mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 06:16:04 +00:00
re-enable click prediction and fix related issues
This commit is contained in:
parent
f311ac27d4
commit
f5f50b85e5
6 changed files with 305 additions and 61 deletions
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@ -1,4 +1,7 @@
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use std::collections::{HashMap, HashSet};
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use std::{
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cmp,
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collections::{HashMap, HashSet},
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};
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use azalea_chat::FormattedText;
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pub use azalea_inventory::*;
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@ -341,30 +344,95 @@ impl Inventory {
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// player.drop(item, true);
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}
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}
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ClickOperation::Pickup(
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PickupClick::Left { slot: Some(slot) } | PickupClick::Right { slot: Some(slot) },
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&ClickOperation::Pickup(
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// lol
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ref pickup @ (PickupClick::Left { slot: Some(slot) }
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| PickupClick::Right { slot: Some(slot) }),
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) => {
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let Some(slot_item) = self.menu().slot(*slot as usize) else {
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let slot = slot as usize;
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let Some(slot_item) = self.menu().slot(slot) else {
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return;
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};
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let carried = &self.carried;
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// vanilla does a check called tryItemClickBehaviourOverride
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// here
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// i don't understand it so i didn't implement it
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if self.try_item_click_behavior_override(operation, slot) {
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return;
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}
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let is_left_click = matches!(pickup, PickupClick::Left { .. });
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match slot_item {
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ItemStack::Empty => if carried.is_present() {},
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ItemStack::Present(_) => todo!(),
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ItemStack::Empty => {
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if self.carried.is_present() {
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let place_count = if is_left_click {
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self.carried.count()
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} else {
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1
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};
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self.carried =
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self.safe_insert(slot, self.carried.clone(), place_count);
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}
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}
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ItemStack::Present(_) => {
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if !self.menu().may_pickup(slot) {
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return;
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}
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if let ItemStack::Present(carried) = self.carried.clone() {
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let slot_is_same_item_as_carried = slot_item
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.as_present()
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.is_some_and(|s| carried.is_same_item_and_components(s));
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if self.menu().may_place(slot, &carried) {
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if slot_is_same_item_as_carried {
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let place_count = if is_left_click { carried.count } else { 1 };
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self.carried =
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self.safe_insert(slot, self.carried.clone(), place_count);
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} else if carried.count
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<= self
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.menu()
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.max_stack_size(slot)
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.min(carried.kind.max_stack_size())
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{
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// swap slot_item and carried
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self.carried = slot_item.clone();
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let slot_item = self.menu_mut().slot_mut(slot).unwrap();
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*slot_item = carried.into();
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}
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} else if slot_is_same_item_as_carried
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&& let Some(removed) = self.try_remove(
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slot,
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slot_item.count(),
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carried.kind.max_stack_size() - carried.count,
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)
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{
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self.carried.as_present_mut().unwrap().count += removed.count();
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// slot.onTake(player, removed);
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}
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} else {
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let pickup_count = if is_left_click {
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slot_item.count()
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} else {
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(slot_item.count() + 1) / 2
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};
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if let Some(new_slot_item) =
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self.try_remove(slot, pickup_count, i32::MAX)
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{
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self.carried = new_slot_item;
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// slot.onTake(player, newSlot);
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}
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}
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}
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}
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}
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ClickOperation::QuickMove(
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&ClickOperation::QuickMove(
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QuickMoveClick::Left { slot } | QuickMoveClick::Right { slot },
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) => {
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// in vanilla it also tests if QuickMove has a slot index of -999
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// but i don't think that's ever possible so it's not covered here
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let slot = slot as usize;
