diff --git a/azalea-client/src/packet_handling.rs b/azalea-client/src/packet_handling.rs index 2d591531..42e24462 100644 --- a/azalea-client/src/packet_handling.rs +++ b/azalea-client/src/packet_handling.rs @@ -582,6 +582,7 @@ fn handle_packets(ecs: &mut Ecs) { ClientboundGamePacket::AddPlayer(p) => { debug!("Got add player packet {:?}", p); + #[allow(clippy::type_complexity)] let mut system_state: SystemState<( Commands, Query<(&mut LocalPlayer, Option<&WorldName>)>, diff --git a/azalea-protocol/src/packets/game/serverbound_use_item_on_packet.rs b/azalea-protocol/src/packets/game/serverbound_use_item_on_packet.rs index 17b537b6..c7a32a8f 100755 --- a/azalea-protocol/src/packets/game/serverbound_use_item_on_packet.rs +++ b/azalea-protocol/src/packets/game/serverbound_use_item_on_packet.rs @@ -24,9 +24,18 @@ impl McBufWritable for BlockHitResult { fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { self.block_pos.write_into(buf)?; self.direction.write_into(buf)?; - f32::write_into(&((self.location.x - f64::from(self.block_pos.x)) as f32), buf)?; - f32::write_into(&((self.location.y - f64::from(self.block_pos.y)) as f32), buf)?; - f32::write_into(&((self.location.z - f64::from(self.block_pos.z)) as f32), buf)?; + f32::write_into( + &((self.location.x - f64::from(self.block_pos.x)) as f32), + buf, + )?; + f32::write_into( + &((self.location.y - f64::from(self.block_pos.y)) as f32), + buf, + )?; + f32::write_into( + &((self.location.z - f64::from(self.block_pos.z)) as f32), + buf, + )?; self.inside.write_into(buf)?; Ok(()) }