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merge main

This commit is contained in:
mat 2025-06-17 09:17:07 -09:30
commit e1d9c729d3
39 changed files with 1125 additions and 762 deletions

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@ -10,14 +10,29 @@ is breaking anyways, semantic versioning is not followed.
### Added
- `HitResult` now contains the entity that's being looked at.
### Changed
- Renamed `azalea_entity::EntityKind` to `EntityKindComponent` to disambiguate with `azalea_registry::EntityKind`.
- Moved functions and types related to hit results from `azalea::interact` to `azalea::interact::pick`.
- `Client::attack` now takes `Entity` instead of `MinecraftEntityId`.
### Fixed
## [0.13.0] - 2025-06-15
### Added
- This changelog. To see changes before this update, look at the git commits.
- azalea and azalea-client now have a `packet-event` feature, which can be disabled for efficiency if you're not using `Event::Packet`.
- `StartJoinServerEvent` can now be used to join servers exclusively from the ECS without a Tokio runtime.
- `FormattedText::to_html` and `FormattedText::to_custom_format`. (@Kumpelinus)
- Add `FormattedText::to_html` and `FormattedText::to_custom_format`. (@Kumpelinus)
- Non-standard legacy hex colors like `§#ff0000` are now supported in azalea-chat.
- Chat signing.
- Add auto-reconnecting which is enabled by default.
- `Client::start_use_item`.
- `ClientBuilder` and `SwarmBuilder` are now Send.
- Add `Client::start_use_item`.
- The pathfinder no longer avoids slabs, stairs, and dirt path blocks.
- The pathfinder now immediately recalculates if blocks are placed in its path.
- Bots that use custom pathfinder moves can now keep arbitrary persistent state by using the `CustomPathfinderState` component and `PathfinderCtx::custom_state`.
@ -27,9 +42,11 @@ is breaking anyways, semantic versioning is not followed.
- Proper support for getting biomes at coordinates.
- Add a new `Client::entities_by` which sorts entities that match a criteria by their distance to the client.
- New client event `Event::ReceiveChunk`.
- Several new functions for interacting with inventories.
- Several new functions for interacting with inventories (`Client::get_inventory`, `get_held_item`, `ContainerHandleRef::left_click`, `shift_click`, `right_click`, `slots`).
- Add `Client::mine_with_auto_tool`.
- Add `Client::set_selected_hotbar_slot` and `Client::selected_hotbar_slot`.
- Add `Client::attack_cooldown_remaining_ticks` to complement `has_attack_cooldown`.
- Add `BlockPos::length`, `distance_to`, and `center_bottom`.
### Changed
@ -38,11 +55,10 @@ is breaking anyways, semantic versioning is not followed.
- Update to [Bevy 0.16](https://bevyengine.org/news/bevy-0-16/).
- Rename `InstanceContainer::insert` to `get_or_insert`.
- Replace `BlockInteractEvent` with the more general-purpose `StartUseItemEvent`.
- `ClientBuilder` and `SwarmBuilder` are now Send.
- Replace `wait_one_tick` and `wait_one_update` with `wait_ticks` and `wait_updates`.
- Functions that took `&Vec3` or `&BlockPos` as arguments now only take them as owned types.
- Rename `azalea_block::Block` to `BlockTrait` to disambiguate with `azalea_registry::Block`.
- `GotoEvent` is now non-enhaustive, it should be constructed by calling its methods now.
- `GotoEvent` is now non-enhaustive and should instead be constructed by calling its methods.
### Fixed

875
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -22,7 +22,7 @@ resolver = "2"
# --- Workspace Settings ---
[workspace.package]
version = "0.12.0+mc1.21.6"
version = "0.13.0+mc1.21.6"
edition = "2024"
license = "MIT"
repository = "https://github.com/azalea-rs/azalea"
@ -33,19 +33,19 @@ aes = "0.8.4"
anyhow = "1.0.98"
async-recursion = "1.1.1"
base64 = "0.22.1"
bevy_app = "0.16.0"
bevy_ecs = { version = "0.16.0", default-features = false }
bevy_log = "0.16.0"
bevy_tasks = "0.16.0"
bevy_time = "0.16.0"
bevy_app = "0.16.1"
bevy_ecs = { version = "0.16.1", default-features = false }
bevy_log = "0.16.1"
bevy_tasks = "0.16.1"
bevy_time = "0.16.1"
byteorder = "1.5.0"
cfb8 = "0.8.1"
chrono = { version = "0.4.40", default-features = false }
criterion = "0.5.1"
chrono = { version = "0.4.41", default-features = false }
criterion = "0.6.0"
derive_more = "2.0.1"
enum-as-inner = "0.6.1"
env_logger = "0.11.8"
flate2 = { version = "1.1.1", features = ["zlib-rs"] }
flate2 = { version = "1.1.2", features = ["zlib-rs"] }
futures = "0.3.31"
futures-lite = "2.6.0"
md-5 = "0.10.6"
@ -53,29 +53,29 @@ minecraft_folder_path = "0.1.2"
nohash-hasher = "0.2.0"
num-bigint = "0.4.6"
num-traits = "0.2.19"
parking_lot = "0.12.3"
parking_lot = "0.12.4"
proc-macro2 = "1.0.95"
quote = "1.0.40"
rand = "0.8.4"
rand = "0.9.1"
regex = "1.11.1"
reqwest = { version = "0.12.15", default-features = false }
rsa = "0.9.8"
reqwest = { version = "0.12.20", default-features = false }
rsa = "0.10.0-rc.0"
rsa_public_encrypt_pkcs1 = "0.4.0"
rustc-hash = "2.1.1"
serde = "1.0.219"
serde_json = "1.0.140"
sha-1 = "0.10.1"
sha2 = "0.10.8"
sha2 = "0.11.0-rc.0"
simdnbt = "0.7"
socks5-impl = "0.6.2"
syn = "2.0.100"
socks5-impl = "0.7.0"
syn = "2.0.103"
thiserror = "2.0.12"
tokio = "1.44.2"
tokio = "1.45.1"
tokio-util = "0.7.15"
tracing = "0.1.41"
tracing-subscriber = "0.3.19"
hickory-resolver = "0.25.2"
uuid = "1.16"
uuid = "1.17"
num-format = "0.4.4"
indexmap = "2.9.0"
paste = "1.0.15"
@ -83,6 +83,27 @@ compact_str = "0.9.0"
crc32fast = "1.4.2"
async-compat = "0.2.4"
azalea-block-macros = { path = "azalea-block/azalea-block-macros", version = "0.13.0" }
azalea-block = { path = "azalea-block", version = "0.13.0" }
azalea-auth = { path = "azalea-auth", version = "0.13.0" }
azalea-brigadier = { path = "azalea-brigadier", version = "0.13.0" }
azalea-buf-macros = { path = "azalea-buf/azalea-buf-macros", version = "0.13.0" }
azalea-buf = { path = "azalea-buf", version = "0.13.0" }
azalea-chat = { path = "azalea-chat", version = "0.13.0" }
azalea-client = { path = "azalea-client", version = "0.13.0", default-features = false }
azalea-core = { path = "azalea-core", version = "0.13.0" }
azalea-crypto = { path = "azalea-crypto", version = "0.13.0" }
azalea-entity = { path = "azalea-entity", version = "0.13.0" }
azalea-inventory-macros = { path = "azalea-inventory/azalea-inventory-macros", version = "0.13.0" }
azalea-inventory = { path = "azalea-inventory", version = "0.13.0" }
azalea-language = { path = "azalea-language", version = "0.13.0" }
azalea-physics = { path = "azalea-physics", version = "0.13.0" }
azalea-protocol-macros = { path = "azalea-protocol/azalea-protocol-macros", version = "0.13.0" }
azalea-protocol = { path = "azalea-protocol", version = "0.13.0" }
azalea-registry-macros = { path = "azalea-registry/azalea-registry-macros", version = "0.13.0" }
azalea-registry = { path = "azalea-registry", version = "0.13.0" }
azalea-world = { path = "azalea-world", version = "0.13.0" }
# --- Profile Settings ---
[profile.release]

