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fix set_entity_data
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parent
2f2d9ca2ac
commit
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1 changed files with 12 additions and 7 deletions
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@ -750,13 +750,14 @@ impl GamePacketHandler<'_> {
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}
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pub fn set_entity_data(&mut self, p: &ClientboundSetEntityData) {
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debug!("Got set entity data packet {p:?}");
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as_system::<(
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Commands,
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Query<(&EntityIdIndex, &InstanceHolder, Option<&EntityKind>)>,
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)>(self.ecs, |(mut commands, query)| {
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let (entity_id_index, instance_holder, entity_kind) = query.get(self.player).unwrap();
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Query<(&EntityIdIndex, &InstanceHolder)>,
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// this is a separate query since it's applied on the entity id that's being updated
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// instead of the player that received the packet
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Query<&EntityKind>,
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)>(self.ecs, |(mut commands, query, entity_kind_query)| {
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let (entity_id_index, instance_holder) = query.get(self.player).unwrap();
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let entity = entity_id_index.get(MinecraftEntityId(p.id));
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@ -768,8 +769,12 @@ impl GamePacketHandler<'_> {
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);
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return;
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};
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let entity_kind =
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*entity_kind.expect("EntityKind component should always be present for entities");
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let entity_kind = *entity_kind_query
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.get(entity)
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.expect("EntityKind component should always be present for entities");
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debug!("Got set entity data packet {p:?} for entity of kind {entity_kind:?}");
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let packed_items = p.packed_items.clone().to_vec();
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