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loop {
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let new_slot_item = self.menu_mut().quick_move_stack(*slot as usize);
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let slot_item = self.menu().slot(*slot as usize).unwrap();
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if new_slot_item.is_empty() || slot_item != &new_slot_item {
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let new_slot_item = self.menu_mut().quick_move_stack(slot);
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let slot_item = self.menu().slot(slot).unwrap();
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if new_slot_item.is_empty() || slot_item.kind() != new_slot_item.kind() {
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break;
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}
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}
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@ -390,15 +458,16 @@ impl Inventory {
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*target_slot = source_slot;
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}
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} else if source_slot.is_empty() {
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let ItemStack::Present(target_item) = target_slot else {
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unreachable!("target slot is not empty but is not present");
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};
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let target_item = target_slot
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.as_present()
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.expect("target slot was already checked to not be empty");
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if self.menu().may_place(source_slot_index, target_item) {
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// get the target_item but mutable
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let source_max_stack_size = self.menu().max_stack_size(source_slot_index);
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let target_slot = self.menu_mut().slot_mut(target_slot_index).unwrap();
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let new_source_slot = target_slot.split(source_max_stack_size);
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let new_source_slot =
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target_slot.split(source_max_stack_size.try_into().unwrap());
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*self.menu_mut().slot_mut(source_slot_index).unwrap() = new_source_slot;
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}
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} else if self.menu().may_pickup(source_slot_index) {
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@ -407,11 +476,12 @@ impl Inventory {
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};
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if self.menu().may_place(source_slot_index, target_item) {
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let source_max_stack = self.menu().max_stack_size(source_slot_index);
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if target_slot.count() > source_max_stack as i32 {
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if target_slot.count() > source_max_stack {
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// if there's more than the max stack size in the target slot
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let target_slot = self.menu_mut().slot_mut(target_slot_index).unwrap();
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let new_source_slot = target_slot.split(source_max_stack);
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let new_source_slot =
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target_slot.split(source_max_stack.try_into().unwrap());
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*self.menu_mut().slot_mut(source_slot_index).unwrap() = new_source_slot;
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// if !self.inventory_menu.add(new_source_slot) {
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// player.drop(new_source_slot, true);
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@ -535,6 +605,67 @@ impl Inventory {
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let hotbar_items = &inventory.slots()[inventory.hotbar_slots_range()];
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hotbar_items[self.selected_hotbar_slot as usize].clone()
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}
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/// TODO: implement bundles
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fn try_item_click_behavior_override(
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&self,
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_operation: &ClickOperation,
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_slot_item_index: usize,
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) -> bool {
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false
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}
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fn safe_insert(&mut self, slot: usize, src_item: ItemStack, take_count: i32) -> ItemStack {
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let Some(slot_item) = self.menu_mut().slot_mut(slot) else {
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return src_item;
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};
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let ItemStack::Present(mut src_item) = src_item else {
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return src_item;
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};
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let take_count = cmp::min(
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cmp::min(take_count, src_item.count),
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src_item.kind.max_stack_size() - slot_item.count(),
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);
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if take_count <= 0 {
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return src_item.into();
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}
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let take_count = take_count as u32;
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if slot_item.is_empty() {
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*slot_item = src_item.split(take_count).into();
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} else if let ItemStack::Present(slot_item) = slot_item
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&& slot_item.is_same_item_and_components(&src_item)
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{
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src_item.count -= take_count as i32;
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slot_item.count += take_count as i32;
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}
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src_item.into()
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}
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fn try_remove(&mut self, slot: usize, count: i32, limit: i32) -> Option<ItemStack> {
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if !self.menu().may_pickup(slot) {
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return None;
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}
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let mut slot_item = self.menu().slot(slot)?.clone();
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if !self.menu().allow_modification(slot) && limit < slot_item.count() {
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return None;
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}
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let count = count.min(limit);
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if count <= 0 {
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return None;
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}
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// vanilla calls .remove here but i think it has the same behavior as split?
