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https://github.com/mat-1/azalea.git
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switch some packet structs to unit structs
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parent
ae5c0ea8e5
commit
f364ad6b21
12 changed files with 18 additions and 21 deletions
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@ -61,6 +61,7 @@ pub struct WriteConnection<W: ProtocolPacket> {
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/// resolver,
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/// connect::Connection,
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/// packets::{
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/// self,
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/// ClientIntention, PROTOCOL_VERSION,
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/// login::{
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/// ClientboundLoginPacket,
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@ -115,7 +116,13 @@ pub struct WriteConnection<W: ProtocolPacket> {
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/// return Err("login disconnect".into());
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/// }
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/// ClientboundLoginPacket::CustomQuery(p) => {}
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/// ClientboundLoginPacket::CookieRequest(_) => {}
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/// ClientboundLoginPacket::CookieRequest(p) => {
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/// conn.write(packets::login::ServerboundCookieResponse {
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/// key: p.key,
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/// payload: None,
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/// })
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/// .await?;
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/// }
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/// }
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/// };
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///
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@ -2,4 +2,4 @@ use azalea_buf::AzBuf;
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use azalea_protocol_macros::ClientboundConfigPacket;
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#[derive(Clone, Debug, AzBuf, ClientboundConfigPacket)]
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pub struct ClientboundFinishConfiguration {}
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pub struct ClientboundFinishConfiguration;
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@ -2,4 +2,4 @@ use azalea_buf::AzBuf;
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use azalea_protocol_macros::ServerboundConfigPacket;
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#[derive(Clone, Debug, AzBuf, ServerboundConfigPacket)]
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pub struct ServerboundFinishConfiguration {}
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pub struct ServerboundFinishConfiguration;
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@ -2,4 +2,4 @@ use azalea_buf::AzBuf;
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use azalea_protocol_macros::ClientboundGamePacket;
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#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
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pub struct ClientboundChunkBatchStart {}
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pub struct ClientboundChunkBatchStart;
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@ -88,16 +88,6 @@ pub struct MessageSignatureCache {
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pub entries: Vec<Option<MessageSignature>>,
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}
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// impl MessageSignatureCache {
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// pub fn unpacker(&self) -> impl Fn(u32) -> Option<SignedMessageBody> {
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// }
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// }
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// impl PackedSignedMessageBody {
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// pub fn unpack(&self, unpacker: impl Fn(u32) -> Option<SignedMessageBody>)
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// {} }
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impl ClientboundPlayerChat {
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/// Returns the content of the message. If you want to get the FormattedText
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/// for the whole message including the sender part, use
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@ -3,4 +3,4 @@ use azalea_protocol_macros::ClientboundGamePacket;
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/// Unused in vanilla.
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#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
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pub struct ClientboundPlayerCombatEnter {}
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pub struct ClientboundPlayerCombatEnter;
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@ -2,4 +2,4 @@ use azalea_buf::AzBuf;
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use azalea_protocol_macros::ClientboundGamePacket;
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#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
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pub struct ClientboundStartConfiguration {}
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pub struct ClientboundStartConfiguration;
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@ -2,4 +2,4 @@ use azalea_buf::AzBuf;
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use azalea_protocol_macros::ServerboundGamePacket;
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#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
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pub struct ServerboundClientTickEnd {}
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pub struct ServerboundClientTickEnd;
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@ -2,4 +2,4 @@ use azalea_buf::AzBuf;
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use azalea_protocol_macros::ServerboundGamePacket;
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#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
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pub struct ServerboundConfigurationAcknowledged {}
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pub struct ServerboundConfigurationAcknowledged;
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@ -2,4 +2,4 @@ use azalea_buf::AzBuf;
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use azalea_protocol_macros::ServerboundLoginPacket;
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#[derive(Clone, Debug, AzBuf, ServerboundLoginPacket)]
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pub struct ServerboundLoginAcknowledged {}
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pub struct ServerboundLoginAcknowledged;
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@ -2,4 +2,4 @@ use azalea_buf::AzBuf;
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use azalea_protocol_macros::ServerboundStatusPacket;
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#[derive(Clone, Debug, AzBuf, ServerboundStatusPacket)]
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pub struct ServerboundStatusRequest {}
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pub struct ServerboundStatusRequest;
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@ -2,7 +2,7 @@ use azalea_block::{Block, BlockState};
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use azalea_client::{inventory::Inventory, Client};
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use azalea_entity::{FluidOnEyes, Physics};
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use azalea_inventory::{components, ItemStack, Menu};
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use azalea_registry::{DataComponentKind, Fluid};
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use azalea_registry::Fluid;
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#[derive(Debug)]
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pub struct BestToolResult {
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