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@ -23,7 +23,7 @@ _Currently supported Minecraft version: `1.21.6`._
- [Breaking blocks](https://azalea.matdoes.dev/azalea/struct.Client.html#method.mine)
- [Block interactions & building](https://azalea.matdoes.dev/azalea/struct.Client.html#method.block_interact) (this doesn't predict the block interactions/placement on the client yet, but it's usually fine)
- [Inventories](https://azalea.matdoes.dev/azalea/struct.Client.html#impl-ContainerClientExt-for-Client)
- [Attacking entities](https://azalea.matdoes.dev/azalea/struct.Client.html#method.attack) (but you can't get the entity at the crosshair yet)
- [Attacking entities](https://azalea.matdoes.dev/azalea/struct.Client.html#method.attack)
- [Plugins](#plugins)
## Docs

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@ -7,8 +7,8 @@ license.workspace = true
repository.workspace = true
[dependencies]
azalea-buf = { path = "../azalea-buf", version = "0.12.0" }
azalea-crypto = { path = "../azalea-crypto", version = "0.12.0" }
azalea-buf.workspace = true
azalea-crypto.workspace = true
base64.workspace = true
chrono = { workspace = true, features = ["serde"] }
md-5.workspace = true

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@ -7,6 +7,6 @@ license.workspace = true
repository.workspace = true
[dependencies]
azalea-block-macros = { path = "./azalea-block-macros", version = "0.12.0" }
azalea-buf = { path = "../azalea-buf", version = "0.12.0" }
azalea-registry = { path = "../azalea-registry", version = "0.12.0" }
azalea-block-macros.workspace = true
azalea-buf.workspace = true
azalea-registry.workspace = true

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@ -11,8 +11,8 @@ bevy_app.workspace = true
bevy_ecs.workspace = true
[dependencies]
azalea-buf = { path = "../azalea-buf", version = "0.12.0", optional = true }
azalea-chat = { path = "../azalea-chat", version = "0.12.0", optional = true }
azalea-buf = { workspace = true, optional = true }
azalea-chat = { workspace = true, optional = true }
parking_lot.workspace = true
[features]

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@ -3,12 +3,11 @@ mod suggestions;
mod suggestions_builder;
#[cfg(feature = "azalea-buf")]
use std::io::Write;
use std::io::{self, Write};
use std::{
cmp::Ordering,
fmt::{self, Display},
hash::Hash,
io,
};
#[cfg(feature = "azalea-buf")]

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@ -1,6 +1,6 @@
#[cfg(feature = "azalea-buf")]
use std::io::{Cursor, Write};
use std::{collections::HashSet, hash::Hash, io};
use std::io::{self, Cursor, Write};
use std::{collections::HashSet, hash::Hash};
#[cfg(feature = "azalea-buf")]
use azalea_buf::{AzBuf, AzaleaRead, AzaleaReadVar, AzaleaWrite, AzaleaWriteVar, BufReadError};

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@ -7,7 +7,7 @@ license.workspace = true
repository.workspace = true
[dependencies]
azalea-buf-macros = { path = "./azalea-buf-macros", version = "0.12.0" }
azalea-buf-macros.workspace = true
byteorder.workspace = true
serde_json = { workspace = true, optional = true }
simdnbt.workspace = true

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@ -13,11 +13,9 @@ azalea-buf = ["dep:azalea-buf", "simdnbt"]
numbers = ["dep:azalea-registry", "dep:simdnbt"]
[dependencies]
azalea-buf = { path = "../azalea-buf", version = "0.12.0", optional = true, features = [
"serde_json",
] }
azalea-language = { path = "../azalea-language", version = "0.12.0" }
azalea-registry = { path = "../azalea-registry", version = "0.12.0", optional = true }
azalea-buf = { workspace = true, optional = true, features = ["serde_json"] }
azalea-language.workspace = true
azalea-registry = { workspace = true, optional = true }
serde = { workspace = true, features = ["derive"] }
serde_json.workspace = true
simdnbt = { workspace = true, optional = true }

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@ -1,6 +1,7 @@
#[cfg(all(feature = "azalea-buf", feature = "simdnbt"))]
use std::io::{self, Cursor, Write};
use std::{
fmt::{self, Display},
io::{self, Cursor, Write},
sync::LazyLock,
};
@ -9,6 +10,7 @@ use azalea_buf::{AzaleaRead, AzaleaWrite, BufReadError};
use serde::{Deserialize, Deserializer, Serialize, de};
#[cfg(feature = "simdnbt")]
use simdnbt::{Deserialize as _, FromNbtTag as _, Serialize as _};
#[cfg(all(feature = "azalea-buf", feature = "simdnbt"))]
use tracing::{debug, trace, warn};
use crate::{
@ -546,8 +548,7 @@ impl From<&simdnbt::Mutf8Str> for FormattedText {
}
}
#[cfg(feature = "azalea-buf")]
#[cfg(feature = "simdnbt")]
#[cfg(all(feature = "azalea-buf", feature = "simdnbt"))]
impl AzaleaRead for FormattedText {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let nbt = simdnbt::borrow::read_optional_tag(buf)?;
@ -560,8 +561,7 @@ impl AzaleaRead for FormattedText {
}
}
#[cfg(feature = "azalea-buf")]
#[cfg(feature = "simdnbt")]
#[cfg(all(feature = "azalea-buf", feature = "simdnbt"))]
impl AzaleaWrite for FormattedText {
fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
let mut out = Vec::new();

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@ -8,18 +8,18 @@ repository.workspace = true
[dependencies]
async-compat.workspace = true
azalea-auth = { path = "../azalea-auth", version = "0.12.0" }
azalea-block = { path = "../azalea-block", version = "0.12.0" }
azalea-buf = { path = "../azalea-buf", version = "0.12.0" }
azalea-chat = { path = "../azalea-chat", version = "0.12.0" }
azalea-core = { path = "../azalea-core", version = "0.12.0" }
azalea-crypto = { path = "../azalea-crypto", version = "0.12.0" }
azalea-entity = { path = "../azalea-entity", version = "0.12.0" }
azalea-inventory = { path = "../azalea-inventory", version = "0.12.0" }
azalea-physics = { path = "../azalea-physics", version = "0.12.0" }
azalea-protocol = { path = "../azalea-protocol", version = "0.12.0" }
azalea-registry = { path = "../azalea-registry", version = "0.12.0" }
azalea-world = { path = "../azalea-world", version = "0.12.0" }
azalea-auth.workspace = true
azalea-block.workspace = true
azalea-buf.workspace = true
azalea-chat.workspace = true
azalea-core.workspace = true
azalea-crypto.workspace = true
azalea-entity.workspace = true
azalea-inventory.workspace = true
azalea-physics.workspace = true
azalea-protocol.workspace = true
azalea-registry.workspace = true
azalea-world.workspace = true
bevy_app.workspace = true
bevy_ecs.workspace = true
bevy_log = { workspace = true, optional = true }

