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add pathfinder retry_on_no_path and rework GotoEvent constructor

This commit is contained in:
mat 2025-06-11 16:02:08 -09:00
parent 1b348ceeff
commit df092f25ec
3 changed files with 426 additions and 365 deletions

View file

@ -0,0 +1,84 @@
use std::{sync::Arc, time::Duration};
use bevy_ecs::{entity::Entity, event::Event};
use crate::pathfinder::{
astar::PathfinderTimeout,
goals::Goal,
moves::{self, SuccessorsFn},
};
/// Send this event to start pathfinding to the given goal.
///
/// Also see [`PathfinderClientExt::goto`].
///
/// This event is read by [`goto_listener`].
#[derive(Event)]
#[non_exhaustive]
pub struct GotoEvent {
/// The local bot entity that will do the pathfinding and execute the path.
pub entity: Entity,
pub goal: Arc<dyn Goal>,
/// The function that's used for checking what moves are possible. Usually
/// [`moves::default_move`].
pub successors_fn: SuccessorsFn,
/// Whether the bot is allowed to break blocks while pathfinding.
pub allow_mining: bool,
/// Whether we should recalculate the path when the pathfinder timed out and
/// there's no partial path to try.
///
/// Should usually be set to true.
pub retry_on_no_path: bool,
/// The minimum amount of time that should pass before the A* pathfinder
/// function can return a timeout. It may take up to [`Self::max_timeout`]
/// if it can't immediately find a usable path.
///
/// A good default value for this is
/// `PathfinderTimeout::Time(Duration::from_secs(1))`.
///
/// Also see [`PathfinderTimeout::Nodes`]
pub min_timeout: PathfinderTimeout,
/// The absolute maximum amount of time that the pathfinder function can
/// take to find a path. If it takes this long, it means no usable path was
/// found (so it might be impossible).
///
/// A good default value for this is
/// `PathfinderTimeout::Time(Duration::from_secs(5))`.
pub max_timeout: PathfinderTimeout,
}
impl GotoEvent {
pub fn new(entity: Entity, goal: impl Goal + 'static) -> Self {
Self {
entity,
goal: Arc::new(goal),
successors_fn: moves::default_move,
allow_mining: true,
retry_on_no_path: true,
min_timeout: PathfinderTimeout::Time(Duration::from_secs(1)),
max_timeout: PathfinderTimeout::Time(Duration::from_secs(5)),
}
}
pub fn with_successors_fn(mut self, successors_fn: SuccessorsFn) -> Self {
self.successors_fn = successors_fn;
self
}
pub fn with_allow_mining(mut self, allow_mining: bool) -> Self {
self.allow_mining = allow_mining;
self
}
pub fn with_retry_on_no_path(mut self, retry_on_no_path: bool) -> Self {
self.retry_on_no_path = retry_on_no_path;
self
}
pub fn with_min_timeout(mut self, min_timeout: PathfinderTimeout) -> Self {
self.min_timeout = min_timeout;
self
}
pub fn with_max_timeout(mut self, max_timeout: PathfinderTimeout) -> Self {
self.max_timeout = max_timeout;
self
}
}

View file

@ -7,10 +7,13 @@ pub mod costs;
pub mod custom_state;
pub mod debug;
pub mod goals;
mod goto_event;
pub mod mining;
pub mod moves;
pub mod rel_block_pos;
pub mod simulation;
#[cfg(test)]
mod tests;
pub mod world;
use std::{
@ -43,6 +46,7 @@ use bevy_tasks::{AsyncComputeTaskPool, Task};
use custom_state::{CustomPathfinderState, CustomPathfinderStateRef};
use futures_lite::future;
use goals::BlockPosGoal;
pub use goto_event::GotoEvent;
use parking_lot::RwLock;
use rel_block_pos::RelBlockPos;
use tokio::sync::broadcast::error::RecvError;
@ -112,11 +116,13 @@ impl Plugin for PathfinderPlugin {
/// A component that makes this client able to pathfind.
#[derive(Component, Default, Clone)]
#[non_exhaustive]
pub struct Pathfinder {
pub goal: Option<Arc<dyn Goal>>,
pub successors_fn: Option<SuccessorsFn>,
pub is_calculating: bool,
pub allow_mining: bool,
pub retry_on_no_path: bool,
pub min_timeout: Option<PathfinderTimeout>,
pub max_timeout: Option<PathfinderTimeout>,
@ -135,41 +141,8 @@ pub struct ExecutingPath {
pub is_path_partial: bool,
}
/// Send this event to start pathfinding to the given goal.
