if their eyes were at the
|
||||
/// given direction and position.
|
||||
///
|
||||
/// Also see [`pick`].
|
||||
pub fn pick_block(
|
||||
look_direction: LookDirection,
|
||||
eye_position: Vec3,
|
||||
chunks: &azalea_world::ChunkStorage,
|
||||
pick_range: f64,
|
||||
) -> BlockHitResult {
|
||||
let view_vector = view_vector(look_direction);
|
||||
let end_position = eye_position + (view_vector * pick_range);
|
||||
|
||||
azalea_physics::clip::clip(
|
||||
chunks,
|
||||
ClipContext {
|
||||
from: eye_position,
|
||||
to: end_position,
|
||||
block_shape_type: BlockShapeType::Outline,
|
||||
fluid_pick_type: FluidPickType::None,
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
// port of getEntityHitResult
|
||||
fn pick_entity(
|
||||
source_entity: Entity,
|
||||
eye_position: Vec3,
|
||||
end_position: Vec3,
|
||||
world: &azalea_world::Instance,
|
||||
pick_range_squared: f64,
|
||||
predicate: &dyn Fn(Entity) -> bool,
|
||||
aabb: &AABB,
|
||||
physics_query: &PhysicsQuery,
|
||||
) -> Option<EntityHitResult> {
|
||||
let mut picked_distance_squared = pick_range_squared;
|
||||
let mut result = None;
|
||||
|
||||
for (candidate, candidate_aabb) in
|
||||
get_entities(world, Some(source_entity), aabb, predicate, physics_query)
|
||||
{
|
||||
// TODO: if the entity is "REDIRECTABLE_PROJECTILE" then this should be 1.0.
|
||||
// azalea needs support for entity tags first for this to be possible. see
|
||||
// getPickRadius in decompiled minecraft source
|
||||
let candidate_pick_radius = 0.;
|
||||
let candidate_aabb = candidate_aabb.inflate_all(candidate_pick_radius);
|
||||
let clip_location = candidate_aabb.clip(eye_position, end_position);
|
||||
|
||||
if candidate_aabb.contains(eye_position) {
|
||||
if picked_distance_squared >= 0. {
|
||||
result = Some(EntityHitResult {
|
||||
location: clip_location.unwrap_or(eye_position),
|
||||
entity: candidate,
|
||||
});
|
||||
picked_distance_squared = 0.;
|
||||
}
|
||||
} else if let Some(clip_location) = clip_location {
|
||||
let distance_squared = eye_position.distance_squared_to(clip_location);
|
||||
if distance_squared < picked_distance_squared || picked_distance_squared == 0. {
|
||||
// TODO: don't pick the entity we're riding on
|
||||
// if candidate_root_vehicle == entity_root_vehicle {
|
||||
// if picked_distance_squared == 0. {
|
||||
// picked_entity = Some(candidate);
|
||||
// picked_location = Some(clip_location);
|
||||
// }
|
||||
// } else {
|
||||
result = Some(EntityHitResult {
|
||||
location: clip_location,
|
||||
entity: candidate,
|
||||
});
|
||||
picked_distance_squared = distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
result
|
||||
}
|
|
@ -13,8 +13,8 @@ use tracing::trace;
|
|||
use crate::{
|
||||
Client,
|
||||
interact::{
|
||||
BlockStatePredictionHandler, HitResultComponent, SwingArmEvent, can_use_game_master_blocks,
|
||||
check_is_interaction_restricted,
|
||||
BlockStatePredictionHandler, SwingArmEvent, can_use_game_master_blocks,
|
||||
check_is_interaction_restricted, pick::HitResultComponent,
|
||||
},
|
||||
inventory::{Inventory, InventorySet},
|
||||
local_player::{InstanceHolder, LocalGameMode, PermissionLevel, PlayerAbilities},
|
||||
|
@ -57,7 +57,7 @@ impl Plugin for MiningPlugin {
|
|||
.after(MoveEventsSet)
