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cleanup
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parent
fd9bf16871
commit
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4 changed files with 80 additions and 70 deletions
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@ -481,6 +481,7 @@ fn update_attributes_for_held_item(
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}
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}
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#[allow(clippy::type_complexity)]
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fn update_attributes_for_gamemode(
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query: Query<(&mut Attributes, &LocalGameMode), (With<LocalEntity>, Changed<LocalGameMode>)>,
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) {
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@ -64,18 +64,17 @@ pub fn update_hit_result_component(
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};
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let world = world_lock.read();
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let aabb = &physics.bounding_box;
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let hit_result = pick(
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entity,
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*look_direction,
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let hit_result = pick(PickOpts {
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source_entity: entity,
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look_direction: *look_direction,
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eye_position,
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aabb,
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&world,
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aabb: &physics.bounding_box,
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world: &world,
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entity_pick_range,
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block_pick_range,
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&physics_query,
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&pickable_query,
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);
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physics_query: &physics_query,
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pickable_query: &pickable_query,
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});
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if let Some(mut hit_result_ref) = hit_result_ref {
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**hit_result_ref = hit_result;
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} else {
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@ -93,6 +92,18 @@ pub type PickableEntityQuery<'world, 'state, 'a> = Query<
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(Without<Dead>, Without<Marker>, Without<LocalEntity>),
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>;
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pub struct PickOpts<'world, 'state, 'a, 'b, 'c> {
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source_entity: Entity,
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look_direction: LookDirection,
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eye_position: Vec3,
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aabb: &'a AABB,
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world: &'a Instance,
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entity_pick_range: f64,
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block_pick_range: f64,
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physics_query: &'a PhysicsQuery<'world, 'state, 'b>,
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pickable_query: &'a PickableEntityQuery<'world, 'state, 'c>,
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}
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/// Get the block or entity that a player would be looking at if their eyes were
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/// at the given direction and position.
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///
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@ -100,44 +111,40 @@ pub type PickableEntityQuery<'world, 'state, 'a> = Query<
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/// [`HitResultComponent`].
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///
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/// Also see [`pick_block`].
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///
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/// TODO: does not currently check for entities
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pub fn pick(
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source_entity: Entity,
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look_direction: LookDirection,
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eye_position: Vec3,
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aabb: &AABB,
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world: &Instance,
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entity_pick_range: f64,
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block_pick_range: f64,
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physics_query: &PhysicsQuery,
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pickable_query: &PickableEntityQuery,
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) -> HitResult {
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pub fn pick(opts: PickOpts<'_, '_, '_, '_, '_>) -> HitResult {
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// vanilla does extra math here to calculate the pick result in between ticks by
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// interpolating, but since clients can still only interact on exact ticks, that
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// isn't relevant for us.
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let mut max_range = entity_pick_range.max(block_pick_range);
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let mut max_range = opts.entity_pick_range.max(opts.block_pick_range);
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let mut max_range_squared = max_range.powi(2);
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let block_hit_result = pick_block(look_direction, eye_position, &world.chunks, max_range);
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let block_hit_result_dist_squared = block_hit_result.location.distance_squared_to(eye_position);
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let block_hit_result = pick_block(
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opts.look_direction,
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opts.eye_position,
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&opts.world.chunks,
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max_range,
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);
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let block_hit_result_dist_squared = block_hit_result
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.location
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.distance_squared_to(opts.eye_position);
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if !block_hit_result.miss {
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max_range_squared = block_hit_result_dist_squared;
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max_range = block_hit_result_dist_squared.sqrt();
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}
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let view_vector = view_vector(look_direction);
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let end_position = eye_position + (view_vector * max_range);
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let view_vector = view_vector(opts.look_direction);
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let end_position = opts.eye_position + (view_vector * max_range);
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let inflate_by = 1.;
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let pick_aabb = aabb
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let pick_aabb = opts
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.aabb
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.expand_towards(view_vector * max_range)
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.inflate_all(inflate_by);
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let is_pickable = |entity: Entity| {
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// TODO: ender dragon and projectiles have extra logic here. also, we shouldn't
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// be able to pick spectators.