///
/// Also see [`PathfinderClientExt::goto`].
///
/// This event is read by [`goto_listener`].
#[derive(Event)]
pub struct GotoEvent {
/// The local bot entity that will do the pathfinding and execute the path.
pub entity: Entity,
pub goal: Arc<dyn Goal>,
/// The function that's used for checking what moves are possible. Usually
/// [`moves::default_move`].
pub successors_fn: SuccessorsFn,
/// Whether the bot is allowed to break blocks while pathfinding.
pub allow_mining: bool,
/// The minimum amount of time that should pass before the A* pathfinder
/// function can return a timeout. It may take up to [`Self::max_timeout`]
/// if it can't immediately find a usable path.
///
/// A good default value for this is
/// `PathfinderTimeout::Time(Duration::from_secs(1))`.
///
/// Also see [`PathfinderTimeout::Nodes`]
pub min_timeout: PathfinderTimeout,
/// The absolute maximum amount of time that the pathfinder function can
/// take to find a path. If it takes this long, it means no usable path was
/// found (so it might be impossible).
///
/// A good default value for this is
/// `PathfinderTimeout::Time(Duration::from_secs(5))`.
pub max_timeout: PathfinderTimeout,
}
#[derive(Event, Clone, Debug)]
#[non_exhaustive]
pub struct PathFoundEvent {
pub entity: Entity,
pub start: BlockPos,
@ -226,27 +199,17 @@ impl PathfinderClientExt for azalea_client::Client {
/// # }
/// ```
fn start_goto(&self, goal: impl Goal + 'static) {
self.ecs.lock().send_event(GotoEvent {
entity: self.entity,
goal: Arc::new(goal),
successors_fn: moves::default_move,
allow_mining: true,
min_timeout: PathfinderTimeout::Time(Duration::from_secs(1)),
max_timeout: PathfinderTimeout::Time(Duration::from_secs(5)),
});
self.ecs
.lock()
.send_event(GotoEvent::new(self.entity, goal));
}
/// Same as [`start_goto`](Self::start_goto). but the bot won't break any
/// blocks while executing the path.
fn start_goto_without_mining(&self, goal: impl Goal + 'static) {
self.ecs.lock().send_event(GotoEvent {
entity: self.entity,
goal: Arc::new(goal),
successors_fn: moves::default_move,
allow_mining: false,
min_timeout: PathfinderTimeout::Time(Duration::from_secs(1)),
max_timeout: PathfinderTimeout::Time(Duration::from_secs(5)),
});
self.ecs
.lock()
.send_event(GotoEvent::new(self.entity, goal).with_allow_mining(false));
}
fn stop_pathfinding(&self) {
@ -359,6 +322,7 @@ pub fn goto_listener(
let goto_id_atomic = pathfinder.goto_id.clone();
let allow_mining = event.allow_mining;
let retry_on_no_path = event.retry_on_no_path;
let mining_cache = MiningCache::new(if allow_mining {
Some(inventory.inventory_menu.clone())
} else {
@ -380,6 +344,7 @@ pub fn goto_listener(
goto_id_atomic,
allow_mining,
mining_cache,
retry_on_no_path,
custom_state,
min_timeout,
max_timeout,
@ -399,10 +364,14 @@ pub struct CalculatePathOpts {
pub goto_id_atomic: Arc<AtomicUsize>,
pub allow_mining: bool,
pub mining_cache: MiningCache,
pub custom_state: CustomPathfinderState,
/// Also see [`GotoEvent::min_timeout`].
/// See [`GotoEvent::retry_on_no_path`].
pub retry_on_no_path: bool,
/// See [`GotoEvent::min_timeout`].
pub min_timeout: PathfinderTimeout,
pub max_timeout: PathfinderTimeout,
pub custom_state: CustomPathfinderState,
}
/// Calculate the [`PathFoundEvent`] for the given pathfinder options.