|
||||
.before(azalea_entity::update_bounding_box)
|
||||
.after(azalea_entity::update_fluid_on_eyes)
|
||||
.after(crate::interact::update_hit_result_component)
|
||||
.after(crate::interact::pick::update_hit_result_component)
|
||||
.after(crate::attack::handle_attack_event)
|
||||
.after(crate::interact::handle_start_use_item_queued)
|
||||
.before(crate::interact::handle_swing_arm_event),
|
||||
|
@ -143,7 +143,7 @@ fn handle_auto_mine(
|
|||
entity,
|
||||
position: block_pos,
|
||||
});
|
||||
} else if mining.is_some() && hit_result_component.is_miss() {
|
||||
} else if mining.is_some() && hit_result_component.miss() {
|
||||
stop_mining_block_event.write(StopMiningBlockEvent { entity });
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,8 +7,8 @@ use azalea_core::{
|
|||
position::{ChunkPos, Vec3},
|
||||
};
|
||||
use azalea_entity::{
|
||||
Dead, EntityBundle, EntityKind, LastSentPosition, LoadedBy, LocalEntity, LookDirection,
|
||||
Physics, Position, RelativeEntityUpdate,
|
||||
Dead, EntityBundle, EntityKindComponent, LastSentPosition, LoadedBy, LocalEntity,
|
||||
LookDirection, Physics, Position, RelativeEntityUpdate,
|
||||
indexing::{EntityIdIndex, EntityUuidIndex},
|
||||
metadata::{Health, apply_metadata},
|
||||
};
|
||||
|
@ -665,7 +665,7 @@ impl GamePacketHandler<'_> {
|
|||
Query<(&EntityIdIndex, &InstanceHolder)>,
|
||||
// this is a separate query since it's applied on the entity id that's being updated
|
||||
// instead of the player that received the packet
|
||||
Query<&EntityKind>,
|
||||
Query<&EntityKindComponent>,
|
||||
)>(self.ecs, |(mut commands, query, entity_kind_query)| {
|
||||
let (entity_id_index, instance_holder) = query.get(self.player).unwrap();
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
use bevy_ecs::entity::Entity;
|
||||
|
||||
use crate::{
|
||||
direction::Direction,
|
||||
position::{BlockPos, Vec3},
|
||||
|
@ -9,30 +11,47 @@ use crate::{
|
|||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum HitResult {
|
||||
Block(BlockHitResult),
|
||||
/// TODO
|
||||
Entity,
|
||||
Entity(EntityHitResult),
|
||||
}
|
||||
|
||||
impl HitResult {
|
||||
pub fn is_miss(&self) -> bool {
|
||||
pub fn miss(&self) -> bool {
|
||||
match self {
|
||||
HitResult::Block(block_hit_result) => block_hit_result.miss,
|
||||
HitResult::Entity => false,
|
||||
HitResult::Block(r) => r.miss,
|
||||
HitResult::Entity(_) => false,
|
||||
}
|
||||
}
|
||||
pub fn location(&self) -> Vec3 {
|
||||
match self {
|
||||
HitResult::Block(r) => r.location,
|
||||
HitResult::Entity(r) => r.location,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new_miss(location: Vec3, direction: Direction, block_pos: BlockPos) -> Self {
|
||||
HitResult::Block(BlockHitResult {
|
||||
location,
|
||||
miss: true,
|
||||
direction,
|
||||
block_pos,
|
||||
inside: false,
|
||||
world_border: false,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn is_block_hit_and_not_miss(&self) -> bool {
|
||||
match self {
|
||||
HitResult::Block(block_hit_result) => !block_hit_result.miss,
|
||||
HitResult::Entity => false,
|
||||
}
|
||||
matches!(self, HitResult::Block(r) if !r.miss)
|
||||
}
|
||||
|
||||
/// Returns the [`BlockHitResult`], if we were looking at a block and it
|
||||
/// wasn't a miss.
