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remove EntityBundle on start_configuration

This commit is contained in:
mat 2025-03-07 19:17:23 +00:00
parent 42c79043cf
commit e9a5df2e87
2 changed files with 5 additions and 5 deletions

View file

@ -1514,7 +1514,8 @@ impl GamePacketHandler<'_> {
commands
.entity(self.player)
.insert(crate::client::InConfigState)
.remove::<crate::JoinedClientBundle>();
.remove::<crate::JoinedClientBundle>()
.remove::<EntityBundle>();
});
}

View file

@ -1,18 +1,17 @@
use azalea_client::{InConfigState, InGameState, test_simulation::*};
use azalea_client::test_simulation::*;
use azalea_core::{
delta::PositionDelta8,
position::{ChunkPos, Vec3},
resource_location::ResourceLocation,
};
use azalea_entity::{LocalEntity, metadata::Cow};
use azalea_entity::metadata::Cow;
use azalea_protocol::packets::{
ConnectionProtocol,
config::{ClientboundFinishConfiguration, ClientboundRegistryData},
game::ClientboundAddEntity,
};
use azalea_registry::DimensionType;
use azalea_world::InstanceName;
use bevy_ecs::{entity::Entity, query::With};
use bevy_ecs::query::With;
use bevy_log::tracing_subscriber;
use simdnbt::owned::{NbtCompound, NbtTag};
use uuid::Uuid;