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if let Ok(armor_stand_marker) = pickable_query.get(entity) {
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if let Ok(armor_stand_marker) = opts.pickable_query.get(entity) {
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if let Some(armor_stand_marker) = armor_stand_marker
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&& armor_stand_marker.0
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{
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@ -149,32 +156,33 @@ pub fn pick(
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true
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}
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};
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let entity_hit_result = pick_entity(
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source_entity,
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eye_position,
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let entity_hit_result = pick_entity(PickEntityOpts {
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source_entity: opts.source_entity,
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eye_position: opts.eye_position,
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end_position,
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world,
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max_range_squared,
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&is_pickable,
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&pick_aabb,
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physics_query,
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);
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world: opts.world,
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pick_range_squared: max_range_squared,
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predicate: &is_pickable,
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aabb: &pick_aabb,
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physics_query: opts.physics_query,
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});
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// TODO
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if let Some(entity_hit_result) = entity_hit_result
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&& entity_hit_result.location.distance_squared_to(eye_position)
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&& entity_hit_result
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.location
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.distance_squared_to(opts.eye_position)
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< block_hit_result_dist_squared
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{
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filter_hit_result(
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HitResult::Entity(entity_hit_result),
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eye_position,
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entity_pick_range,
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opts.eye_position,
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opts.entity_pick_range,
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)
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} else {
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filter_hit_result(
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HitResult::Block(block_hit_result),
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eye_position,
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block_pick_range,
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opts.eye_position,
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opts.block_pick_range,
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)
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}
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}
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@ -213,40 +221,46 @@ pub fn pick_block(
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)
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}
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// port of getEntityHitResult
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fn pick_entity(
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struct PickEntityOpts<'world, 'state, 'a, 'b> {
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source_entity: Entity,
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eye_position: Vec3,
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end_position: Vec3,
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world: &azalea_world::Instance,
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world: &'a azalea_world::Instance,
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pick_range_squared: f64,
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predicate: &dyn Fn(Entity) -> bool,
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aabb: &AABB,
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physics_query: &PhysicsQuery,
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) -> Option<EntityHitResult> {
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let mut picked_distance_squared = pick_range_squared;
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predicate: &'a dyn Fn(Entity) -> bool,
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aabb: &'a AABB,
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physics_query: &'a PhysicsQuery<'world, 'state, 'b>,
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}
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// port of getEntityHitResult
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fn pick_entity(opts: PickEntityOpts) -> Option<EntityHitResult> {
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let mut picked_distance_squared = opts.pick_range_squared;
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let mut result = None;
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for (candidate, candidate_aabb) in
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get_entities(world, Some(source_entity), aabb, predicate, physics_query)
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{
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for (candidate, candidate_aabb) in get_entities(
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opts.world,
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Some(opts.source_entity),
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opts.aabb,
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opts.predicate,
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opts.physics_query,
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) {
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// TODO: if the entity is "REDIRECTABLE_PROJECTILE" then this should be 1.0.
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// azalea needs support for entity tags first for this to be possible. see
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// getPickRadius in decompiled minecraft source
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let candidate_pick_radius = 0.;
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let candidate_aabb = candidate_aabb.inflate_all(candidate_pick_radius);
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let clip_location = candidate_aabb.clip(eye_position, end_position);
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let clip_location = candidate_aabb.clip(opts.eye_position, opts.end_position);
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if candidate_aabb.contains(eye_position) {
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if candidate_aabb.contains(opts.eye_position) {
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if picked_distance_squared >= 0. {
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result = Some(EntityHitResult {
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location: clip_location.unwrap_or(eye_position),
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location: clip_location.unwrap_or(opts.eye_position),
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entity: candidate,
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});
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picked_distance_squared = 0.;
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}
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} else if let Some(clip_location) = clip_location {
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let distance_squared = eye_position.distance_squared_to(clip_location);
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let distance_squared = opts.eye_position.distance_squared_to(clip_location);
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if distance_squared < picked_distance_squared || picked_distance_squared == 0. {
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// TODO: don't pick the entity we're riding on
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// if candidate_root_vehicle == entity_root_vehicle {
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@ -18,7 +18,7 @@ impl HitResult {
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pub fn miss(&self) -> bool {
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match self {
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HitResult::Block(r) => r.miss,
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HitResult::Entity(_) => false,
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_ => false,
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}
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}
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pub fn location(&self) -> Vec3 {
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@ -6,25 +6,20 @@ use std::{
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pub const EPSILON: f64 = 1.0E-7;
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pub static SIN: LazyLock<[f32; 65536]> = LazyLock::new(|| {
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let mut sin = [0.0; 65536];
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for (i, item) in sin.iter_mut().enumerate() {
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*item = f64::sin((i as f64) * PI * 2.0 / 65536.0) as f32;
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}
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sin
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});
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pub static SIN: LazyLock<[f32; 65536]> =
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LazyLock::new(|| std::array::from_fn(|i| f64::sin((i as f64) * PI * 2. / 65536.) as f32));
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/// A sine function that uses a lookup table.
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pub fn sin(x: f32) -> f32 {
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let x = x * 10430.378;
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let x = x as i32 as usize & 65535;
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let x = x as i32 as usize & 0xFFFF;
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SIN[x]
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}
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/// A cosine function that uses a lookup table.
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pub fn cos(x: f32) -> f32 {
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let x = x * 10430.378 + 16384.0;
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let x = x as i32 as usize & 65535;
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let x = x * 10430.378 + 16384.;
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let x = x as i32 as usize & 0xFFFF;
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SIN[x]
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}
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