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shut up clippy

This commit is contained in:
Ubuntu 2022-08-19 18:06:43 +00:00
parent a16b9dcd2e
commit b9cb596ea7
2 changed files with 3 additions and 7 deletions

View file

@ -81,7 +81,7 @@ impl GameType {
impl McBufReadable for GameType {
fn read_from(buf: &mut impl Read) -> Result<Self, BufReadError> {
let id = u8::read_from(buf)?;
GameType::from_id(id).ok_or_else(|| BufReadError::UnexpectedEnumVariant { id: id as i32 })
GameType::from_id(id).ok_or(BufReadError::UnexpectedEnumVariant { id: id as i32 })
}
}
@ -111,7 +111,7 @@ impl McBufReadable for OptionalGameType {
fn read_from(buf: &mut impl Read) -> Result<Self, BufReadError> {
let id = i8::read_from(buf)?;
GameType::from_optional_id(id)
.ok_or_else(|| BufReadError::UnexpectedEnumVariant { id: id as i32 })
.ok_or(BufReadError::UnexpectedEnumVariant { id: id as i32 })
}
}

View file

@ -1,10 +1,6 @@
use std::io::{Read, Write};
use super::ClientboundLoginPacket;
use azalea_auth::game_profile::GameProfile;
use azalea_buf::{BufReadError, McBuf, McBufReadable, Readable, SerializableUuid, Writable};
use azalea_buf::McBuf;
use packet_macros::ClientboundLoginPacket;
use uuid::Uuid;
#[derive(Clone, Debug, McBuf, ClientboundLoginPacket)]
pub struct ClientboundGameProfilePacket {