@ -616,6 +585,10 @@ pub fn path_found_listener(
executing_path.is_path_partial = event.is_partial;
} else if path.is_empty() {
debug!("calculated path is empty, so didn't add ExecutingPath");
if !pathfinder.retry_on_no_path {
debug!("retry_on_no_path is set to false, removing goal");
pathfinder.goal = None;
}
} else {
commands.entity(event.entity).insert(ExecutingPath {
path: path.to_owned(),
@ -938,8 +911,9 @@ fn patch_path(
let goal = Arc::new(BlockPosGoal(patch_end));
let goto_id_atomic = pathfinder.goto_id.clone();
let allow_mining = pathfinder.allow_mining;
let retry_on_no_path = pathfinder.retry_on_no_path;
let mining_cache = MiningCache::new(if allow_mining {
Some(inventory.inventory_menu.clone())
} else {
@ -956,6 +930,8 @@ fn patch_path(
goto_id_atomic,
allow_mining,
mining_cache,
retry_on_no_path,
custom_state,
min_timeout: PathfinderTimeout::Nodes(10_000),
max_timeout: PathfinderTimeout::Nodes(10_000),
@ -1030,6 +1006,7 @@ pub fn recalculate_near_end_of_path(
goal,
successors_fn,
allow_mining: pathfinder.allow_mining,
retry_on_no_path: pathfinder.retry_on_no_path,
min_timeout: if executing_path.path.len() == 50 {
// we have quite some time until the node is reached, soooo we might as
// well burn some cpu cycles to get a good path
@ -1141,6 +1118,7 @@ pub fn recalculate_if_has_goal_but_no_path(
goal,
successors_fn: pathfinder.successors_fn.unwrap(),
allow_mining: pathfinder.allow_mining,
retry_on_no_path: pathfinder.retry_on_no_path,
min_timeout: pathfinder.min_timeout.expect("min_timeout should be set"),
max_timeout: pathfinder.max_timeout.expect("max_timeout should be set"),
});
@ -1267,315 +1245,3 @@ pub fn call_successors_fn(
successors_fn(&mut ctx, pos);
edges
}
#[cfg(test)]
mod tests {
use std::{
collections::HashSet,
sync::Arc,
thread,
time::{Duration, Instant},
};
use azalea_block::BlockState;
use azalea_core::position::{BlockPos, ChunkPos, Vec3};
use azalea_world::{Chunk, ChunkStorage, PartialChunkStorage};
use super::{
GotoEvent,
astar::PathfinderTimeout,
goals::BlockPosGoal,
moves,
simulation::{SimulatedPlayerBundle, Simulation},
};
fn setup_blockposgoal_simulation(
partial_chunks: &mut PartialChunkStorage,
start_pos: BlockPos,
end_pos: BlockPos,
solid_blocks: &[BlockPos],
) -> Simulation {
let mut simulation = setup_simulation_world(partial_chunks, start_pos, solid_blocks, &[]);
// you can uncomment this while debugging tests to get trace logs
// simulation.app.add_plugins(bevy_log::LogPlugin {
// level: bevy_log::Level::TRACE,
// filter: "".to_string(),
// ..Default::default()
// });
simulation.app.world_mut().send_event(GotoEvent {
entity: simulation.entity,
goal: Arc::new(BlockPosGoal(end_pos)),
successors_fn: moves::default_move,
allow_mining: false,
min_timeout: PathfinderTimeout::Nodes(1_000_000),
max_timeout: PathfinderTimeout::Nodes(5_000_000),
});
simulation
}
fn setup_simulation_world(
partial_chunks: &mut PartialChunkStorage,
start_pos: BlockPos,
solid_blocks: &[BlockPos],
extra_blocks: &[(BlockPos, BlockState)],
) -> Simulation {
let mut chunk_positions = HashSet::new();
for block_pos in solid_blocks {
chunk_positions.insert(ChunkPos::from(block_pos));
}
for (block_pos, _) in extra_blocks {
chunk_positions.insert(ChunkPos::from(block_pos));
}
let mut chunks = ChunkStorage::default();
for chunk_pos in chunk_positions {
partial_chunks.set(&chunk_pos, Some(Chunk::default()), &mut chunks);
}
for block_pos in solid_blocks {
chunks.set_block_state(*block_pos, azalea_registry::Block::Stone.into());
}
for (block_pos, block_state) in extra_blocks {
chunks.set_block_state(*block_pos, *block_state);
}
let player = SimulatedPlayerBundle::new(Vec3::new(
start_pos.x as f64 + 0.5,
start_pos.y as f64,
start_pos.z as f64 + 0.5,
));
Simulation::new(chunks, player)
}
pub fn assert_simulation_reaches(simulation: &mut Simulation, ticks: usize, end_pos: BlockPos) {
wait_until_bot_starts_moving(simulation);
for _ in 0..ticks {
simulation.tick();
}
assert_eq!(BlockPos::from(simulation.position()), end_pos);
}
pub fn wait_until_bot_starts_moving(simulation: &mut Simulation) {
let start_pos = simulation.position();
let start_time = Instant::now();
while simulation.position() == start_pos
&& !simulation.is_mining()
&& start_time.elapsed() < Duration::from_millis(500)
{
simulation.tick();
thread::yield_now();
}
}
#[test]
fn test_simple_forward() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(0, 71, 1),
&[BlockPos::new(0, 70, 0), BlockPos::new(0, 70, 1)],
);
assert_simulation_reaches(&mut simulation, 20, BlockPos::new(0, 71, 1));
}
#[test]
fn test_double_diagonal_with_walls() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(2, 71, 2),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(1, 70, 1),
BlockPos::new(2, 70, 2),
BlockPos::new(1, 72, 0),
BlockPos::new(2, 72, 1),
],
);
assert_simulation_reaches(&mut simulation, 30, BlockPos::new(2, 71, 2));
}
#[test]
fn test_jump_with_sideways_momentum() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 3),
BlockPos::new(5, 76, 0),
&[
BlockPos::new(0, 70, 3),
BlockPos::new(0, 70, 2),
BlockPos::new(0, 70, 1),
BlockPos::new(0, 70, 0),
BlockPos::new(1, 71, 0),
BlockPos::new(2, 72, 0),
BlockPos::new(3, 73, 0),
BlockPos::new(4, 74, 0),
BlockPos::new(5, 75, 0),
],
);
assert_simulation_reaches(&mut simulation, 120, BlockPos::new(5, 76, 0));
}
#[test]
fn test_parkour_2_block_gap() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(0, 71, 3),
&[BlockPos::new(0, 70, 0), BlockPos::new(0, 70, 3)],
);
assert_simulation_reaches(&mut simulation, 40, BlockPos::new(0, 71, 3));
}
#[test]
fn test_descend_and_parkour_2_block_gap() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(3, 67, 4),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 69, 1),
BlockPos::new(0, 68, 2),
BlockPos::new(0, 67, 3),
BlockPos::new(0, 66, 4),
BlockPos::new(3, 66, 4),
],
);
assert_simulation_reaches(&mut simulation, 100, BlockPos::new(3, 67, 4));
}
#[test]
fn test_small_descend_and_parkour_2_block_gap() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(0, 70, 5),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 70, 1),
BlockPos::new(0, 69, 2),
BlockPos::new(0, 69, 5),
],
);
assert_simulation_reaches(&mut simulation, 40, BlockPos::new(0, 70, 5));
}
#[test]
fn test_quickly_descend() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(0, 68, 3),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 69, 1),
BlockPos::new(0, 68, 2),
BlockPos::new(0, 67, 3),
],
);
assert_simulation_reaches(&mut simulation, 60, BlockPos::new(0, 68, 3));
}
#[test]
fn test_2_gap_ascend_thrice() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(3, 74, 0),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 71, 3),
BlockPos::new(3, 72, 3),
BlockPos::new(3, 73, 0),
],
);
assert_simulation_reaches(&mut simulation, 60, BlockPos::new(3, 74, 0));
}
#[test]
fn test_consecutive_3_gap_parkour() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(4, 71, 12),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 70, 4),
BlockPos::new(0, 70, 8),
BlockPos::new(0, 70, 12),
BlockPos::new(4, 70, 12),
],
);
assert_simulation_reaches(&mut simulation, 80, BlockPos::new(4, 71, 12));
}
#[test]
fn test_jumps_with_more_sideways_momentum() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(4, 74, 9),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 70, 1),
BlockPos::new(0, 70, 2),
BlockPos::new(0, 71, 3),
BlockPos::new(0, 72, 6),
BlockPos::new(0, 73, 9),
// this is the point where the bot might fall if it has too much momentum
BlockPos::new(2, 73, 9),
BlockPos::new(4, 73, 9),
],
);
assert_simulation_reaches(&mut simulation, 80, BlockPos::new(4, 74, 9));
}
#[test]
fn test_mine_through_non_colliding_block() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_simulation_world(
&mut partial_chunks,
// the pathfinder can't actually dig straight down, so we start a block to the side so
// it can descend correctly
BlockPos::new(0, 72, 1),
&[BlockPos::new(0, 71, 1)],
&[
(
BlockPos::new(0, 71, 0),
azalea_registry::Block::SculkVein.into(),
),
(
BlockPos::new(0, 70, 0),
azalea_registry::Block::GrassBlock.into(),
),
// this is an extra check to make sure that we don't accidentally break the block
// below (since tnt will break instantly)
(BlockPos::new(0, 69, 0), azalea_registry::Block::Tnt.into()),
],
);
simulation.app.world_mut().send_event(GotoEvent {
entity: simulation.entity,
goal: Arc::new(BlockPosGoal(BlockPos::new(0, 69, 0))),
successors_fn: moves::default_move,
allow_mining: true,
min_timeout: PathfinderTimeout::Nodes(1_000_000),
max_timeout: PathfinderTimeout::Nodes(5_000_000),
});
assert_simulation_reaches(&mut simulation, 200, BlockPos::new(0, 70, 0));
}
}

View file

@ -0,0 +1,311 @@
use std::{
collections::HashSet,
sync::Arc,
thread,
time::{Duration, Instant},
};
use azalea_block::BlockState;
use azalea_core::position::{BlockPos, ChunkPos, Vec3};
use azalea_world::{Chunk, ChunkStorage, PartialChunkStorage};
use super::{
GotoEvent,
astar::PathfinderTimeout,
goals::BlockPosGoal,
moves,
simulation::{SimulatedPlayerBundle, Simulation},
};
fn setup_blockposgoal_simulation(
partial_chunks: &mut PartialChunkStorage,
start_pos: BlockPos,
end_pos: BlockPos,
solid_blocks: &[BlockPos],
) -> Simulation {
let mut simulation = setup_simulation_world(partial_chunks, start_pos, solid_blocks, &[]);
// you can uncomment this while debugging tests to get trace logs
// simulation.app.add_plugins(bevy_log::LogPlugin {
// level: bevy_log::Level::TRACE,
// filter: "".to_string(),
// ..Default::default()
// });
simulation.app.world_mut().send_event(GotoEvent {
entity: simulation.entity,
goal: Arc::new(BlockPosGoal(end_pos)),
successors_fn: moves::default_move,
allow_mining: false,
retry_on_no_path: true,
min_timeout: PathfinderTimeout::Nodes(1_000_000),
max_timeout: PathfinderTimeout::Nodes(5_000_000),
});
simulation
}
fn setup_simulation_world(
partial_chunks: &mut PartialChunkStorage,
start_pos: BlockPos,
solid_blocks: &[BlockPos],
extra_blocks: &[(BlockPos, BlockState)],
) -> Simulation {
let mut chunk_positions = HashSet::new();
for block_pos in solid_blocks {
chunk_positions.insert(ChunkPos::from(block_pos));
}
for (block_pos, _) in extra_blocks {
chunk_positions.insert(ChunkPos::from(block_pos));
}
let mut chunks = ChunkStorage::default();
for chunk_pos in chunk_positions {
partial_chunks.set(&chunk_pos, Some(Chunk::default()), &mut chunks);
}
for block_pos in solid_blocks {
chunks.set_block_state(*block_pos, azalea_registry::Block::Stone.into());
}
for (block_pos, block_state) in extra_blocks {
chunks.set_block_state(*block_pos, *block_state);
}
let player = SimulatedPlayerBundle::new(Vec3::new(
start_pos.x as f64 + 0.5,
start_pos.y as f64,
start_pos.z as f64 + 0.5,
));
Simulation::new(chunks, player)
}
pub fn assert_simulation_reaches(simulation: &mut Simulation, ticks: usize, end_pos: BlockPos) {
wait_until_bot_starts_moving(simulation);
for _ in 0..ticks {
simulation.tick();
}
assert_eq!(BlockPos::from(simulation.position()), end_pos);
}
pub fn wait_until_bot_starts_moving(simulation: &mut Simulation) {
let start_pos = simulation.position();
let start_time = Instant::now();
while simulation.position() == start_pos
&& !simulation.is_mining()
&& start_time.elapsed() < Duration::from_millis(500)
{
simulation.tick();
thread::yield_now();
}
}
#[test]
fn test_simple_forward() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(0, 71, 1),
&[BlockPos::new(0, 70, 0), BlockPos::new(0, 70, 1)],
);
assert_simulation_reaches(&mut simulation, 20, BlockPos::new(0, 71, 1));
}
#[test]
fn test_double_diagonal_with_walls() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(2, 71, 2),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(1, 70, 1),
BlockPos::new(2, 70, 2),
BlockPos::new(1, 72, 0),
BlockPos::new(2, 72, 1),
],
);
assert_simulation_reaches(&mut simulation, 30, BlockPos::new(2, 71, 2));
}
#[test]
fn test_jump_with_sideways_momentum() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 3),
BlockPos::new(5, 76, 0),
&[
BlockPos::new(0, 70, 3),
BlockPos::new(0, 70, 2),
BlockPos::new(0, 70, 1),
BlockPos::new(0, 70, 0),
BlockPos::new(1, 71, 0),
BlockPos::new(2, 72, 0),
BlockPos::new(3, 73, 0),
BlockPos::new(4, 74, 0),
BlockPos::new(5, 75, 0),
],
);
assert_simulation_reaches(&mut simulation, 120, BlockPos::new(5, 76, 0));
}
#[test]
fn test_parkour_2_block_gap() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(0, 71, 3),
&[BlockPos::new(0, 70, 0), BlockPos::new(0, 70, 3)],
);
assert_simulation_reaches(&mut simulation, 40, BlockPos::new(0, 71, 3));
}
#[test]
fn test_descend_and_parkour_2_block_gap() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(3, 67, 4),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 69, 1),
BlockPos::new(0, 68, 2),
BlockPos::new(0, 67, 3),
BlockPos::new(0, 66, 4),
BlockPos::new(3, 66, 4),
],
);
assert_simulation_reaches(&mut simulation, 100, BlockPos::new(3, 67, 4));
}
#[test]
fn test_small_descend_and_parkour_2_block_gap() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(0, 70, 5),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 70, 1),
BlockPos::new(0, 69, 2),
BlockPos::new(0, 69, 5),
],
);
assert_simulation_reaches(&mut simulation, 40, BlockPos::new(0, 70, 5));
}
#[test]
fn test_quickly_descend() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(0, 68, 3),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 69, 1),
BlockPos::new(0, 68, 2),
BlockPos::new(0, 67, 3),
],
);
assert_simulation_reaches(&mut simulation, 60, BlockPos::new(0, 68, 3));
}
#[test]
fn test_2_gap_ascend_thrice() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(3, 74, 0),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 71, 3),
BlockPos::new(3, 72, 3),
BlockPos::new(3, 73, 0),
],
);
assert_simulation_reaches(&mut simulation, 60, BlockPos::new(3, 74, 0));
}
#[test]
fn test_consecutive_3_gap_parkour() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(4, 71, 12),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 70, 4),
BlockPos::new(0, 70, 8),
BlockPos::new(0, 70, 12),
BlockPos::new(4, 70, 12),
],
);
assert_simulation_reaches(&mut simulation, 80, BlockPos::new(4, 71, 12));
}
#[test]
fn test_jumps_with_more_sideways_momentum() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_blockposgoal_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(4, 74, 9),
&[
BlockPos::new(0, 70, 0),
BlockPos::new(0, 70, 1),
BlockPos::new(0, 70, 2),
BlockPos::new(0, 71, 3),
BlockPos::new(0, 72, 6),
BlockPos::new(0, 73, 9),
// this is the point where the bot might fall if it has too much momentum
BlockPos::new(2, 73, 9),
BlockPos::new(4, 73, 9),
],
);
assert_simulation_reaches(&mut simulation, 80, BlockPos::new(4, 74, 9));
}
#[test]
fn test_mine_through_non_colliding_block() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_simulation_world(
&mut partial_chunks,
// the pathfinder can't actually dig straight down, so we start a block to the side so
// it can descend correctly
BlockPos::new(0, 72, 1),
&[BlockPos::new(0, 71, 1)],
&[
(
BlockPos::new(0, 71, 0),
azalea_registry::Block::SculkVein.into(),
),
(
BlockPos::new(0, 70, 0),
azalea_registry::Block::GrassBlock.into(),
),
// this is an extra check to make sure that we don't accidentally break the block
// below (since tnt will break instantly)
(BlockPos::new(0, 69, 0), azalea_registry::Block::Tnt.into()),
],
);
simulation.app.world_mut().send_event(GotoEvent {
entity: simulation.entity,
goal: Arc::new(BlockPosGoal(BlockPos::new(0, 69, 0))),
successors_fn: moves::default_move,
allow_mining: true,
retry_on_no_path: true,
min_timeout: PathfinderTimeout::Nodes(1_000_000),
max_timeout: PathfinderTimeout::Nodes(5_000_000),
});
assert_simulation_reaches(&mut simulation, 200, BlockPos::new(0, 70, 0));
}