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let removed = slot_item.split(count as u32);
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if removed.is_present() && slot_item.is_empty() {
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*self.menu_mut().slot_mut(slot).unwrap() = ItemStack::Empty;
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}
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Some(removed)
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}
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}
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fn can_item_quick_replace(
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@ -680,12 +811,12 @@ pub struct ContainerClickEvent {
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pub operation: ClickOperation,
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}
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pub fn handle_container_click_event(
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mut query: Query<(Entity, &mut Inventory)>,
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mut query: Query<(Entity, &mut Inventory, Option<&PlayerAbilities>)>,
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mut events: EventReader<ContainerClickEvent>,
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mut commands: Commands,
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) {
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for event in events.read() {
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let (entity, mut inventory) = query.get_mut(event.entity).unwrap();
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let (entity, mut inventory, player_abilities) = query.get_mut(event.entity).unwrap();
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if inventory.id != event.window_id {
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error!(
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"Tried to click container with ID {}, but the current container ID is {}. Click packet won't be sent.",
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@ -694,16 +825,18 @@ pub fn handle_container_click_event(
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continue;
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}
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let menu = inventory.menu_mut();
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let old_slots = menu.slots().clone();
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// menu.click(&event.operation);
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let old_slots = inventory.menu().slots();
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inventory.simulate_click(
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&event.operation,
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player_abilities.unwrap_or(&PlayerAbilities::default()),
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);
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let new_slots = inventory.menu().slots();
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// see which slots changed after clicking and put them in the hashmap
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// the server uses this to check if we desynced
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let mut changed_slots: HashMap<u16, HashedStack> = HashMap::new();
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for (slot_index, old_slot) in old_slots.iter().enumerate() {
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let new_slot = &menu.slots()[slot_index];
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let new_slot = &new_slots[slot_index];
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if old_slot != new_slot {
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changed_slots.insert(slot_index as u16, HashedStack::from(new_slot));
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}
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@ -784,3 +917,49 @@ fn handle_set_selected_hotbar_slot_event(
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));
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}
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}
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#[cfg(test)]
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mod tests {
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use azalea_registry::Item;
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use super::*;
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#[test]
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fn test_simulate_shift_click_in_crafting_table() {
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let spruce_planks = ItemStack::Present(ItemStackData {
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count: 4,
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kind: Item::SprucePlanks,
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components: Default::default(),
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});
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let mut inventory = Inventory {
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inventory_menu: Menu::Player(azalea_inventory::Player::default()),
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id: 1,
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container_menu: Some(Menu::Crafting {
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result: spruce_planks.clone(),
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// simulate_click won't delete the items from here
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grid: SlotList::default(),
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player: SlotList::default(),
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}),
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container_menu_title: None,
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carried: ItemStack::Empty,
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state_id: 0,
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quick_craft_status: QuickCraftStatusKind::Start,
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quick_craft_kind: QuickCraftKind::Middle,
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quick_craft_slots: HashSet::new(),
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selected_hotbar_slot: 0,
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};
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inventory.simulate_click(
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&ClickOperation::QuickMove(QuickMoveClick::Left { slot: 0 }),
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&PlayerAbilities::default(),
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);
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let new_slots = inventory.menu().slots();
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assert_eq!(&new_slots[0], &ItemStack::Empty);
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assert_eq!(
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&new_slots[*Menu::CRAFTING_PLAYER_SLOTS.start()],
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&spruce_planks
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);
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}
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}
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@ -1,5 +1,5 @@
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use azalea_core::tick::GameTick;
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use azalea_entity::InLoadedChunk;
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use azalea_entity::{InLoadedChunk, LocalEntity};
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use azalea_physics::PhysicsSet;
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use azalea_protocol::packets::game::ServerboundPlayerLoaded;
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use bevy_app::{App, Plugin};
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@ -29,9 +29,17 @@ impl Plugin for PlayerLoadedPlugin {
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#[derive(Component)]
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pub struct HasClientLoaded;
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#[allow(clippy::type_complexity)]
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pub fn player_loaded_packet(
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mut commands: Commands,
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query: Query<Entity, (With<InLoadedChunk>, Without<HasClientLoaded>)>,
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query: Query<
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Entity,
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(
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With<LocalEntity>,
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With<InLoadedChunk>,
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Without<HasClientLoaded>,
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),
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>,
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) {
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for entity in query.iter() {
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commands.trigger(SendPacketEvent::new(entity, ServerboundPlayerLoaded));
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|
|
|
@ -48,6 +48,7 @@ pub fn generate(input: &DeclareMenus) -> TokenStream {
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}
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quote! {
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#[derive(Debug)]
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pub enum MenuLocation {
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#menu_location_variants
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}
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|
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@ -617,13 +617,26 @@ impl Menu {
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}
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/// Whether the item in the given slot could be clicked and picked up.