|
||||
pub fn as_block_hit_result_if_not_miss(&self) -> Option<&BlockHitResult> {
|
||||
match self {
|
||||
HitResult::Block(block_hit_result) if !block_hit_result.miss => Some(block_hit_result),
|
||||
_ => None,
|
||||
if let HitResult::Block(r) = self
|
||||
&& !r.miss
|
||||
{
|
||||
Some(r)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40,20 +59,21 @@ impl HitResult {
|
|||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct BlockHitResult {
|
||||
pub location: Vec3,
|
||||
pub miss: bool,
|
||||
|
||||
pub direction: Direction,
|
||||
pub block_pos: BlockPos,
|
||||
pub inside: bool,
|
||||
pub world_border: bool,
|
||||
pub miss: bool,
|
||||
}
|
||||
|
||||
impl BlockHitResult {
|
||||
pub fn miss(location: Vec3, direction: Direction, block_pos: BlockPos) -> Self {
|
||||
Self {
|
||||
location,
|
||||
miss: true,
|
||||
|
||||
direction,
|
||||
block_pos,
|
||||
miss: true,
|
||||
inside: false,
|
||||
world_border: false,
|
||||
}
|
||||
|
@ -66,3 +86,20 @@ impl BlockHitResult {
|
|||
Self { block_pos, ..*self }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct EntityHitResult {
|
||||
pub location: Vec3,
|
||||
pub entity: Entity,
|
||||
}
|
||||
|
||||
impl From<BlockHitResult> for HitResult {
|
||||
fn from(value: BlockHitResult) -> Self {
|
||||
HitResult::Block(value)
|
||||
}
|
||||
}
|
||||
impl From<EntityHitResult> for HitResult {
|
||||
fn from(value: EntityHitResult) -> Self {
|
||||
HitResult::Entity(value)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -350,6 +350,12 @@ impl Vec3 {
|
|||
z: self.z.ceil() as i32,
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether the distance between this point and `other` is less than
|
||||
/// `range`.
|
||||
pub fn closer_than(&self, other: Vec3, range: f64) -> bool {
|
||||
self.distance_squared_to(other) < range.powi(2)
|
||||
}
|
||||
}
|
||||
|
||||
/// The coordinates of a block in the world.
|
||||
|
|
|
@ -12,6 +12,9 @@ pub struct Attributes {
|
|||
pub speed: AttributeInstance,
|
||||
pub attack_speed: AttributeInstance,
|
||||
pub water_movement_efficiency: AttributeInstance,
|
||||
|
||||
pub block_interaction_range: AttributeInstance,
|
||||
pub entity_interaction_range: AttributeInstance,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
|
@ -93,7 +96,6 @@ pub fn sprinting_modifier() -> AttributeModifier {
|
|||
operation: AttributeModifierOperation::MultiplyTotal,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn base_attack_speed_modifier(amount: f64) -> AttributeModifier {
|
||||
AttributeModifier {
|
||||
id: ResourceLocation::new("base_attack_speed"),
|
||||
|
@ -101,3 +103,18 @@ pub fn base_attack_speed_modifier(amount: f64) -> AttributeModifier {
|
|||
operation: AttributeModifierOperation::Addition,
|
||||
}
|
||||
}
|
||||
pub fn creative_block_interaction_range_modifier() -> AttributeModifier {
|
||||
AttributeModifier {
|
||||
id: ResourceLocation::new("creative_mode_block_range"),
|
||||
amount: 0.5,
|
||||
operation: AttributeModifierOperation::Addition,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn creative_entity_interaction_range_modifier() -> AttributeModifier {
|
||||
AttributeModifier {
|
||||
id: ResourceLocation::new("creative_mode_entity_range"),
|
||||
amount: 2.0,
|
||||
operation: AttributeModifierOperation::Addition,
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,6 +25,7 @@ use azalea_core::{
|
|||
position::{BlockPos, ChunkPos, Vec3},
|
||||
resource_location::ResourceLocation,
|
||||
};
|
||||
use azalea_registry::EntityKind;
|
||||
use azalea_world::{ChunkStorage, InstanceName};
|
||||
use bevy_ecs::{bundle::Bundle, component::Component};
|
||||
pub use data::*;
|
||||
|
@ -426,13 +427,13 @@ impl From<&EyeHeight> for f64 {
|
|||
/// Most of the time, you should be using `azalea_registry::EntityKind`
|
||||
/// directly instead.
|
||||
#[derive(Component, Clone, Copy, Debug, PartialEq, Deref)]
|
||||
pub struct EntityKind(pub azalea_registry::EntityKind);
|
||||
pub struct EntityKindComponent(pub azalea_registry::EntityKind);
|
||||
|
||||
/// A bundle of components that every entity has. This doesn't contain metadata,
|
||||
/// that has to be added separately.
|
||||
#[derive(Bundle)]
|
||||
pub struct EntityBundle {
|
||||
pub kind: EntityKind,
|
||||
pub kind: EntityKindComponent,
|
||||
pub uuid: EntityUuid,
|
||||
pub world_name: InstanceName,
|
||||
pub position: Position,
|
||||
|
@ -465,7 +466,7 @@ impl EntityBundle {
|
|||
};
|
||||
|
||||
Self {
|
||||
kind: EntityKind(kind),
|
||||
kind: EntityKindComponent(kind),
|
||||
uuid: EntityUuid(uuid),
|
||||
world_name: InstanceName(world_name),
|
||||
position: Position(pos),
|
||||
|
@ -475,13 +476,7 @@ impl EntityBundle {
|
|||
eye_height: EyeHeight(eye_height),
|
||||
direction: LookDirection::default(),
|
||||
|
||||
attributes: Attributes {
|
||||
// TODO: do the correct defaults for everything, some
|
||||
// entities have different defaults
|
||||
speed: AttributeInstance::new(0.1),
|
||||
attack_speed: AttributeInstance::new(4.0),
|
||||
water_movement_efficiency: AttributeInstance::new(0.0),
|
||||
},
|
||||
attributes: default_attributes(EntityKind::Player),
|
||||
|
||||
jumping: Jumping(false),
|
||||
fluid_on_eyes: FluidOnEyes(FluidKind::Empty),
|
||||
|
@ -490,6 +485,18 @@ impl EntityBundle {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn default_attributes(_entity_kind: EntityKind) -> Attributes {
|
||||
// TODO: do the correct defaults for everything, some
|
||||
// entities have different defaults
|
||||
Attributes {
|
||||
speed: AttributeInstance::new(0.1),
|
||||
attack_speed: AttributeInstance::new(4.0),
|
||||
water_movement_efficiency: AttributeInstance::new(0.0),
|
||||
block_interaction_range: AttributeInstance::new(4.5),
|
||||
entity_interaction_range: AttributeInstance::new(3.0),
|
||||
}
|
||||
}
|
||||
|
||||
/// A marker component that signifies that this entity is "local" and shouldn't
|
||||
/// be updated by other clients.
|
||||
///
|
||||
|
|
|
@ -147,11 +147,8 @@ impl PartialEntityInfos {
|
|||
///
|
||||
/// Also see [`PartialInstance`].
|
||||
///
|
||||
/// The reason this is called "instance" instead of "world" or "dimension" is
|
||||
/// because "world" already means the entire ECS (which can contain multiple
|
||||
/// instances if we're in a swarm) and "dimension" can be ambiguous (for
|
||||
/// instance there can be multiple overworlds, and "dimension" is also a math
|
||||
/// term)
|
||||
/// This is sometimes interchangably called a "world". However, this type is
|
||||
/// called `Instance` to avoid colliding with the `World` type from Bevy ECS.
