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start adding more stuff
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1 changed files with 68 additions and 3 deletions
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@ -214,21 +214,86 @@ impl Parse for DeclareStatePackets {
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pub fn declare_state_packets(input: TokenStream) -> TokenStream {
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let input = parse_macro_input!(input as DeclareStatePackets);
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let name = input.name;
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let state_name = input.name;
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let mut enum_contents = quote!();
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let mut id_match_contents = quote!();
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let mut write_match_contents = quote!();
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for PacketIdPair { id, module, name } in input.serverbound.packets {
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enum_contents.extend(quote! {#name(#module::#name)});
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enum_contents.extend(quote! {
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#name(#module::#name)
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});
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id_match_contents.extend(quote! {
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#state_name::#name(_packet) => #id
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});
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write_match_contents.extend(quote! {
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#state_name::#name(packet) => packet.write(buf)
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});
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}
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for PacketIdPair { id, module, name } in input.clientbound.packets {
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enum_contents.extend(quote! {
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#name(#module::#name)
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});
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id_match_contents.extend(quote! {
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#state_name::#name(_packet) => #id
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});
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write_match_contents.extend(quote! {
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#state_name::#name(packet) => packet.write(buf)
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});
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}
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quote! {
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#[derive(Clone, Debug)]
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pub enum #name
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pub enum #state_name
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where
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Self: Sized,
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{
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#enum_contents
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}
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#[async_trait]
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impl ProtocolPacket for GamePacket {
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fn id(&self) -> u32 {
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match self {
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#id_match_contents
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}
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}
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fn write(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
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match self {
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#write_match_contents
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}
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}
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/// Read a packet by its id, ConnectionProtocol, and flow
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async fn read<T: tokio::io::AsyncRead + std::marker::Unpin + std::marker::Send>(
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id: u32,
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flow: &PacketFlow,
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buf: &mut T,
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) -> Result<GamePacket, String>
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where
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Self: Sized,
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{
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Ok(match flow {
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PacketFlow::ServerToClient => match id {
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0x0e => clientbound_change_difficulty_packet::ClientboundChangeDifficultyPacket
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::read(buf)
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.await?,
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0x18 => clientbound_custom_payload_packet::ClientboundCustomPayloadPacket::read(buf).await?,
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0x26 => clientbound_login_packet::ClientboundLoginPacket::read(buf).await?,
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0x4a => clientbound_update_view_distance_packet::ClientboundUpdateViewDistancePacket
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::read(buf)
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.await?,
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// _ => return Err(format!("Unknown ServerToClient game packet id: {}", id)),
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_ => panic!("Unknown ServerToClient game packet id: {}", id),
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},
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PacketFlow::ClientToServer => match id {
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// 0x00 => serverbound_hello_packet::ServerboundHelloPacket::read(buf).await?,
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_ => return Err(format!("Unknown ClientToServer game packet id: {}", id)),
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},
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})
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}
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}
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}
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.into()
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}
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