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///
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/// TODO: right now this always returns true
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pub fn may_pickup(&self, _source_slot_index: usize) -> bool {
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true
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}
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/// Whether the item in the slot can be picked up and placed.
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pub fn allow_modification(&self, target_slot_index: usize) -> bool {
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if !self.may_pickup(target_slot_index) {
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return false;
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}
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let item = self.slot(target_slot_index).unwrap();
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// the default here probably doesn't matter since we should only be calling this
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// if we already checked that the slot isn't empty
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item.as_present()
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.is_some_and(|item| self.may_place(target_slot_index, item))
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}
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/// Get the maximum number of items that can be placed in this slot.
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pub fn max_stack_size(&self, _target_slot_index: usize) -> u32 {
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pub fn max_stack_size(&self, _target_slot_index: usize) -> i32 {
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64
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}
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|
@ -657,7 +670,10 @@ impl Menu {
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}
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}
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item_slot.is_empty()
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let is_source_slot_now_empty = item_slot.is_empty();
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*self.slot_mut(item_slot_index).unwrap() = item_slot;
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is_source_slot_now_empty
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}
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/// Merge this item slot into the target item slot, only if the target item
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|
@ -677,7 +693,7 @@ impl Menu {
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&& target_item.is_same_item_and_components(item)
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{
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let slot_item_limit = self.max_stack_size(target_slot_index);
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let new_target_slot_data = item.split(u32::min(slot_item_limit, item.count as u32));
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let new_target_slot_data = item.split(i32::min(slot_item_limit, item.count) as u32);
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// get the target slot again but mut this time so we can update it
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let target_slot = self.slot_mut(target_slot_index).unwrap();
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|
@ -688,18 +704,23 @@ impl Menu {
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}
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}
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fn move_item_to_slot_if_empty(&mut self, item_slot: &mut ItemStack, target_slot_index: usize) {
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let ItemStack::Present(item) = item_slot else {
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fn move_item_to_slot_if_empty(
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&mut self,
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source_item: &mut ItemStack,
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target_slot_index: usize,
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) {
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let ItemStack::Present(source_item_data) = source_item else {
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return;
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};
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let target_slot = self.slot(target_slot_index).unwrap();
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if target_slot.is_empty() && self.may_place(target_slot_index, item) {
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if target_slot.is_empty() && self.may_place(target_slot_index, source_item_data) {
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let slot_item_limit = self.max_stack_size(target_slot_index);
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let new_target_slot_data = item.split(u32::min(slot_item_limit, item.count as u32));
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let new_target_slot_data =
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source_item_data.split(i32::min(slot_item_limit, source_item_data.count) as u32);
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source_item.update_empty();
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let target_slot = self.slot_mut(target_slot_index).unwrap();
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*target_slot = ItemStack::Present(new_target_slot_data);
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item_slot.update_empty();
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*target_slot = new_target_slot_data.into();
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}
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}
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}
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|
|
|
@ -87,6 +87,13 @@ impl ItemStack {
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ItemStack::Present(i) => Some(i),
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}
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}
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pub fn as_present_mut(&mut self) -> Option<&mut ItemStackData> {
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match self {
|
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ItemStack::Empty => None,
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ItemStack::Present(i) => Some(i),
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}
|
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}
|
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}
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|
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/// An item in an inventory, with a count and NBT. Usually you want
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|
@ -172,6 +179,16 @@ impl AzaleaWrite for ItemStack {
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}
|
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}
|
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|
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impl From<ItemStackData> for ItemStack {
|
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fn from(item: ItemStackData) -> Self {
|
||||
if item.is_empty() {
|
||||
ItemStack::Empty
|
||||
} else {
|
||||
ItemStack::Present(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An update to an item's data components.