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@ -1,15 +1,16 @@
use azalea_core::{game_type::GameMode, tick::GameTick};
use azalea_entity::{
Attributes, Physics,
indexing::EntityIdIndex,
metadata::{ShiftKeyDown, Sprinting},
update_bounding_box,
};
use azalea_physics::PhysicsSet;
use azalea_protocol::packets::game::s_interact::{self, ServerboundInteract};
use azalea_world::MinecraftEntityId;
use bevy_app::{App, Plugin, Update};
use bevy_ecs::prelude::*;
use derive_more::{Deref, DerefMut};
use tracing::warn;
use super::packet::game::SendPacketEvent;
use crate::{
@ -45,10 +46,10 @@ impl Plugin for AttackPlugin {
impl Client {
/// Attack the entity with the given id.
pub fn attack(&self, entity_id: MinecraftEntityId) {
pub fn attack(&self, entity: Entity) {
self.ecs.lock().send_event(AttackEvent {
entity: self.entity,
target: entity_id,
target: entity,
});
}
@ -87,41 +88,51 @@ impl Client {
/// entity next tick.
#[derive(Component, Clone, Debug)]
pub struct AttackQueued {
pub target: MinecraftEntityId,
pub target: Entity,
}
pub fn handle_attack_queued(
mut commands: Commands,
mut query: Query<(
Entity,
&AttackQueued,
&LocalGameMode,
&mut TicksSinceLastAttack,
&mut Physics,
&mut Sprinting,
&AttackQueued,
&LocalGameMode,
&ShiftKeyDown,
&EntityIdIndex,
)>,
) {
for (
entity,
attack_queued,
game_mode,
client_entity,
mut ticks_since_last_attack,
mut physics,
mut sprinting,
attack_queued,
game_mode,
sneaking,
entity_id_index,
) in &mut query
{
commands.entity(entity).remove::<AttackQueued>();
let target_entity = attack_queued.target;
let Some(target_entity_id) = entity_id_index.get_by_ecs_entity(target_entity) else {
warn!("tried to attack entity {target_entity} which isn't in our EntityIdIndex");
continue;
};
commands.entity(client_entity).remove::<AttackQueued>();
commands.trigger(SendPacketEvent::new(
entity,
client_entity,
ServerboundInteract {
entity_id: attack_queued.target,
entity_id: target_entity_id,
action: s_interact::ActionType::Attack,
using_secondary_action: **sneaking,
},
));
commands.trigger(SwingArmEvent { entity });
commands.trigger(SwingArmEvent {
entity: client_entity,
});
// we can't attack if we're in spectator mode but it still sends the attack
// packet
@ -142,7 +153,8 @@ pub fn handle_attack_queued(
pub struct AttackEvent {
/// Our client entity that will send the packets to attack.
pub entity: Entity,
pub target: MinecraftEntityId,
/// The entity that will be attacked.
pub target: Entity,
}
pub fn handle_attack_event(mut events: EventReader<AttackEvent>, mut commands: Commands) {
for event in events.read() {

View file

@ -1,3 +1,5 @@
pub mod pick;
use std::collections::HashMap;
use azalea_block::BlockState;
@ -9,27 +11,30 @@ use azalea_core::{
tick::GameTick,
};
use azalea_entity::{
Attributes, EyeHeight, LocalEntity, LookDirection, Position, clamp_look_direction, view_vector,
Attributes, LocalEntity, LookDirection,
attributes::{
creative_block_interaction_range_modifier, creative_entity_interaction_range_modifier,
},
clamp_look_direction,
};
use azalea_inventory::{ItemStack, ItemStackData, components};
use azalea_physics::{
PhysicsSet,
clip::{BlockShapeType, ClipContext, FluidPickType},
};
use azalea_physics::PhysicsSet;
use azalea_protocol::packets::game::{
ServerboundUseItem, s_interact::InteractionHand, s_swing::ServerboundSwing,
ServerboundInteract, ServerboundUseItem,
s_interact::{self, InteractionHand},
s_swing::ServerboundSwing,
s_use_item_on::ServerboundUseItemOn,
};
use azalea_world::{Instance, InstanceContainer, InstanceName};
use azalea_world::{Instance, MinecraftEntityId};
use bevy_app::{App, Plugin, Update};
use bevy_ecs::prelude::*;
use derive_more::{Deref, DerefMut};
use tracing::warn;
use super::mining::Mining;
use crate::{
Client,
attack::handle_attack_event,
interact::pick::{HitResultComponent, update_hit_result_component},
inventory::{Inventory, InventorySet},
local_player::{LocalGameMode, PermissionLevel, PlayerAbilities},
movement::MoveEventsSet,
@ -47,24 +52,29 @@ impl Plugin for InteractPlugin {
Update,
(
(
handle_start_use_item_event,
update_hit_result_component.after(clamp_look_direction),
handle_swing_arm_event,
update_attributes_for_held_item,
update_attributes_for_gamemode,
)
.after(InventorySet)
.after(perform_respawn)
.after(handle_attack_event)
.in_set(UpdateAttributesSet)
.chain(),
update_modifiers_for_held_item
.after(InventorySet)
.after(MoveEventsSet),
),
handle_start_use_item_event,
update_hit_result_component.after(clamp_look_direction),
handle_swing_arm_event,
)
.after(InventorySet)
.after(MoveEventsSet)
.after(perform_respawn)
.after(handle_attack_event)
.chain(),
)
.add_systems(GameTick, handle_start_use_item_queued.before(PhysicsSet))
.add_observer(handle_swing_arm_trigger);
}
}
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
pub struct UpdateAttributesSet;
impl Client {
/// Right-click a block.
///
@ -190,12 +200,6 @@ impl BlockStatePredictionHandler {
}
}
/// A component that contains the block or entity that the player is currently
/// looking at.
#[doc(alias("looking at", "looking at block", "crosshair"))]
#[derive(Component, Clone, Debug, Deref, DerefMut)]
pub struct HitResultComponent(HitResult);
/// An event that makes one of our clients simulate a right-click.
///
/// This event just inserts the [`StartUseItemQueued`] component on the given
@ -248,6 +252,7 @@ pub fn handle_start_use_item_queued(
&LookDirection,
Option<&Mining>,
)>,
entity_id_query: Query<&MinecraftEntityId>,
) {
for (entity, start_use_item, mut prediction_handler, hit_result, look_direction, mining) in
query
@ -261,7 +266,7 @@ pub fn handle_start_use_item_queued(
// TODO: this also skips if LocalPlayer.handsBusy is true, which is used when
// rowing a boat
let mut hit_result = hit_result.0.clone();
let mut hit_result = (**hit_result).clone();
if let Some(force_block) = start_use_item.force_block {
let hit_result_matches = if let HitResult::Block(block_hit_result) = &hit_result {
@ -284,9 +289,9 @@ pub fn handle_start_use_item_queued(
}
match &hit_result {
HitResult::Block(block_hit_result) => {
HitResult::Block(r) => {
let seq = prediction_handler.start_predicting();
if block_hit_result.miss {
if r.miss {
commands.trigger(SendPacketEvent::new(
entity,
ServerboundUseItem {
@ -301,124 +306,41 @@ pub fn handle_start_use_item_queued(
entity,
ServerboundUseItemOn {
hand: start_use_item.hand,
block_hit: block_hit_result.into(),
block_hit: r.into(),
seq,
},
));
// TODO: depending on the result of useItemOn, this might
// also need to send a SwingArmEvent.
// basically, this TODO is for
// simulating block interactions/placements on the
// client-side.
// basically, this TODO is for simulating block
// interactions/placements on the client-side.
}
}
HitResult::Entity => {
// TODO: implement HitResult::Entity
HitResult::Entity(r) => {
// TODO: worldborder check
// commands.trigger(SendPacketEvent::new(
// entity,
// ServerboundInteract {
// entity_id: todo!(),
// action: todo!(),
// using_secondary_action: todo!(),
// },
// ));
let Ok(entity_id) = entity_id_query.get(r.entity).copied() else {
warn!("tried to interact with an entity that doesn't have MinecraftEntityId");
continue;
};
commands.trigger(SendPacketEvent::new(
entity,
ServerboundInteract {
entity_id,
action: s_interact::ActionType::InteractAt {
location: r.location,
hand: InteractionHand::MainHand,
},
// TODO: sneaking
using_secondary_action: false,
},
));
}
}
}
}
#[allow(clippy::type_complexity)]
pub fn update_hit_result_component(
mut commands: Commands,
mut query: Query<(
Entity,
Option<&mut HitResultComponent>,
&LocalGameMode,
&Position,
&EyeHeight,
&LookDirection,
&InstanceName,
)>,
instance_container: Res<InstanceContainer>,
) {
for (entity, hit_result_ref, game_mode, position, eye_height, look_direction, world_name) in
&mut query
{
let pick_range = if game_mode.current == GameMode::Creative {
6.
} else {
4.5
};
let eye_position = Vec3 {
x: position.x,
y: position.y + **eye_height as f64,
z: position.z,
};
let Some(instance_lock) = instance_container.get(world_name) else {
continue;
};
let instance = instance_lock.read();
let hit_result = pick(*look_direction, eye_position, &instance.chunks, pick_range);
if let Some(mut hit_result_ref) = hit_result_ref {
**hit_result_ref = hit_result;
} else {
commands
.entity(entity)
.insert(HitResultComponent(hit_result));
}
}
}
/// Get the block or entity that a player would be looking at if their eyes were
/// at the given direction and position.
///
/// If you need to get the block/entity the player is looking at right now, use
/// [`HitResultComponent`].
///
/// Also see [`pick_block`].
///
/// TODO: does not currently check for entities
pub fn pick(
look_direction: LookDirection,
eye_position: Vec3,
chunks: &azalea_world::ChunkStorage,
pick_range: f64,
) -> HitResult {
// TODO
// let entity_hit_result = ;
HitResult::Block(pick_block(look_direction, eye_position, chunks, pick_range))
}
/// Get the block that a player would be looking at if their eyes were at the
/// given direction and position.
///
/// Also see [`pick`].
pub fn pick_block(
look_direction: LookDirection,
eye_position: Vec3,
chunks: &azalea_world::ChunkStorage,
pick_range: f64,
) -> BlockHitResult {
let view_vector = view_vector(look_direction);
let end_position = eye_position + (view_vector * pick_range);
azalea_physics::clip::clip(
chunks,
ClipContext {
from: eye_position,
to: end_position,
block_shape_type: BlockShapeType::Outline,
fluid_pick_type: FluidPickType::None,
},
)
}
/// Whether we can't interact with the block, based on your gamemode. If
/// this is false, then we can interact with the block.
///
@ -504,7 +426,7 @@ pub fn handle_swing_arm_event(mut events: EventReader<SwingArmEvent>, mut comman
}
#[allow(clippy::type_complexity)]
fn update_modifiers_for_held_item(
fn update_attributes_for_held_item(
mut query: Query<(&mut Attributes, &Inventory), (With<LocalEntity>, Changed<Inventory>)>,
) {
for (mut attributes, inventory) in &mut query {
@ -558,3 +480,26 @@ fn update_modifiers_for_held_item(
));
}
}
#[allow(clippy::type_complexity)]
fn update_attributes_for_gamemode(
query: Query<(&mut Attributes, &LocalGameMode), (With<LocalEntity>, Changed<LocalGameMode>)>,
) {
for (mut attributes, game_mode) in query {
if game_mode.current == GameMode::Creative {
attributes
.block_interaction_range
.insert(creative_block_interaction_range_modifier());
attributes
.entity_interaction_range
.insert(creative_entity_interaction_range_modifier());
} else {
attributes
.block_interaction_range
.remove(&creative_block_interaction_range_modifier().id);
attributes
.entity_interaction_range
.remove(&creative_entity_interaction_range_modifier().id);
}
}
}

View file

@ -0,0 +1,282 @@
use azalea_core::{
aabb::AABB,
direction::Direction,
hit_result::{BlockHitResult, EntityHitResult, HitResult},
position::Vec3,
};
use azalea_entity::{
Attributes, Dead, EyeHeight, LocalEntity, LookDirection, Physics, Position,
metadata::{ArmorStandMarker, Marker},
view_vector,
};
use azalea_physics::{
clip::{BlockShapeType, ClipContext, FluidPickType},
collision::entity_collisions::{PhysicsQuery, get_entities},
};
use azalea_world::{Instance, InstanceContainer, InstanceName};
use bevy_ecs::prelude::*;
use derive_more::{Deref, DerefMut};
/// A component that contains the block or entity that the player is currently
/// looking at.
#[doc(alias("looking at", "looking at block", "crosshair"))]
#[derive(Component, Clone, Debug, Deref, DerefMut)]
pub struct HitResultComponent(HitResult);
#[allow(clippy::type_complexity)]
pub fn update_hit_result_component(
mut commands: Commands,
mut query: Query<
(
Entity,
Option<&mut HitResultComponent>,
&Position,
&EyeHeight,
&LookDirection,
&InstanceName,
&Physics,
&Attributes,
),
With<LocalEntity>,
>,
instance_container: Res<InstanceContainer>,
physics_query: PhysicsQuery,
pickable_query: PickableEntityQuery,
) {
for (
entity,
hit_result_ref,
position,
eye_height,
look_direction,
world_name,
physics,
attributes,
) in &mut query
{
let block_pick_range = attributes.block_interaction_range.calculate();
let entity_pick_range = attributes.entity_interaction_range.calculate();
let eye_position = position.up(eye_height.into());
let Some(world_lock) = instance_container.get(world_name) else {
continue;
};
let world = world_lock.read();
let hit_result = pick(PickOpts {
source_entity: entity,
look_direction: *look_direction,
eye_position,
aabb: &physics.bounding_box,
world: &world,
entity_pick_range,
block_pick_range,
physics_query: &physics_query,
pickable_query: &pickable_query,
});
if let Some(mut hit_result_ref) = hit_result_ref {
**hit_result_ref = hit_result;
} else {
commands
.entity(entity)
.insert(HitResultComponent(hit_result));
}
}
}
pub type PickableEntityQuery<'world, 'state, 'a> = Query<
'world,
'state,
Option<&'a ArmorStandMarker>,
(Without<Dead>, Without<Marker>, Without<LocalEntity>),
>;
pub struct PickOpts<'world, 'state, 'a, 'b, 'c> {
source_entity: Entity,
look_direction: LookDirection,
eye_position: Vec3,
aabb: &'a AABB,
world: &'a Instance,
entity_pick_range: f64,
block_pick_range: f64,
physics_query: &'a PhysicsQuery<'world, 'state, 'b>,
pickable_query: &'a PickableEntityQuery<'world, 'state, 'c>,
}
/// Get the block or entity that a player would be looking at if their eyes were
/// at the given direction and position.
///
/// If you need to get the block/entity the player is looking at right now, use
/// [`HitResultComponent`].
///
/// Also see [`pick_block`].
pub fn pick(opts: PickOpts<'_, '_, '_, '_, '_>) -> HitResult {
// vanilla does extra math here to calculate the pick result in between ticks by
// interpolating, but since clients can still only interact on exact ticks, that
// isn't relevant for us.
let mut max_range = opts.entity_pick_range.max(opts.block_pick_range);
let mut max_range_squared = max_range.powi(2);
let block_hit_result = pick_block(
opts.look_direction,
opts.eye_position,
&opts.world.chunks,
max_range,
);
let block_hit_result_dist_squared = block_hit_result
.location
.distance_squared_to(opts.eye_position);
if !block_hit_result.miss {
max_range_squared = block_hit_result_dist_squared;
max_range = block_hit_result_dist_squared.sqrt();
}
let view_vector = view_vector(opts.look_direction);
let end_position = opts.eye_position + (view_vector * max_range);
let inflate_by = 1.;
let pick_aabb = opts
.aabb
.expand_towards(view_vector * max_range)
.inflate_all(inflate_by);
let is_pickable = |entity: Entity| {
// TODO: ender dragon and projectiles have extra logic here. also, we shouldn't
// be able to pick spectators.
if let Ok(armor_stand_marker) = opts.pickable_query.get(entity) {
if let Some(armor_stand_marker) = armor_stand_marker
&& armor_stand_marker.0
{
false
} else {
true
}
} else {
true
}
};
let entity_hit_result = pick_entity(PickEntityOpts {
source_entity: opts.source_entity,
eye_position: opts.eye_position,
end_position,
world: opts.world,
pick_range_squared: max_range_squared,
predicate: &is_pickable,
aabb: &pick_aabb,
physics_query: opts.physics_query,
});
if let Some(entity_hit_result) = entity_hit_result
&& entity_hit_result
.location
.distance_squared_to(opts.eye_position)
< block_hit_result_dist_squared
{
filter_hit_result(
HitResult::Entity(entity_hit_result),
opts.eye_position,
opts.entity_pick_range,
)
} else {
filter_hit_result(
HitResult::Block(block_hit_result),
opts.eye_position,
opts.block_pick_range,
)
}
}
fn filter_hit_result(hit_result: HitResult, eye_position: Vec3, range: f64) -> HitResult {
let location = hit_result.location();
if !location.closer_than(eye_position, range) {
let direction = Direction::nearest(location - eye_position);
HitResult::new_miss(location, direction, location.into())
} else {
hit_result
}
}
/// Get the block that a player would be looking at if their eyes were at the
/// given direction and position.
///
/// Also see [`pick`].
pub fn pick_block(
look_direction: LookDirection,
eye_position: Vec3,
chunks: &azalea_world::ChunkStorage,
pick_range: f64,
) -> BlockHitResult {
let view_vector = view_vector(look_direction);
let end_position = eye_position + (view_vector * pick_range);
azalea_physics::clip::clip(
chunks,
ClipContext {
from: eye_position,
to: end_position,
block_shape_type: BlockShapeType::Outline,
fluid_pick_type: FluidPickType::None,
},
)
}
struct PickEntityOpts<'world, 'state, 'a, 'b> {
source_entity: Entity,
eye_position: Vec3,
end_position: Vec3,
world: &'a azalea_world::Instance,
pick_range_squared: f64,
predicate: &'a dyn Fn(Entity) -> bool,
aabb: &'a AABB,
physics_query: &'a PhysicsQuery<'world, 'state, 'b>,
}
// port of getEntityHitResult
fn pick_entity(opts: PickEntityOpts) -> Option<EntityHitResult> {
let mut picked_distance_squared = opts.pick_range_squared;
let mut result = None;
for (candidate, candidate_aabb) in get_entities(
opts.world,
Some(opts.source_entity),
opts.aabb,
opts.predicate,
opts.physics_query,
) {
// TODO: if the entity is "REDIRECTABLE_PROJECTILE" then this should be 1.0.
// azalea needs support for entity tags first for this to be possible. see
// getPickRadius in decompiled minecraft source
let candidate_pick_radius = 0.;
let candidate_aabb = candidate_aabb.inflate_all(candidate_pick_radius);
let clip_location = candidate_aabb.clip(opts.eye_position, opts.end_position);
if candidate_aabb.contains(opts.eye_position) {
if picked_distance_squared >= 0. {
result = Some(EntityHitResult {
location: clip_location.unwrap_or(opts.eye_position),
entity: candidate,
});
picked_distance_squared = 0.;
}
} else if let Some(clip_location) = clip_location {
let distance_squared = opts.eye_position.distance_squared_to(clip_location);
if distance_squared < picked_distance_squared || picked_distance_squared == 0. {
// TODO: don't pick the entity we're riding on
// if candidate_root_vehicle == entity_root_vehicle {
// if picked_distance_squared == 0. {
// picked_entity = Some(candidate);
// picked_location = Some(clip_location);
// }
// } else {
result = Some(EntityHitResult {
location: clip_location,
entity: candidate,
});
picked_distance_squared = distance_squared;
}
}
}
result
}

View file

@ -13,8 +13,8 @@ use tracing::trace;
use crate::{
Client,
interact::{
BlockStatePredictionHandler, HitResultComponent, SwingArmEvent, can_use_game_master_blocks,
check_is_interaction_restricted,
BlockStatePredictionHandler, SwingArmEvent, can_use_game_master_blocks,
check_is_interaction_restricted, pick::HitResultComponent,
},
inventory::{Inventory, InventorySet},
local_player::{InstanceHolder, LocalGameMode, PermissionLevel, PlayerAbilities},
@ -57,7 +57,7 @@ impl Plugin for MiningPlugin {
.after(MoveEventsSet)
.before(azalea_entity::update_bounding_box)
.after(azalea_entity::update_fluid_on_eyes)
.after(crate::interact::update_hit_result_component)
.after(crate::interact::pick::update_hit_result_component)
.after(crate::attack::handle_attack_event)
.after(crate::interact::handle_start_use_item_queued)
.before(crate::interact::handle_swing_arm_event),
@ -143,7 +143,7 @@ fn handle_auto_mine(
entity,
position: block_pos,
});
} else if mining.is_some() && hit_result_component.is_miss() {
} else if mining.is_some() && hit_result_component.miss() {
stop_mining_block_event.write(StopMiningBlockEvent { entity });
}
}

View file

@ -7,8 +7,8 @@ use azalea_core::{
position::{ChunkPos, Vec3},
};
use azalea_entity::{
Dead, EntityBundle, EntityKind, LastSentPosition, LoadedBy, LocalEntity, LookDirection,
Physics, Position, RelativeEntityUpdate,
Dead, EntityBundle, EntityKindComponent, LastSentPosition, LoadedBy, LocalEntity,
LookDirection, Physics, Position, RelativeEntityUpdate,
indexing::{EntityIdIndex, EntityUuidIndex},
metadata::{Health, apply_metadata},
};
@ -668,7 +668,7 @@ impl GamePacketHandler<'_> {
Query<(&EntityIdIndex, &InstanceHolder)>,
// this is a separate query since it's applied on the entity id that's being updated
// instead of the player that received the packet
Query<&EntityKind>,
Query<&EntityKindComponent>,
)>(self.ecs, |(mut commands, query, entity_kind_query)| {
let (entity_id_index, instance_holder) = query.get(self.player).unwrap();

View file

@ -7,15 +7,15 @@ license.workspace = true
repository.workspace = true
[dependencies]
azalea-buf = { path = "../azalea-buf", version = "0.12.0" }
azalea-registry = { path = "../azalea-registry", version = "0.12.0" }
azalea-buf.workspace = true
azalea-registry.workspace = true
bevy_ecs = { workspace = true, optional = true }
nohash-hasher.workspace = true
num-traits.workspace = true
serde = { workspace = true, optional = true }
simdnbt.workspace = true
tracing.workspace = true
azalea-chat = { path = "../azalea-chat", version = "0.12.0" }
azalea-chat.workspace = true
indexmap.workspace = true
[features]

View file

@ -1,3 +1,5 @@
use bevy_ecs::entity::Entity;
use crate::{
direction::Direction,
position::{BlockPos, Vec3},
@ -9,30 +11,47 @@ use crate::{
#[derive(Debug, Clone, PartialEq)]
pub enum HitResult {
Block(BlockHitResult),
/// TODO
Entity,
Entity(EntityHitResult),
}
impl HitResult {
pub fn is_miss(&self) -> bool {
pub fn miss(&self) -> bool {
match self {
HitResult::Block(block_hit_result) => block_hit_result.miss,
HitResult::Entity => false,
HitResult::Block(r) => r.miss,
_ => false,
}
}
pub fn location(&self) -> Vec3 {
match self {
HitResult::Block(r) => r.location,
HitResult::Entity(r) => r.location,
}
}
pub fn new_miss(location: Vec3, direction: Direction, block_pos: BlockPos) -> Self {
HitResult::Block(BlockHitResult {
location,
miss: true,
direction,
block_pos,
inside: false,
world_border: false,
})
}
pub fn is_block_hit_and_not_miss(&self) -> bool {
match self {
HitResult::Block(block_hit_result) => !block_hit_result.miss,
HitResult::Entity => false,
}
matches!(self, HitResult::Block(r) if !r.miss)
}
/// Returns the [`BlockHitResult`], if we were looking at a block and it
/// wasn't a miss.
pub fn as_block_hit_result_if_not_miss(&self) -> Option<&BlockHitResult> {
match self {
HitResult::Block(block_hit_result) if !block_hit_result.miss => Some(block_hit_result),
_ => None,
if let HitResult::Block(r) = self
&& !r.miss
{
Some(r)
} else {
None
}
}
}
@ -40,20 +59,21 @@ impl HitResult {
#[derive(Debug, Clone, PartialEq)]
pub struct BlockHitResult {
pub location: Vec3,
pub miss: bool,
pub direction: Direction,
pub block_pos: BlockPos,
pub inside: bool,
pub world_border: bool,
pub miss: bool,
}
impl BlockHitResult {
pub fn miss(location: Vec3, direction: Direction, block_pos: BlockPos) -> Self {
Self {
location,
miss: true,
direction,
block_pos,
miss: true,
inside: false,
world_border: false,
}
@ -66,3 +86,20 @@ impl BlockHitResult {
Self { block_pos, ..*self }
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct EntityHitResult {
pub location: Vec3,
pub entity: Entity,
}
impl From<BlockHitResult> for HitResult {
fn from(value: BlockHitResult) -> Self {
HitResult::Block(value)
}
}
impl From<EntityHitResult> for HitResult {
fn from(value: EntityHitResult) -> Self {
HitResult::Entity(value)
}
}

View file

@ -6,25 +6,20 @@ use std::{
pub const EPSILON: f64 = 1.0E-7;
pub static SIN: LazyLock<[f32; 65536]> = LazyLock::new(|| {
let mut sin = [0.0; 65536];
for (i, item) in sin.iter_mut().enumerate() {
*item = f64::sin((i as f64) * PI * 2.0 / 65536.0) as f32;
}
sin
});
pub static SIN: LazyLock<[f32; 65536]> =
LazyLock::new(|| std::array::from_fn(|i| f64::sin((i as f64) * PI * 2. / 65536.) as f32));
/// A sine function that uses a lookup table.
pub fn sin(x: f32) -> f32 {
let x = x * 10430.378;
let x = x as i32 as usize & 65535;
let x = x as i32 as usize & 0xFFFF;
SIN[x]
}
/// A cosine function that uses a lookup table.
pub fn cos(x: f32) -> f32 {
let x = x * 10430.378 + 16384.0;
let x = x as i32 as usize & 65535;
let x = x * 10430.378 + 16384.;
let x = x as i32 as usize & 0xFFFF;
SIN[x]
}

View file

@ -350,6 +350,12 @@ impl Vec3 {
z: self.z.ceil() as i32,
}
}
/// Whether the distance between this point and `other` is less than
/// `range`.
pub fn closer_than(&self, other: Vec3, range: f64) -> bool {
self.distance_squared_to(other) < range.powi(2)
}
}
/// The coordinates of a block in the world.

View file

@ -11,10 +11,10 @@ criterion.workspace = true
[dependencies]
aes.workspace = true
azalea-buf = { path = "../azalea-buf", version = "0.12.0" }
azalea-buf.workspace = true
cfb8.workspace = true
num-bigint.workspace = true
rand = { workspace = true, features = ["getrandom"] }
rand = { workspace = true, features = ["os_rng"] }
rsa = { workspace = true, features = ["sha2"] }
rsa_public_encrypt_pkcs1.workspace = true
sha-1.workspace = true

View file

@ -6,13 +6,13 @@ use aes::{
Aes128,
cipher::{BlockDecryptMut, BlockEncryptMut, KeyIvInit, inout::InOutBuf},
};
use rand::{RngCore, rngs::OsRng};
use rand::{TryRngCore, rngs::OsRng};
use sha1::{Digest, Sha1};
pub use signing::*;
fn generate_secret_key() -> [u8; 16] {
let mut key = [0u8; 16];
OsRng.fill_bytes(&mut key);
OsRng.try_fill_bytes(&mut key).unwrap();
key
}

View file

@ -83,7 +83,7 @@ pub fn sign_chat_message(opts: &SignChatMessageOptions) -> MessageSignature {
// ... not implemented yet
let signing_key = rsa::pkcs1v15::SigningKey::<Sha256>::new(opts.private_key.clone());
let mut rng = rand::thread_rng();
let mut rng = rand::rng();
let signature = signing_key
.sign_with_rng(&mut rng, &data_to_sign)
.to_bytes();

View file

@ -7,15 +7,13 @@ license.workspace = true
repository.workspace = true
[dependencies]
azalea-block = { path = "../azalea-block", version = "0.12.0" }
azalea-buf = { path = "../azalea-buf", version = "0.12.0" }
azalea-chat = { path = "../azalea-chat", version = "0.12.0", features = [
"azalea-buf",
] }
azalea-core = { path = "../azalea-core", version = "0.12.0" }
azalea-inventory = { path = "../azalea-inventory", version = "0.12.0" }
azalea-registry = { path = "../azalea-registry", version = "0.12.0" }
azalea-world = { path = "../azalea-world", version = "0.12.0" }
azalea-block.workspace = true
azalea-buf.workspace = true
azalea-chat = { workspace = true, features = ["azalea-buf"] }
azalea-core.workspace = true
azalea-inventory.workspace = true
azalea-registry.workspace = true
azalea-world.workspace = true
bevy_app.workspace = true
bevy_ecs.workspace = true
derive_more.workspace = true

View file

@ -12,6 +12,9 @@ pub struct Attributes {
pub speed: AttributeInstance,
pub attack_speed: AttributeInstance,
pub water_movement_efficiency: AttributeInstance,
pub block_interaction_range: AttributeInstance,
pub entity_interaction_range: AttributeInstance,
}
#[derive(Clone, Debug)]
@ -93,7 +96,6 @@ pub fn sprinting_modifier() -> AttributeModifier {
operation: AttributeModifierOperation::MultiplyTotal,
}
}
pub fn base_attack_speed_modifier(amount: f64) -> AttributeModifier {
AttributeModifier {
id: ResourceLocation::new("base_attack_speed"),
@ -101,3 +103,18 @@ pub fn base_attack_speed_modifier(amount: f64) -> AttributeModifier {
operation: AttributeModifierOperation::Addition,
}
}
pub fn creative_block_interaction_range_modifier() -> AttributeModifier {
AttributeModifier {
id: ResourceLocation::new("creative_mode_block_range"),
amount: 0.5,
operation: AttributeModifierOperation::Addition,
}
}
pub fn creative_entity_interaction_range_modifier() -> AttributeModifier {
AttributeModifier {
id: ResourceLocation::new("creative_mode_entity_range"),
amount: 2.0,
operation: AttributeModifierOperation::Addition,
}
}

View file

@ -25,6 +25,7 @@ use azalea_core::{
position::{BlockPos, ChunkPos, Vec3},
resource_location::ResourceLocation,
};
use azalea_registry::EntityKind;
use azalea_world::{ChunkStorage, InstanceName};
use bevy_ecs::{bundle::Bundle, component::Component};
pub use data::*;
@ -426,13 +427,13 @@ impl From<&EyeHeight> for f64 {
/// Most of the time, you should be using `azalea_registry::EntityKind`
/// directly instead.
#[derive(Component, Clone, Copy, Debug, PartialEq, Deref)]
pub struct EntityKind(pub azalea_registry::EntityKind);
pub struct EntityKindComponent(pub azalea_registry::EntityKind);
/// A bundle of components that every entity has. This doesn't contain metadata,
/// that has to be added separately.
#[derive(Bundle)]
pub struct EntityBundle {
pub kind: EntityKind,
pub kind: EntityKindComponent,
pub uuid: EntityUuid,
pub world_name: InstanceName,
pub position: Position,
@ -465,7 +466,7 @@ impl EntityBundle {
};
Self {
kind: EntityKind(kind),
kind: EntityKindComponent(kind),
uuid: EntityUuid(uuid),
world_name: InstanceName(world_name),
position: Position(pos),
@ -475,13 +476,7 @@ impl EntityBundle {
eye_height: EyeHeight(eye_height),
direction: LookDirection::default(),
attributes: Attributes {
// TODO: do the correct defaults for everything, some
// entities have different defaults
speed: AttributeInstance::new(0.1),
attack_speed: AttributeInstance::new(4.0),
water_movement_efficiency: AttributeInstance::new(0.0),
},
attributes: default_attributes(EntityKind::Player),
jumping: Jumping(false),
fluid_on_eyes: FluidOnEyes(FluidKind::Empty),
@ -490,6 +485,18 @@ impl EntityBundle {
}
}
pub fn default_attributes(_entity_kind: EntityKind) -> Attributes {
// TODO: do the correct defaults for everything, some
// entities have different defaults
Attributes {
speed: AttributeInstance::new(0.1),
attack_speed: AttributeInstance::new(4.0),
water_movement_efficiency: AttributeInstance::new(0.0),
block_interaction_range: AttributeInstance::new(4.5),
entity_interaction_range: AttributeInstance::new(3.0),
}
}
/// A marker component that signifies that this entity is "local" and shouldn't
/// be updated by other clients.
///

View file

@ -7,13 +7,11 @@ license.workspace = true
repository.workspace = true
[dependencies]
azalea-buf = { path = "../azalea-buf", version = "0.12.0" }
azalea-chat = { path = "../azalea-chat", version = "0.12.0", features = [
"azalea-buf",
] }
azalea-core = { path = "../azalea-core", version = "0.12.0" }
azalea-inventory-macros = { path = "./azalea-inventory-macros", version = "0.12.0" }
azalea-registry = { path = "../azalea-registry", version = "0.12.0" }
azalea-buf.workspace = true
azalea-chat = { workspace = true, features = ["azalea-buf"] }
azalea-core.workspace = true
azalea-inventory-macros.workspace = true
azalea-registry.workspace = true
indexmap.workspace = true
simdnbt.workspace = true

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@ -11,12 +11,12 @@ bevy_time.workspace = true
uuid.workspace = true
[dependencies]
azalea-block = { path = "../azalea-block", version = "0.12.0" }
azalea-core = { path = "../azalea-core", version = "0.12.0" }
azalea-entity = { version = "0.12.0", path = "../azalea-entity" }
azalea-inventory = { version = "0.12.0", path = "../azalea-inventory" }
azalea-registry = { path = "../azalea-registry", version = "0.12.0" }
azalea-world = { path = "../azalea-world", version = "0.12.0" }
azalea-block.workspace = true
azalea-core.workspace = true
azalea-entity.workspace = true
azalea-inventory.workspace = true
azalea-registry.workspace = true
azalea-world.workspace = true
bevy_app.workspace = true
bevy_ecs.workspace = true
tracing.workspace = true

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@ -13,25 +13,18 @@ tracing-subscriber.workspace = true
[dependencies]
async-recursion.workspace = true
azalea-auth = { path = "../azalea-auth", version = "0.12.0" }
azalea-block = { path = "../azalea-block", version = "0.12.0", default-features = false }
azalea-brigadier = { path = "../azalea-brigadier", version = "0.12.0", features = [
"azalea-buf",
] }
azalea-buf = { path = "../azalea-buf", version = "0.12.0" }
azalea-chat = { path = "../azalea-chat", version = "0.12.0", features = [
"numbers",
"azalea-buf",
] }
azalea-core = { path = "../azalea-core", version = "0.12.0", optional = true, features = [
"serde",
] }
azalea-crypto = { path = "../azalea-crypto", version = "0.12.0" }
azalea-entity = { path = "../azalea-entity", version = "0.12.0" }
azalea-inventory = { path = "../azalea-inventory", version = "0.12.0" }
azalea-protocol-macros = { path = "./azalea-protocol-macros", version = "0.12.0" }
azalea-registry = { path = "../azalea-registry", version = "0.12.0" }
azalea-world = { path = "../azalea-world", version = "0.12.0" }
azalea-auth.workspace = true
azalea-block.workspace = true
azalea-brigadier = { workspace = true, features = ["azalea-buf"] }
azalea-buf.workspace = true
azalea-chat = { workspace = true, features = ["numbers", "azalea-buf"] }
azalea-core = { workspace = true, optional = true, features = ["serde"] }
azalea-crypto.workspace = true
azalea-entity.workspace = true
azalea-inventory.workspace = true
azalea-protocol-macros.workspace = true
azalea-registry.workspace = true
azalea-world.workspace = true
bevy_ecs.workspace = true
# byteorder.workspace = true
flate2.workspace = true

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@ -7,8 +7,8 @@ license.workspace = true
repository.workspace = true
[dependencies]
azalea-buf = { path = "../azalea-buf", version = "0.12.0" }
azalea-registry-macros = { path = "./azalea-registry-macros", version = "0.12.0" }
azalea-buf.workspace = true
azalea-registry-macros.workspace = true
serde = { workspace = true, optional = true, features = ["derive"] }
simdnbt.workspace = true

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@ -7,16 +7,14 @@ license.workspace = true
repository.workspace = true
[dev-dependencies]
azalea-client = { path = "../azalea-client" }
criterion = "0.5.1"
azalea-client.workspace = true
criterion.workspace = true
[dependencies]
azalea-block = { path = "../azalea-block", default-features = false, version = "0.12.0" }
azalea-buf = { path = "../azalea-buf", version = "0.12.0" }
azalea-core = { path = "../azalea-core", version = "0.12.0", features = [
"bevy_ecs",
] }
azalea-registry = { path = "../azalea-registry", version = "0.12.0" }
azalea-block.workspace = true
azalea-buf.workspace = true
azalea-core = { workspace = true, features = ["bevy_ecs"] }
azalea-registry.workspace = true
bevy_ecs.workspace = true
derive_more = { workspace = true, features = ["deref", "deref_mut"] }
nohash-hasher.workspace = true

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@ -147,11 +147,8 @@ impl PartialEntityInfos {
///
/// Also see [`PartialInstance`].
///
/// The reason this is called "instance" instead of "world" or "dimension" is
/// because "world" already means the entire ECS (which can contain multiple
/// instances if we're in a swarm) and "dimension" can be ambiguous (for
/// instance there can be multiple overworlds, and "dimension" is also a math
/// term)
/// This is sometimes interchangably called a "world". However, this type is
/// called `Instance` to avoid colliding with the `World` type from Bevy ECS.
#[derive(Default, Debug)]
pub struct Instance {
pub chunks: ChunkStorage,

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@ -13,19 +13,19 @@ pre-release-replacements = [
[dependencies]
#async-trait.workspace = true
azalea-auth = { version = "0.12.0", path = "../azalea-auth" }
azalea-block = { version = "0.12.0", path = "../azalea-block" }
azalea-brigadier = { version = "0.12.0", path = "../azalea-brigadier" }
azalea-buf = { version = "0.12.0", path = "../azalea-buf" }
azalea-chat = { version = "0.12.0", path = "../azalea-chat" }
azalea-client = { version = "0.12.0", path = "../azalea-client", default-features = false }
azalea-core = { version = "0.12.0", path = "../azalea-core" }
azalea-entity = { version = "0.12.0", path = "../azalea-entity" }
azalea-inventory = { version = "0.12.0", path = "../azalea-inventory" }
azalea-physics = { version = "0.12.0", path = "../azalea-physics" }
azalea-protocol = { version = "0.12.0", path = "../azalea-protocol" }
azalea-registry = { version = "0.12.0", path = "../azalea-registry" }
azalea-world = { version = "0.12.0", path = "../azalea-world" }
azalea-auth.workspace = true
azalea-block.workspace = true
azalea-brigadier.workspace = true
azalea-buf.workspace = true
azalea-chat.workspace = true
azalea-client.workspace = true
azalea-core.workspace = true
azalea-entity.workspace = true
azalea-inventory.workspace = true
azalea-physics.workspace = true
azalea-protocol.workspace = true
azalea-registry.workspace = true
azalea-world.workspace = true
bevy_app.workspace = true
bevy_ecs.workspace = true
bevy_log.workspace = true

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@ -7,11 +7,13 @@ use azalea::{
brigadier::prelude::*,
chunks::ReceiveChunkEvent,
entity::{LookDirection, Position},
interact::HitResultComponent,
interact::pick::HitResultComponent,
packet::game,
pathfinder::{ExecutingPath, Pathfinder},
world::MinecraftEntityId,
};
use azalea_core::hit_result::HitResult;
use azalea_entity::EntityKindComponent;
use azalea_world::InstanceContainer;
use bevy_ecs::event::Events;
use parking_lot::Mutex;
@ -104,15 +106,24 @@ pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
let hit_result = source.bot.component::<HitResultComponent>();
let Some(hit_result) = hit_result.as_block_hit_result_if_not_miss() else {
source.reply("I'm not looking at anything");
return 1;
};
let block_pos = hit_result.block_pos;
let block = source.bot.world().read().get_block_state(block_pos);
source.reply(&format!("I'm looking at {block:?} at {block_pos:?}"));
match &*hit_result {
HitResult::Block(r) => {
if r.miss {
source.reply("I'm not looking at anything");
return 0;
}
let block_pos = r.block_pos;
let block = source.bot.world().read().get_block_state(block_pos);
source.reply(&format!("I'm looking at {block:?} at {block_pos:?}"));
}
HitResult::Entity(r) => {
let entity_kind = *source.bot.entity_component::<EntityKindComponent>(r.entity);
source.reply(&format!(
"I'm looking at {entity_kind} ({:?}) at {}",
r.entity, r.location
));
}
}
1
}));

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@ -21,12 +21,12 @@ pub fn tick(bot: Client, state: State) -> anyhow::Result<()> {
{
let mut ecs = bot.ecs.lock();
let mut query = ecs
.query_filtered::<(&MinecraftEntityId, &Position, &InstanceName), (
.query_filtered::<(Entity, &Position, &InstanceName), (
With<AbstractMonster>,
Without<LocalEntity>,
Without<Dead>,
)>();
for (&entity_id, position, instance_name) in query.iter(&ecs) {
for (entity_id, position, instance_name) in query.iter(&ecs) {
if instance_name != &bot_instance_name {
continue;
}

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@ -237,7 +237,7 @@ impl Goal for ReachBlockPosGoal {
let eye_position = n.center_bottom().up(1.62);
let look_direction = crate::direction_looking_at(eye_position, self.pos.center());
let block_hit_result = azalea_client::interact::pick_block(
let block_hit_result = azalea_client::interact::pick::pick_block(
look_direction,
eye_position,
&self.chunk_storage,

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@ -10,7 +10,7 @@ use azalea_core::{
game_type::GameMode, position::Vec3, resource_location::ResourceLocation, tick::GameTick,
};
use azalea_entity::{
Attributes, EntityDimensions, LookDirection, Physics, Position, attributes::AttributeInstance,
Attributes, EntityDimensions, LookDirection, Physics, Position, default_attributes,
};
use azalea_registry::EntityKind;
use azalea_world::{ChunkStorage, Instance, InstanceContainer, MinecraftEntityId, PartialInstance};
@ -38,11 +38,7 @@ impl SimulatedPlayerBundle {
physics: Physics::new(dimensions, position),
physics_state: PhysicsState::default(),
look_direction: LookDirection::default(),
attributes: Attributes {
speed: AttributeInstance::new(0.1),
attack_speed: AttributeInstance::new(4.0),
water_movement_efficiency: AttributeInstance::new(0.0),
},
attributes: default_attributes(EntityKind::Player),
inventory: Inventory::default(),
}
}