|
||||
#[derive(Default, Debug)]
|
||||
pub struct Instance {
|
||||
pub chunks: ChunkStorage,
|
||||
|
|
|
@ -7,11 +7,13 @@ use azalea::{
|
|||
brigadier::prelude::*,
|
||||
chunks::ReceiveChunkEvent,
|
||||
entity::{LookDirection, Position},
|
||||
interact::HitResultComponent,
|
||||
interact::pick::HitResultComponent,
|
||||
packet::game,
|
||||
pathfinder::{ExecutingPath, Pathfinder},
|
||||
world::MinecraftEntityId,
|
||||
};
|
||||
use azalea_core::hit_result::HitResult;
|
||||
use azalea_entity::EntityKindComponent;
|
||||
use azalea_world::InstanceContainer;
|
||||
use bevy_ecs::event::Events;
|
||||
use parking_lot::Mutex;
|
||||
|
@ -104,15 +106,24 @@ pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
|
|||
|
||||
let hit_result = source.bot.component::<HitResultComponent>();
|
||||
|
||||
let Some(hit_result) = hit_result.as_block_hit_result_if_not_miss() else {
|
||||
source.reply("I'm not looking at anything");
|
||||
return 1;
|
||||
};
|
||||
|
||||
let block_pos = hit_result.block_pos;
|
||||
let block = source.bot.world().read().get_block_state(block_pos);
|
||||
|
||||
source.reply(&format!("I'm looking at {block:?} at {block_pos:?}"));
|
||||
match &*hit_result {
|
||||
HitResult::Block(r) => {
|
||||
if r.miss {
|
||||
source.reply("I'm not looking at anything");
|
||||
return 0;
|
||||
}
|
||||
let block_pos = r.block_pos;
|
||||
let block = source.bot.world().read().get_block_state(block_pos);
|
||||
source.reply(&format!("I'm looking at {block:?} at {block_pos:?}"));
|
||||
}
|
||||
HitResult::Entity(r) => {
|
||||
let entity_kind = *source.bot.entity_component::<EntityKindComponent>(r.entity);
|
||||
source.reply(&format!(
|
||||
"I'm looking at {entity_kind} ({:?}) at {}",
|
||||
r.entity, r.location
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
1
|
||||
}));
|
||||
|
|
|
@ -237,7 +237,7 @@ impl Goal for ReachBlockPosGoal {
|
|||
|
||||
let eye_position = n.center_bottom().up(1.62);
|
||||
let look_direction = crate::direction_looking_at(eye_position, self.pos.center());
|
||||
let block_hit_result = azalea_client::interact::pick_block(
|
||||
let block_hit_result = azalea_client::interact::pick::pick_block(
|
||||
look_direction,
|
||||
eye_position,
|
||||
&self.chunk_storage,
|
||||
|
|
|
@ -10,7 +10,7 @@ use azalea_core::{
|
|||
game_type::GameMode, position::Vec3, resource_location::ResourceLocation, tick::GameTick,
|
||||
};
|
||||
use azalea_entity::{
|
||||
Attributes, EntityDimensions, LookDirection, Physics, Position, attributes::AttributeInstance,
|
||||
Attributes, EntityDimensions, LookDirection, Physics, Position, default_attributes,
|
||||
};
|
||||
use azalea_registry::EntityKind;
|
||||
use azalea_world::{ChunkStorage, Instance, InstanceContainer, MinecraftEntityId, PartialInstance};
|
||||
|
@ -38,11 +38,7 @@ impl SimulatedPlayerBundle {
|
|||
physics: Physics::new(dimensions, position),
|
||||
physics_state: PhysicsState::default(),
|
||||
look_direction: LookDirection::default(),
|
||||
attributes: Attributes {
|
||||
speed: AttributeInstance::new(0.1),
|
||||
attack_speed: AttributeInstance::new(4.0),
|
||||
water_movement_efficiency: AttributeInstance::new(0.0),
|
||||
},
|
||||
attributes: default_attributes(EntityKind::Player),
|
||||
inventory: Inventory::default(),
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue