mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 06:16:04 +00:00
fix memory leak in simulation tests (lol)
also, change some vecs into boxed slices, and add RelativeEntityUpdate::new
This commit is contained in:
parent
e21e1b97bf
commit
dd557c8f29
13 changed files with 113 additions and 56 deletions
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@ -199,6 +199,11 @@ impl<T: AzaleaRead> AzaleaRead for Vec<T> {
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Ok(contents)
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}
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}
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impl<T: AzaleaRead> AzaleaRead for Box<[T]> {
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default fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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Vec::<T>::azalea_read(buf).map(Vec::into_boxed_slice)
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}
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}
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impl<T: AzaleaRead> AzaleaReadLimited for Vec<T> {
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fn azalea_read_limited(buf: &mut Cursor<&[u8]>, limit: usize) -> Result<Self, BufReadError> {
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let length = u32::azalea_read_var(buf)? as usize;
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@ -216,6 +221,11 @@ impl<T: AzaleaRead> AzaleaReadLimited for Vec<T> {
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Ok(contents)
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}
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}
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impl<T: AzaleaRead> AzaleaReadLimited for Box<[T]> {
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fn azalea_read_limited(buf: &mut Cursor<&[u8]>, limit: usize) -> Result<Self, BufReadError> {
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Vec::<T>::azalea_read_limited(buf, limit).map(Vec::into_boxed_slice)
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}
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}
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impl<K: AzaleaRead + Send + Eq + Hash, V: AzaleaRead + Send> AzaleaRead for HashMap<K, V> {
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fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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@ -297,6 +307,11 @@ impl<T: AzaleaReadVar> AzaleaReadVar for Vec<T> {
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Ok(contents)
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}
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}
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impl<T: AzaleaReadVar> AzaleaReadVar for Box<[T]> {
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fn azalea_read_var(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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Vec::<T>::azalea_read_var(buf).map(Vec::into_boxed_slice)
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}
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}
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impl AzaleaRead for i64 {
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fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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@ -64,6 +64,11 @@ impl<T: AzaleaWrite> AzaleaWrite for Vec<T> {
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self[..].azalea_write(buf)
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}
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}
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impl<T: AzaleaWrite> AzaleaWrite for Box<[T]> {
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default fn azalea_write(&self, buf: &mut impl Write) -> Result<(), io::Error> {
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self[..].azalea_write(buf)
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}
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}
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impl<T: AzaleaWrite> AzaleaWrite for [T] {
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fn azalea_write(&self, buf: &mut impl Write) -> Result<(), io::Error> {
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@ -167,7 +172,7 @@ impl AzaleaWriteVar for u16 {
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}
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}
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impl<T: AzaleaWriteVar> AzaleaWriteVar for Vec<T> {
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impl<T: AzaleaWriteVar> AzaleaWriteVar for [T] {
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fn azalea_write_var(&self, buf: &mut impl Write) -> Result<(), io::Error> {
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u32::azalea_write_var(&(self.len() as u32), buf)?;
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for i in self {
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@ -176,6 +181,16 @@ impl<T: AzaleaWriteVar> AzaleaWriteVar for Vec<T> {
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Ok(())
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}
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}
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impl<T: AzaleaWriteVar> AzaleaWriteVar for Vec<T> {
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fn azalea_write_var(&self, buf: &mut impl Write) -> Result<(), io::Error> {
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self[..].azalea_write_var(buf)
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}
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}
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impl<T: AzaleaWriteVar> AzaleaWriteVar for Box<[T]> {
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fn azalea_write_var(&self, buf: &mut impl Write) -> Result<(), io::Error> {
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self[..].azalea_write_var(buf)
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}
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}
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impl AzaleaWrite for u8 {
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fn azalea_write(&self, buf: &mut impl Write) -> Result<(), io::Error> {
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@ -6,6 +6,7 @@
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//! [`azalea`]: https://docs.rs/azalea
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#![feature(error_generic_member_access)]
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#![feature(never_type)]
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mod account;
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mod client;
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@ -1,8 +1,8 @@
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use std::time::{SystemTime, UNIX_EPOCH};
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use azalea_protocol::packets::{
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game::{s_chat::LastSeenMessagesUpdate, ServerboundChat, ServerboundChatCommand},
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Packet,
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game::{ServerboundChat, ServerboundChatCommand, s_chat::LastSeenMessagesUpdate},
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};
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use bevy_ecs::prelude::*;
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@ -2,15 +2,15 @@ use std::io::Cursor;
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use azalea_protocol::{
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packets::{
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config::{ClientboundConfigPacket, ServerboundConfigPacket},
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Packet,
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config::{ClientboundConfigPacket, ServerboundConfigPacket},
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},
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read::deserialize_packet,
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};
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use bevy_ecs::prelude::*;
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use tracing::{debug, error};
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use crate::{raw_connection::RawConnection, InConfigState};
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use crate::{InConfigState, raw_connection::RawConnection};
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#[derive(Event, Debug, Clone)]
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pub struct ReceiveConfigPacketEvent {
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@ -1,7 +1,7 @@
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mod events;
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use azalea_protocol::packets::config::*;
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use azalea_protocol::packets::ConnectionProtocol;
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use azalea_protocol::packets::config::*;
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use bevy_ecs::prelude::*;
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use bevy_ecs::system::SystemState;
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pub use events::*;
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@ -12,7 +12,7 @@ use crate::client::InConfigState;
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use crate::disconnect::DisconnectEvent;
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use crate::packet::game::KeepAliveEvent;
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use crate::raw_connection::RawConnection;
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use crate::{declare_packet_handlers, InstanceHolder};
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use crate::{InstanceHolder, declare_packet_handlers};
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pub fn process_packet_events(ecs: &mut World) {
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let mut events_owned = Vec::new();
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@ -752,9 +752,9 @@ impl GamePacketHandler<'_> {
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// we use RelativeEntityUpdate because it makes sure changes aren't made
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// multiple times
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commands.entity(entity).queue(RelativeEntityUpdate {
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partial_world: instance_holder.partial_instance.clone(),
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update: Box::new(move |entity| {
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commands.entity(entity).queue(RelativeEntityUpdate::new(
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instance_holder.partial_instance.clone(),
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move |entity| {
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let entity_id = entity.id();
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entity.world_scope(|world| {
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let mut commands_system_state = SystemState::<Commands>::new(world);
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@ -767,8 +767,8 @@ impl GamePacketHandler<'_> {
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}
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commands_system_state.apply(world);
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});
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}),
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});
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},
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));
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});
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}
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@ -805,14 +805,14 @@ impl GamePacketHandler<'_> {
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z: p.delta.za as f64 / 8000.,
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});
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commands.entity(entity).queue(RelativeEntityUpdate {
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partial_world: instance_holder.partial_instance.clone(),
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update: Box::new(move |entity_mut| {
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commands.entity(entity).queue(RelativeEntityUpdate::new(
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instance_holder.partial_instance.clone(),
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move |entity_mut| {
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entity_mut.world_scope(|world| {
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world.send_event(KnockbackEvent { entity, knockback })
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});
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}),
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});
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},
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));
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},
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);
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}
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@ -868,9 +868,9 @@ impl GamePacketHandler<'_> {
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x_rot: (p.change.look_direction.x_rot as i32 * 360) as f32 / 256.,
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y_rot: (p.change.look_direction.y_rot as i32 * 360) as f32 / 256.,
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};
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commands.entity(entity).queue(RelativeEntityUpdate {
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partial_world: instance_holder.partial_instance.clone(),
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update: Box::new(move |entity| {
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commands.entity(entity).queue(RelativeEntityUpdate::new(
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instance_holder.partial_instance.clone(),
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move |entity| {
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let mut position = entity.get_mut::<Position>().unwrap();
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if new_pos != **position {
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**position = new_pos;
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@ -883,8 +883,8 @@ impl GamePacketHandler<'_> {
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// old_pos is set to the current position when we're teleported
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let mut physics = entity.get_mut::<Physics>().unwrap();
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physics.set_old_pos(&position);
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}),
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});
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},
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));
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},
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);
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}
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@ -913,9 +913,9 @@ impl GamePacketHandler<'_> {
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let new_delta = p.delta.clone();
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let new_on_ground = p.on_ground;
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commands.entity(entity).queue(RelativeEntityUpdate {
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partial_world: instance_holder.partial_instance.clone(),
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update: Box::new(move |entity_mut| {
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commands.entity(entity).queue(RelativeEntityUpdate::new(
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instance_holder.partial_instance.clone(),
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move |entity_mut| {
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let mut physics = entity_mut.get_mut::<Physics>().unwrap();
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let new_pos = physics.vec_delta_codec.decode(
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new_delta.xa as i64,
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@ -929,8 +929,8 @@ impl GamePacketHandler<'_> {
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if new_pos != **position {
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**position = new_pos;
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}
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}),
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});
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},
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));
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},
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);
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}
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@ -962,9 +962,9 @@ impl GamePacketHandler<'_> {
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let new_on_ground = p.on_ground;
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commands.entity(entity).queue(RelativeEntityUpdate {
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partial_world: instance_holder.partial_instance.clone(),
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update: Box::new(move |entity_mut| {
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commands.entity(entity).queue(RelativeEntityUpdate::new(
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instance_holder.partial_instance.clone(),
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move |entity_mut| {
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let mut physics = entity_mut.get_mut::<Physics>().unwrap();
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let new_pos = physics.vec_delta_codec.decode(
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new_delta.xa as i64,
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@ -983,8 +983,8 @@ impl GamePacketHandler<'_> {
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if new_look_direction != *look_direction {
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*look_direction = new_look_direction;
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}
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}),
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});
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},
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));
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},
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);
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}
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@ -1003,9 +1003,9 @@ impl GamePacketHandler<'_> {
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};
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let new_on_ground = p.on_ground;
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commands.entity(entity).queue(RelativeEntityUpdate {
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partial_world: instance_holder.partial_instance.clone(),
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update: Box::new(move |entity_mut| {
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commands.entity(entity).queue(RelativeEntityUpdate::new(
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instance_holder.partial_instance.clone(),
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move |entity_mut| {
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let mut physics = entity_mut.get_mut::<Physics>().unwrap();
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physics.set_on_ground(new_on_ground);
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@ -1013,8 +1013,8 @@ impl GamePacketHandler<'_> {
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if new_look_direction != *look_direction {
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*look_direction = new_look_direction;
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}
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}),
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});
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},
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));
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} else {
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warn!(
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"Got move entity rot packet for unknown entity id {}",
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@ -1507,9 +1507,9 @@ impl GamePacketHandler<'_> {
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let new_on_ground = p.on_ground;
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let new_look_direction = p.values.look_direction;
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commands.entity(entity).queue(RelativeEntityUpdate {
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partial_world: instance_holder.partial_instance.clone(),
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update: Box::new(move |entity_mut| {
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commands.entity(entity).queue(RelativeEntityUpdate::new(
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instance_holder.partial_instance.clone(),
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move |entity_mut| {
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let is_local_entity = entity_mut.get::<LocalEntity>().is_some();
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let mut physics = entity_mut.get_mut::<Physics>().unwrap();
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@ -1530,8 +1530,8 @@ impl GamePacketHandler<'_> {
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let mut look_direction = entity_mut.get_mut::<LookDirection>().unwrap();
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*look_direction = new_look_direction;
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}),
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});
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},
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));
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},
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);
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}
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@ -21,6 +21,7 @@ use bevy_app::App;
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use bevy_ecs::{prelude::*, schedule::ExecutorKind};
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use parking_lot::{Mutex, RwLock};
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use simdnbt::owned::Nbt;
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use tokio::task::JoinHandle;
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use tokio::{sync::mpsc, time::sleep};
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use uuid::Uuid;
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@ -39,14 +40,14 @@ pub struct Simulation {
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pub rt: tokio::runtime::Runtime,
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pub incoming_packet_queue: Arc<Mutex<Vec<Box<[u8]>>>>,
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pub outgoing_packets_receiver: mpsc::UnboundedReceiver<Box<[u8]>>,
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pub clear_outgoing_packets_receiver_task: JoinHandle<!>,
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}
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impl Simulation {
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pub fn new(initial_connection_protocol: ConnectionProtocol) -> Self {
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let mut app = create_simulation_app();
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let mut entity = app.world_mut().spawn_empty();
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let (player, outgoing_packets_receiver, incoming_packet_queue, rt) =
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let (player, clear_outgoing_packets_receiver_task, incoming_packet_queue, rt) =
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create_local_player_bundle(entity.id(), initial_connection_protocol);
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entity.insert(player);
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@ -68,7 +69,7 @@ impl Simulation {
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entity,
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rt,
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incoming_packet_queue,
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outgoing_packets_receiver,
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clear_outgoing_packets_receiver_task,
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}
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}
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@ -105,14 +106,14 @@ fn create_local_player_bundle(
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connection_protocol: ConnectionProtocol,
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) -> (
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LocalPlayerBundle,
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mpsc::UnboundedReceiver<Box<[u8]>>,
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JoinHandle<!>,
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Arc<Mutex<Vec<Box<[u8]>>>>,
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tokio::runtime::Runtime,
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) {
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// unused since we'll trigger ticks ourselves
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let (run_schedule_sender, _run_schedule_receiver) = tokio::sync::mpsc::unbounded_channel();
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let (run_schedule_sender, _run_schedule_receiver) = mpsc::unbounded_channel();
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let (outgoing_packets_sender, outgoing_packets_receiver) = mpsc::unbounded_channel();
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let (outgoing_packets_sender, mut outgoing_packets_receiver) = mpsc::unbounded_channel();
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let incoming_packet_queue = Arc::new(Mutex::new(Vec::new()));
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let reader = RawConnectionReader {
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incoming_packet_queue: incoming_packet_queue.clone(),
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@ -136,6 +137,12 @@ fn create_local_player_bundle(
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}
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});
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let clear_outgoing_packets_receiver_task = rt.spawn(async move {
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loop {
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let _ = outgoing_packets_receiver.recv().await;
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}
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});
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let raw_connection = RawConnection {
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reader,
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writer,
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@ -160,7 +167,7 @@ fn create_local_player_bundle(
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(
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local_player_bundle,
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outgoing_packets_receiver,
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clear_outgoing_packets_receiver_task,
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incoming_packet_queue,
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rt,
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)
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|
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@ -46,6 +46,17 @@ pub struct RelativeEntityUpdate {
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// a function that takes the entity and updates it
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pub update: Box<dyn FnOnce(&mut EntityWorldMut) + Send + Sync>,
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}
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impl RelativeEntityUpdate {
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pub fn new(
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partial_world: Arc<RwLock<PartialInstance>>,
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update: impl FnOnce(&mut EntityWorldMut) + Send + Sync + 'static,
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) -> Self {
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Self {
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partial_world,
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update: Box::new(update),
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}
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}
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}
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/// A component that counts the number of times this entity has been modified.
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/// This is used for making sure two clients don't do the same relative update
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|
|
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@ -72,7 +72,7 @@ const MAGIC: [(i32, i32, i32); 64] = [
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/// A compact list of integers with the given number of bits per entry.
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#[derive(Clone, Debug, Default)]
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pub struct BitStorage {
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pub data: Vec<u64>,
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pub data: Box<[u64]>,
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bits: usize,
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mask: u64,
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size: usize,
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|
@ -106,7 +106,7 @@ impl BitStorage {
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// 0 bit storage
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if data.is_empty() {
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return Ok(BitStorage {
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data: Vec::new(),
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data: Box::new([]),
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bits,
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size,
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..Default::default()
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|
@ -136,7 +136,7 @@ impl BitStorage {
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};
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Ok(BitStorage {
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data: using_data,
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data: using_data.into(),
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bits,
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mask,
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size,
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|
|
|
@ -31,7 +31,7 @@ pub struct PartialChunkStorage {
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chunk_radius: u32,
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view_range: u32,
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// chunks is a list of size chunk_radius * chunk_radius
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chunks: Vec<Option<Arc<RwLock<Chunk>>>>,
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chunks: Box<[Option<Arc<RwLock<Chunk>>>]>,
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}
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/// A storage for chunks where they're only stored weakly, so if they're not
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|
@ -50,7 +50,7 @@ pub struct ChunkStorage {
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/// coordinate.
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#[derive(Debug)]
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pub struct Chunk {
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pub sections: Vec<Section>,
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pub sections: Box<[Section]>,
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/// Heightmaps are used for identifying the surface blocks in a chunk.
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/// Usually for clients only `WorldSurface` and `MotionBlocking` are
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/// present.
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|
@ -84,7 +84,7 @@ impl Default for Section {
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impl Default for Chunk {
|
||||
fn default() -> Self {
|
||||
Chunk {
|
||||
sections: vec![Section::default(); (384 / 16) as usize],
|
||||
sections: vec![Section::default(); (384 / 16) as usize].into(),
|
||||
heightmaps: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
@ -97,7 +97,7 @@ impl PartialChunkStorage {
|
|||
view_center: ChunkPos::new(0, 0),
|
||||
chunk_radius,
|
||||
view_range,
|
||||
chunks: vec![None; (view_range * view_range) as usize],
|
||||
chunks: vec![None; (view_range * view_range) as usize].into(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -341,6 +341,7 @@ impl Chunk {
|
|||
let section = Section::azalea_read(buf)?;
|
||||
sections.push(section);
|
||||
}
|
||||
let sections = sections.into_boxed_slice();
|
||||
|
||||
let mut heightmaps = HashMap::new();
|
||||
for (name, heightmap) in heightmaps_nbt.iter() {
|
||||
|
|
|
@ -49,7 +49,7 @@ impl PalettedContainer {
|
|||
let palette_type = PaletteKind::from_bits_and_type(server_bits_per_entry, container_type);
|
||||
let palette = palette_type.read(buf)?;
|
||||
let size = container_type.size();
|
||||
let data = Vec::<u64>::azalea_read(buf)?;
|
||||
let data = Box::<[u64]>::azalea_read(buf)?;
|
||||
|
||||
// we can only trust the bits per entry that we're sent if there's enough data
|
||||
// that it'd be global. if it's not global, then we have to calculate it
|
||||
|
|
|
@ -172,6 +172,9 @@ pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
|
|||
let source = ctx.source.lock();
|
||||
|
||||
source.reply("Ok!");
|
||||
|
||||
|
||||
|
||||
source.bot.disconnect();
|
||||
|
||||
let ecs = source.bot.ecs.clone();
|
||||
|
@ -181,6 +184,8 @@ pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
|
|||
|
||||
let ecs = ecs.lock();
|
||||
|
||||
|
||||
|
||||
let report_path = env::temp_dir().join("azalea-ecs-leak-report.txt");
|
||||
let mut report = File::create(&report_path).unwrap();
|
||||
|
||||
|
@ -203,6 +208,7 @@ pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
|
|||
|
||||
writeln!(report).unwrap();
|
||||
|
||||
|
||||
for (info, _) in ecs.iter_resources() {
|
||||
let name = info.name();
|
||||
writeln!(report, "Resource: {name}").unwrap();
|
||||
|
@ -212,6 +218,7 @@ pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
|
|||
match name {
|
||||
"azalea_world::container::InstanceContainer" => {
|
||||
let instance_container = ecs.resource::<InstanceContainer>();
|
||||
|
||||
for (instance_name, instance) in &instance_container.instances {
|
||||
writeln!(report, "- Name: {}", instance_name).unwrap();
|
||||
writeln!(report, "- Reference count: {}", instance.strong_count())
|
||||
|
|
Loading…
Add table
Reference in a new issue