|
||||
///
|
||||
/// Note that in vanilla items come with their own set of default components,
|
||||
|
@ -311,24 +328,19 @@ impl PartialEq for DataComponentPatch {
|
|||
return false;
|
||||
}
|
||||
for (kind, component) in &self.components {
|
||||
match other.components.get(kind) {
|
||||
Some(other_component) => {
|
||||
// we can't use PartialEq, but we can use our own eq method
|
||||
if let Some(component) = component {
|
||||
if let Some(other_component) = other_component {
|
||||
if !component.eq((*other_component).clone()) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else if other_component.is_some() {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
let Some(other_component) = other.components.get(kind) else {
|
||||
return false;
|
||||
};
|
||||
// we can't use PartialEq, but we can use our own eq method
|
||||
if let Some(component) = component {
|
||||
let Some(other_component) = other_component else {
|
||||
return false;
|
||||
};
|
||||
if !component.eq((*other_component).clone()) {
|
||||
return false;
|
||||
}
|
||||
} else if other_component.is_some() {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
true
|
||||
|
|
|
@ -32,7 +32,7 @@ pub trait ContainerClientExt {
|
|||
fn open_inventory(&self) -> Option<ContainerHandle>;
|
||||
fn get_held_item(&self) -> ItemStack;
|
||||
fn get_open_container(&self) -> Option<ContainerHandleRef>;
|
||||
fn view_inventory(&self) -> Menu;
|
||||
fn view_container_or_inventory(&self) -> Menu;
|
||||
}
|
||||
|
||||
impl ContainerClientExt for Client {
|
||||
|
@ -124,13 +124,19 @@ impl ContainerClientExt for Client {
|
|||
}
|
||||
}
|
||||
|
||||
/// Returns the player's inventory menu.
|
||||
/// Returns the player's currently open container menu, or their inventory
|
||||
/// if no container is open.
|
||||
///
|
||||
/// This is a shortcut for accessing the client's
|
||||
/// [`Inventory::inventory_menu`].
|
||||
fn view_inventory(&self) -> Menu {
|
||||
self.map_get_component::<Inventory, _>(|inventory| inventory.inventory_menu.clone())
|
||||
.expect("no inventory")
|
||||
/// This tries to access the client's [`Inventory::container_menu`] and
|
||||
/// falls back to [`Inventory::inventory_menu`].
|
||||
fn view_container_or_inventory(&self) -> Menu {
|
||||
self.map_get_component::<Inventory, _>(|inventory| {
|
||||
inventory
|
||||
.container_menu
|
||||
.clone()
|
||||
.unwrap_or(inventory.inventory_menu.clone())
|
||||
})
|
||||
.expect("no inventory")
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -192,6 +198,12 @@ impl ContainerHandleRef {
|
|||
self.menu().map(|menu| menu.contents())
|
||||
}
|
||||
|
||||
/// Return the contents of the menu, including the player's inventory. If
|
||||
/// the container is closed, this will return `None`.
|
||||
pub fn slots(&self) -> Option<Vec<ItemStack>> {
|
||||
self.menu().map(|menu| menu.slots())
|
||||
}
|
||||
|
||||
pub fn click(&self, operation: impl Into<ClickOperation>) {
|
||||
let operation = operation.into();
|
||||
self.client.ecs.lock().send_event(ContainerClickEvent {
|
||||
|
@ -246,6 +258,17 @@ impl ContainerHandle {
|
|||
self.0.contents()
|
||||
}
|
||||
|
||||
/// Return the contents of the menu, including the player's inventory. If
|
||||
/// the container is closed, this will return `None`.
|
||||
pub fn slots(&self) -> Option<Vec<ItemStack>> {
|
||||
self.0.slots()
|
||||
}
|
||||
|
||||
/// Closes the inventory by dropping the handle.
|
||||
pub fn close(self) {
|
||||
// implicitly calls drop
|
||||
}
|
||||
|
||||
pub fn click(&self, operation: impl Into<ClickOperation>) {
|
||||
self.0.click(operation);
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue